Last Epoch

Last Epoch

Lightless Arbor is Legitimately Anti-Fun
Running this dungeon has got to rank as some of the most gut-wrenching experiences in recent gaming history.

Start with the fact that unless you're running an OP build that's managed to canvas itself on the leaderboard, you're pretty much doomed from the start. The dungeon mechanic actively punishes ranged and minion-builds, and even with high-resist, health and damage, minions in particular get vaporized by just about everything. God forbid they run into one of the hordes of generic copy-paste cave bats that vaporize your entire roster only for you to run around mindlessly to get them up only to watch them immediately die again.

Think 20 minutes of running through hell is bad though? LOL. Just wait until you get to the gimmicky time-locked phase 1 boss fight. That's right, no amount of damage you do here matters as stalactites that are apparently launched via particle accelerating laserbeams shred you to pieces while you have to wait with your thumb up your rear-end while the increasingly diminishing Krogers light-bulb you're afforded gets dimmer and dimmer. Oh yeah, if that goes out too, you lose. But don't worry, between the rock bullets, the giant mecha-smash aoe, the rolling vines (that you can't dodge over or, surprise, they kill you too) and the minions that also have hulk-smash powers, you'll probably be long dead before that happens.

Assuming you've made it to the final phase of the boss and haven't thrown your computer tower out a 3rd story window, guess what - everything this stupid thing does kills you in one hit too! More one-shot mechanics, you ask? Why, yes please! I love when cheap gimmicky mechanics wipe 30 minutes of sweaty effort so I can feel like a used French harlot. Oh, joy! Step on me harder gamer mommy!

TL;DR - F Lightless Arbor
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Menampilkan 16-28 dari 28 komentar
Diposting pertama kali oleh KillJoy:
Diposting pertama kali oleh GOD OF WAR SANCHEZ:

The dungeon is easy, the boss is braindead, he dies by itself in around 30-40 seconds, you only need to dodge one aerial attack which is scripted and is always the same, first left then right. DEAD EASY.

The only real complain is that the dungeon, is a friggin maze, with a lot of dead ends and blocked exits.

How does he die by himself? Are you saying he kills himself in 30-40 seconds?
I don't think so...

He kills himself if you send fire to burnd his tree to the right, to 60% then to the left, each time it is like 15-20 seconds max.

You need to use dungeon ability you dont have to fight boss, the most easy/boring boss ever.
Terakhir diedit oleh GOD OF WAR SANCHEZ; 29 Mar 2024 @ 1:47pm
TosterNS 29 Mar 2024 @ 2:19pm 
This is also a shortcut for your new alt "allowing" you to skip part of the campaign. What a joke. Doing this as level 18 (pre-boss rooms are easy enough on tier 1) was so much fun, until you reach the boss (which is basically lagoon fight) PS. For a character that is already in a "build" that functions in monos, it's an easy dungeon for sure.
Terakhir diedit oleh TosterNS; 29 Mar 2024 @ 2:21pm
Diposting pertama kali oleh thedeadmanshow87:
Im not a fan of it myself
I don't like the fact that anytime i need to craft a legendary I have to do it all over again
It wouldn't be as bad if those keys weren't scarce
I have about 7 full tabs of unique That I cant do anything with because I cant find a key to even try it
Thats another thing / if you die goodluck on going to just find another key real fast
could take hours/ days to find a single key
it took me a whole week just to finally get a single drop of that key
so yeah
The dungeon itself is pretty cool and I like the idea of it
But very very limited keys just sucks very bad and I feel like they need to buff the drop rates on those things

How are you getting so little TS keys?

I have 3.5 columns of these keys. Keys are dropping left and right. Not just TS keys
Terakhir diedit oleh oldschooldiablo; 29 Mar 2024 @ 5:32pm
SupMellow? 29 Mar 2024 @ 6:47pm 
Yep. That near-invisible root is instant one-shot. Whoever designed this should be nowhere near any important decisions.

And it's not even a damage over time effect that you can dispel either. Absolute incompetence.

They're such a bad dev that they should be working for Blizzard.

I've been trying the tier 4 version ever since I read your post. And honestly, it's such a freakin joke how embarrassingly bad that boss fight is. Everything does way too much damage, and is way too fast for proper reaction.

Compared to every other content the game has to offer, this one is insanely trashy. But, I feel like you could probably make it happen with a ward build, because they have infinite health.
Terakhir diedit oleh SupMellow?; 29 Mar 2024 @ 6:55pm
Monkeyminhy 29 Mar 2024 @ 11:28pm 
Diposting pertama kali oleh Scarfox:
Yep. That near-invisible root is instant one-shot. Whoever designed this should be nowhere near any important decisions.

And it's not even a damage over time effect that you can dispel either. Absolute incompetence.

They're such a bad dev that they should be working for Blizzard.

I've been trying the tier 4 version ever since I read your post. And honestly, it's such a freakin joke how embarrassingly bad that boss fight is. Everything does way too much damage, and is way too fast for proper reaction.

Compared to every other content the game has to offer, this one is insanely trashy. But, I feel like you could probably make it happen with a ward build, because they have infinite health.

This is exactly the problem. Anyone that has 'an easy' time on the T4 version of this boss is obviously running some sort of 'meta' OP excel spread-sheet build that allows them to facetank just about everything. The giant half-screen AOE is the easiest to dodge for sure, but that's almost never what kills you. The constantly falling split-second rocks and the cheesy rolling vines all one shot me with 100% crit resist/avoid and capped phys resistances.

