Last Epoch

Last Epoch

c01dm00n Apr 1, 2024 @ 8:41am
Adaptive Damage Reduction => I am done
Discovered the wonderful communist feature in the game and something broke in me. Don't even want to play my rogue now. Thanks for that.
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Showing 1-15 of 31 comments
Womp Womp Apr 1, 2024 @ 9:34am 
You know it's not bullet proof and is only intended for bosses. There are ways around it.
oldschooldiablo Apr 1, 2024 @ 9:38am 
Originally posted by Zloy Zai:
Discovered the wonderful communist feature in the game and something broke in me. Don't even want to play my rogue now. Thanks for that.

This system is getting replaced.
Doc Clarke Apr 1, 2024 @ 9:42am 
Was about to buy. Then saw this.
Terrible idea. I'll wait to see how they replace it.
Kmany Apr 1, 2024 @ 1:26pm 
It is meant so that you actually have to dance a bit with the boss.
Its not perfect.. but the idea behind it is good i think... to a degree.
Because a lot of people are aholes who will exploit buggy builds.

Its not really working tho, since i know a build that can wipe out corruption 350+ corruption Lagon in 5 seconds.. And that is in coop with the added 170% health bonus.
I dont play those broken builds but I have seen it happen when i have played coop.
So if you want to play broken builds that sucks the fun out of the game.. its still possible.
Wingnut Mcmoomoo Apr 1, 2024 @ 1:45pm 
Originally posted by Zloy Zai:
Discovered the wonderful communist feature in the game and something broke in me. Don't even want to play my rogue now. Thanks for that.

I'd argue that not having adaptive DR would be the communist feature, it would make the game so easy anyone could beat it. Having adaptive DR means that bosses are a player skill check, which means players will get screened out and not all can beat the game. So you are actually pro communism comrade.
Last edited by Wingnut Mcmoomoo; Apr 1, 2024 @ 1:46pm
Kamil Apr 1, 2024 @ 1:50pm 
Originally posted by oldschooldiablo:
Originally posted by Zloy Zai:
Discovered the wonderful communist feature in the game and something broke in me. Don't even want to play my rogue now. Thanks for that.

This system is getting replaced.


It doesn't need to be replaced, just removed. Replacing it makes it sound like oh we need a way to keep bosses always being a threat to your character... No,... no you don't. If you get to the point where you can destroy a boss in 5-10 seconds... let them have it. Corruption can keep scaling etc. We don't need Adaptive difficulty that essentially punishes the player. I hated that system in RE2 remake as well.

You can always make a new character. Its okay for a character to be "finished".
Last edited by Kamil; Apr 1, 2024 @ 1:50pm
Wingnut Mcmoomoo Apr 1, 2024 @ 1:59pm 
Originally posted by ....:
Originally posted by oldschooldiablo:

This system is getting replaced.


It doesn't need to be replaced, just removed. Replacing it makes it sound like oh we need a way to keep bosses always being a threat to your character... No,... no you don't. If you get to the point where you can destroy a boss in 5-10 seconds... let them have it. Corruption can keep scaling etc. We don't need Adaptive difficulty that essentially punishes the player. I hated that system in RE2 remake as well.

You can always make a new character. Its okay for a character to be "finished".

If you want to destroy a boss in 2 seconds just play lower level stuff... I don't understand why you want the top end game to feel like early game. You have the option to play like that RIGHT NOW, there is more content for you than anyone else right now, you can just pick any of the low level stuff and beat it.

Personally I like playing my character, I hate when fights are over fast, the fun IS the fight. Why would I want to have less fun by removing the fight? I'd leave the game if they made bosses melt-able at high level by default. If you want an easy mode just play lower level stuff. It is the same thing.
Kmany Apr 1, 2024 @ 2:01pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by ....:


It doesn't need to be replaced, just removed. Replacing it makes it sound like oh we need a way to keep bosses always being a threat to your character... No,... no you don't. If you get to the point where you can destroy a boss in 5-10 seconds... let them have it. Corruption can keep scaling etc. We don't need Adaptive difficulty that essentially punishes the player. I hated that system in RE2 remake as well.

You can always make a new character. Its okay for a character to be "finished".

If you want to destroy a boss in 2 seconds just play lower level stuff... I don't understand why you want the top end game to feel like early game. You have the option to play like that RIGHT NOW, there is more content for you than anyone else right now, you can just pick any of the low level stuff and beat it.

