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https://www.youtube.com/watch?v=r4_h5elqnog
Dunno about which approach is "better", but playing DoT builds is very viable.
neither is inherently better based on the fundamental mechanics involved
which is better in a particular case is entirely based on the support for either mechanic mostly in the tree for the skill you intend to use itself.
which skills are the best is just patch-to-patch balance meta
While i can crit with my skills for 20k DoTs cant do that kind of damage even when build up. Before DoTs start dealing damage i already did way waaaaay more with my skills. DoTs are a nice "addition" to the damage you already deal but they are not a good main source of damage.
First, let's clarify something : although ailment damage is a damage over time, it doesn't works like a damage over time spell.
Damage over time spells do scale with your flat spell damage, however they don't crit nor stack, which makes them quite difficult to scale into end game (with a few exceptions that relies on stacking multiple instances of the spell, like Maelstrom.)
Ailments are applied by 'hits' (any damage that can crit is also a 'hit') and don't scale with your flat damage, so the most important factor is to use a skill that hits as fast as possible. The amount or type of damage doesn't matter as long as it hits (so you can hit with skills triggered by your main skill hits for even more stacks).
The main ways to scale up ailment damage is with :
- attack/cast speed
- %increased damage other time, and relevant %increased damage (fire for ignite, etc.)
- %chance of applying the ailment. Remember, having 200% chance to apply on hit means you will apply 2 stacks at once on each hit, so it directly acts as a damage multiplier (and that's how it can compete with crit-based damage).
Also, remember that nodes in a skill tree that boost the damage of the skill, will also boost the damage of the ailment applied by it, as long it doesn't specifically boost the damage of the 'hit'.
One of the major advantage of DoT damages is that they bypass armor, so their damages stay more consistent as you progress in the game. The inconvenient part is, of course, that DoTs takes time to act, you also need some time to apply multiple stacks as well, so you generally need to have a strong defense to survive while they are taking effect.