Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It will need balancing for the next season.
Except it's not (only an opinion) its a well documented feature the devs have admitted exists. There is a whole long comprehensive forum post on it by Ravenkid, who kindly gathered all the info up to that point on it, time stamped discussions and developer videos etc etc.
If said poster wants us to literally repost that its clear they aren't interested in that content just in waiting to see if we misquote or mistype something, so they can go off on a tangent. This ins't our first rodeo we've seen these arguments 100 times before.
The forum post is there for the person to look at if they wish to, if they don't cool. They can continue to deny the existence of something the developers have admitted to. Good for them I guess.
Why be so specific simply go read the extensively researched forum post about it, with timestamped developer quotes. It's all there if you genuinely want to learn, but we both know you don't.
Oh, you're also having trouble following the discussion? You can refer to the recap in post #52.
As I already stated, this discussion is not about my personal beliefs, so keep it clean please.
We've already moved past the question "Does adaptive DR exist or not?", but for some reason he's still trying to tell us that adaptive DR exists. Hopefully he'll catch on at some point.
It's not just bosses that get a massive DR as the monster level increases.
Basically anything takes just small fraction of original damage at level 90/100.
Guess thats EHGs way to keep the numbers small.
Here is a ingame guide explaining how it works. Jump to Level Scaling Modifiers there:
https://forum.lastepoch.com/t/community-game-guide/26057/10#level-scaling-modifiers-3
However OP is talking about Adaptive Damage Reduction for Bosses, which is described in the same guide a few headings later:
https://forum.lastepoch.com/t/community-game-guide/26057#heading--boss-mitigation
"we recognize that drastic drop offs in damage feel punishing and result in frustratingly low damage numbers.* We’ll be shifting some of bosses’ baseline survivability from resistance to health, and having bosses begin fights with damage resistance which wears off over time. These changes should result in damage numbers being both larger and more consistent without having a significant impact on how long it takes to kill bosses."
"Our goal is for improving your character’s damage to always cause them to kill bosses more quickly, but not to the extent that relevant boss fights become trivialized - for example, maybe increasing your character’s damage by 80% causes them to kill bosses 50% more quickly." 0.7.9C Patch Notes
TLDR: Bosses start with 3x HP. When the boss reaches 99% HP DR will start to fall off. The more damage the boss takes the more HP it will have. 80% increase equals 50% output in damage.
As much "faith" you are willing to put into a collection of text from AT is up to you, personally I tend to put more stock in numbers/quotes/links from developers/EHG staff.
Now I do concede I have not been paying as much attention to LE as I used to, and it is entirely plausible that this information is out to date, not because of time but because of changes. If there has been any changes feel free to provide the source, preferably in the form of a developer/staff quote/link.
However given that EHG typically leaves things as they are when they are scheduled for a rework and this "system" is currently scheduled for a rework, to something more "mechanical" whatever that means, I find it hard to believe EHG took the time to adjust this.
*This was in reference to the previous system, and perhaps what older posts/reviews were likely referencing when your outgoing damage numbers would get reduced extremely hard.
How do you finish a Season?
Or I guess what would that entail for the majority of players?
For me a season is finished once I reach level 100 with a character. I see little point playing past that.
For others it might end once they reach a certain gear score, or once they reach a certain spot on the ladder.
It technically speaking never ends until the season is officially closed and a new season starts, but there's a point in a season that tells you it's "finished".
Different for everybody.
I have created a Dive Bomb falconer which is a one shot build so the damage is capped on bosses. I hesitate between Runemaster and Necromancer for my next playthrough, which one do you recommend? I heared Frostclaw Runemaster and Wraith Necromancer are strong but is their dps capped on bosses?
Each season usually has at least one new mechanic, some kind of update to the end game, major balance changes, & sometimes entire skill reworks. All of these changes are usually also rolled into the legacy season.
Each season everyone must start with an empty stash & fresh character. You can still play your old characters, but if you want to take part in the new season with everyone else you have to start new.
No wonder you think adaptive DR doesn't exist u have only 81 hrs played in the game.
Devs have admitted to this being a thing.
It's pretty disappointing to read about DDR tbh, what's the trick people keep commenting on, DOT build, reflect build?
Probably down the line they will rework it and maybe remove it completely.. who knows.. , but some things are still a bit out of whack balance wise, so at this point its good that they have this in place.. it should just kick in way sooner.
All of these kinds of games are full of these people who will go to a website or forum to ask for which build they can copy to do the most corruption or kill a boss fastest.. and then they will hit the autcion house and buy all the gear, probably even spend real money and get gold through those bungholes selling it.. just so they can brag to their mom what they achieved today.
It doesnt really affect me since i only play CoF tho.. so the bazaar economy and what other people do doesnt affect my gamaplay in the slightest.. but still, it is not a bad thing it is in place imo.
At this point the adaptive dr is a good thing. Even better that they are starting to ban the goldbuyers now.