Personally I like playing my character, I hate when fights are over fast, the fun IS the fight. Why would I want to have less fun by removing the fight? I'd leave the game if they made bosses melt-able at high level by default. If you want an easy mode just play lower level stuff. It is the same thing.
Its generally people who want to play broken builds and exploit stuff that has not been balanced yet that have a problem with the adaptive DR.
Kamil Apr 1, 2024 @ 2:07pm 
Originally posted by Wingnut Mcmoomoo:
Originally posted by ....:


It doesn't need to be replaced, just removed. Replacing it makes it sound like oh we need a way to keep bosses always being a threat to your character... No,... no you don't. If you get to the point where you can destroy a boss in 5-10 seconds... let them have it. Corruption can keep scaling etc. We don't need Adaptive difficulty that essentially punishes the player. I hated that system in RE2 remake as well.

You can always make a new character. Its okay for a character to be "finished".

If you want to destroy a boss in 2 seconds just play lower level stuff... I don't understand why you want the top end game to feel like early game. You have the option to play like that RIGHT NOW, there is more content for you than anyone else right now, you can just pick any of the low level stuff and beat it.

Personally I like playing my character, I hate when fights are over fast, the fun IS the fight. Why would I want to have less fun by removing the fight? I'd leave the game if they made bosses melt-able at high level by default. If you want an easy mode just play lower level stuff. It is the same thing.

They want the rewards for putting in the effort and time it took to get melt boss level gear. Anyone can melt the low level bosses theres no satisfaction in that but there is a satisfaction in taking the hardest content and putting the time in to curb stomping it into a loot dispenser for others toons etc. I play SSF exclusively but I still understand why adaptive difficulty SUCKS in an APRG.


At the very least... opt in or opt out of it. If people want their damage nerfed fine.. but DO NOT make that the default.
Last edited by Kamil; Apr 1, 2024 @ 2:09pm
Quillithe Apr 1, 2024 @ 2:08pm 
Originally posted by Kmany:
Originally posted by Wingnut Mcmoomoo:

If you want to destroy a boss in 2 seconds just play lower level stuff... I don't understand why you want the top end game to feel like early game. You have the option to play like that RIGHT NOW, there is more content for you than anyone else right now, you can just pick any of the low level stuff and beat it.

Personally I like playing my character, I hate when fights are over fast, the fun IS the fight. Why would I want to have less fun by removing the fight? I'd leave the game if they made bosses melt-able at high level by default. If you want an easy mode just play lower level stuff. It is the same thing.
Its generally people who want to play broken builds and exploit stuff that has not been balanced yet that have a problem with the adaptive DR.
Yeah I'm not a fan of the concept generally, but on the other hand I can't help but wonder if stuff like Diablo 4 would have been better with it to prevent killing every boss in one attack which is probably worse.

I guess that makes me communist :Hearthian_Cry:
Scipo0419 Apr 1, 2024 @ 2:19pm 
Originally posted by ....:
Originally posted by oldschooldiablo:

This system is getting replaced.


It doesn't need to be replaced, just removed. Replacing it makes it sound like oh we need a way to keep bosses always being a threat to your character... No,... no you don't. If you get to the point where you can destroy a boss in 5-10 seconds... let them have it. Corruption can keep scaling etc. We don't need Adaptive difficulty that essentially punishes the player. I hated that system in RE2 remake as well.

You can always make a new character. Its okay for a character to be "finished".
Without some form of Boss DR you get situations like in D2 where only very specific builds can farm Ubers with any consistency because everything else sucks against them by comparison. When you can solo Ubers in under a minute with one spec, why ever fight them for 3-5 minutes with something else?
Wingnut Mcmoomoo Apr 1, 2024 @ 2:26pm 
Originally posted by ....:
Originally posted by Wingnut Mcmoomoo:

If you want to destroy a boss in 2 seconds just play lower level stuff... I don't understand why you want the top end game to feel like early game. You have the option to play like that RIGHT NOW, there is more content for you than anyone else right now, you can just pick any of the low level stuff and beat it.

Personally I like playing my character, I hate when fights are over fast, the fun IS the fight. Why would I want to have less fun by removing the fight? I'd leave the game if they made bosses melt-able at high level by default. If you want an easy mode just play lower level stuff. It is the same thing.

They want the rewards for putting in the effort and time it took to get melt boss level gear. Anyone can melt the low level bosses theres no satisfaction in that but there is a satisfaction in taking the hardest content and putting the time in to curb stomping it into a loot dispenser for others toons etc. I play SSF exclusively but I still understand why adaptive difficulty SUCKS in an APRG.


At the very least... opt in or opt out of it. If people want their damage nerfed fine.. but DO NOT make that the default.

I've played ARPGs for like 30 years now, I disagree. an ARPG dies for me when theres nothing to actually play against anymore. If everything dies too fast I wonder why I even grinded the gear. I don't want to be one punch man, the entire point of one punch man was that its incredibly boring an unfulfilling to be one punch man.

If the only reward you can see from a build is getting no challenge with that build then you can once again just play a lower level with worse gear and get the same exact experience. Why in the world would you want that? You want the game to not be a game? Also in games where you can melt bosses EVERYONE CAN STILL MELT THE BOSSES. Because stats don't equal skill, everyone can get stats, literally everyone. Not everyone can dodge a boss long enough to kill it. So if you want to do something not everyone can then you want adaptive DR. If i wanted mindless numbers killing mindless things I'd play more vampire survivor, I do not play ARPGs to 1 shot bosses anymore than I play monster hunter to 1 shot monsters or do I play vermintide/darktide to one shot enemies. I play them for the fight, I want the fight, without the fight I'm just playing a crappy version of vampire survivors.

I want to struggle until I win when I play ARPGs or any other action battle type game. I want to out skill the skill check. When i want easy games I have literally thousands of those, I don't have that many skill check games, if you want an easier game then they are there we dont' need to scale back other games to cater to something already being catered to.

(edit to add vampire survivors is a great game and easy games are great as well, like i said i have thousands of them. But not every game should be that.)
Last edited by Wingnut Mcmoomoo; Apr 1, 2024 @ 2:28pm
Requimatic Apr 1, 2024 @ 2:45pm 
Lol @ how many people are so triggered over this.

I've been taking out bosses and 90+ Monos on a SUB-90 character and having no issues whatsoever. (Not even a Wraithlord!)

This is entirely a skill issue.
Ravenkid9266 Apr 1, 2024 @ 2:47pm 
Originally posted by Kmany:

Its generally people who want to play broken builds and exploit stuff that has not been balanced yet that have a problem with the adaptive DR.

What a strange take given dynamic DR has been around for a fair bit, plenty of time to balance/fix things. It's not some emergency band-aid solution to a problem but a design "choice".

What a strange thing to say.
Wingnut Mcmoomoo Apr 1, 2024 @ 2:52pm 
Originally posted by Ravenkid9266:
Originally posted by Kmany:

Its generally people who want to play broken builds and exploit stuff that has not been balanced yet that have a problem with the adaptive DR.

What a strange take given dynamic DR has been around for a fair bit, plenty of time to balance/fix things. It's not some emergency band-aid solution to a problem but a design "choice".

What a strange thing to say.

there is literally video footage of the dev talking about how they want to tweak the numbers on it. They talk about literally wanting to balance it. Design choices are not the same thing as balance choices in a 1-1 sense so you're the one saying a very strange thing. All design choices are later reconsidered and reevaluated after conception. Thats literally how making games works. No design doc survives contact with the player.

Edit to add with your very strange moon logic no game should ever mess up damage or healing numbers or cool down numbers or resource costs or ranges or movement speeds since they have been around for a very long time and are "design choices" lmao... like what you said was actually wild. Balance is never as simple as copying the people who did it last and its actually foolish to think so.

And if you're talking about being around for a while in game again what you're saying is wild and lacking in understanding. You need ALOT of data to balance right, it takes a long time to collect the data on a smaller game like this (if you don't have millions of players on it takes a while to get good data). You can't just listen to a few people complaining and change things without hard data. Mix into that that its not an easy thing to tweak and it makes perfect sense as to why it would take some time. I would expect something like this to take 6 months to 3 years to fix depending on how clever of an idea they have in the moment.
Last edited by Wingnut Mcmoomoo; Apr 1, 2024 @ 3:04pm
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Date Posted: Apr 1, 2024 @ 8:41am
Posts: 31