Of course I'm not running an infini-ward warlock build or something cheesy I got off Icy Veins so that's on me - but players shouldn't suffer for not having one of the core 3 meta builds in the game which you can clearly see on the broken leaderboards. I've pushed into 400+ corruption with relative ease and thought, I'll try LA again - LOL - nope, still broken, still get one shot.

What's crazy is after numerous tries I actually did beat the phase 2 version of the boss - only to have him kill me instantly right before he died with an impossible to see laser-beam because there were so many stupid explosion effects. Got sent back to town, no rewards, awesome.

T4 dungeons in this game are just generally a PITA - a key barrier - then 2 levels of pure unrewarding trash - then, once again, you need to have a near perfect set of circumstances to beat (I don't believe for a second these guys boasting about how easy this fight is aren't getting hit by ANYTHING) which is exactly what I have to do - not get touched by literally ANYTHING during the fight. But as you mentioned, yes, all this could be solved if we just caved in and did some stupid infinite-ward build - how fun.
Spoonardo 30 Mar 2024 @ 12:07am 
Diposting pertama kali oleh Monkeyminhy:
Diposting pertama kali oleh Scarfox:
Yep. That near-invisible root is instant one-shot. Whoever designed this should be nowhere near any important decisions.

And it's not even a damage over time effect that you can dispel either. Absolute incompetence.

They're such a bad dev that they should be working for Blizzard.

I've been trying the tier 4 version ever since I read your post. And honestly, it's such a freakin joke how embarrassingly bad that boss fight is. Everything does way too much damage, and is way too fast for proper reaction.

Compared to every other content the game has to offer, this one is insanely trashy. But, I feel like you could probably make it happen with a ward build, because they have infinite health.

This is exactly the problem. Anyone that has 'an easy' time on the T4 version of this boss is obviously running some sort of 'meta' OP excel spread-sheet build that allows them to facetank just about everything. The giant half-screen AOE is the easiest to dodge for sure, but that's almost never what kills you. The constantly falling split-second rocks and the cheesy rolling vines all one shot me with 100% crit resist/avoid and capped phys resistances.

Of course I'm not running an infini-ward warlock build or something cheesy I got off Icy Veins so that's on me - but players shouldn't suffer for not having one of the core 3 meta builds in the game which you can clearly see on the broken leaderboards. I've pushed into 400+ corruption with relative ease and thought, I'll try LA again - LOL - nope, still broken, still get one shot.

What's crazy is after numerous tries I actually did beat the phase 2 version of the boss - only to have him kill me instantly right before he died with an impossible to see laser-beam because there were so many stupid explosion effects. Got sent back to town, no rewards, awesome.

T4 dungeons in this game are just generally a PITA - a key barrier - then 2 levels of pure unrewarding trash - then, once again, you need to have a near perfect set of circumstances to beat (I don't believe for a second these guys boasting about how easy this fight is aren't getting hit by ANYTHING) which is exactly what I have to do - not get touched by literally ANYTHING during the fight. But as you mentioned, yes, all this could be solved if we just caved in and did some stupid infinite-ward build - how fun.
Translation: My build is bad and I'm mad that other people are better and having fun. I refuse to do anything that isn't my own idea, and since I don't have good ideas, I'm doomed to be miserable. Yikes. :steamsalty:

P.S. Lay off the walls of text. Git' gud.
SpiralRazor 30 Mar 2024 @ 1:32am 
Diposting pertama kali oleh Tyyne:
Such a long way of saying "my build sucks". :steamthumbsup:

My...what an ....enlightened response...
Terakhir diedit oleh SpiralRazor; 30 Mar 2024 @ 1:33am
SpiralRazor 30 Mar 2024 @ 1:38am 
Diposting pertama kali oleh Monkeyminhy:
Diposting pertama kali oleh KillJoy:
Putting part of crafting behind the completion of this dungeon, more or less forcing you to complete it to access the forge required to forge Legendary gear is also annoying.

That is on top of the one shot boss mechanics and the punishing 1 try per key.

I am all in favor of a meaningful death penalty, but that is a bit too much.

Problem is nothing punishes you nearly as harshly as dungeons for dying. Monoliths have basically zero-penalty for death other than losing completion rewards that mean absolutely nothing compared to the observatory quests - in fact most people actively go out of their way by using lenses to completely avoid having to do dungeons and locking them out. When a rather large portion of your game is actively being X'd because of an obvious disparity in punishment/rewards system then clearly you've got balancing issues - frankly, I would never run this miserable dungeon either if not for some very specific gear drop from the t4 version of the boss.


This is what i do yes....gear hunting is enough of a chore without having to do T4 dungeons for a prophecy that has a 99% chance of not dropping anything im going to use.
SpiralRazor 30 Mar 2024 @ 1:42am 
Diposting pertama kali oleh GOD OF WAR SANCHEZ:
Diposting pertama kali oleh Monkeyminhy:
Running this dungeon has got to rank as some of the most gut-wrenching experiences in recent gaming history.

Start with the fact that unless you're running an OP build that's managed to canvas itself on the leaderboard, you're pretty much doomed from the start. The dungeon mechanic actively punishes ranged and minion-builds, and even with high-resist, health and damage, minions in particular get vaporized by just about everything. God forbid they run into one of the hordes of generic copy-paste cave bats that vaporize your entire roster only for you to run around mindlessly to get them up only to watch them immediately die again.

Think 20 minutes of running through hell is bad though? LOL. Just wait until you get to the gimmicky time-locked phase 1 boss fight. That's right, no amount of damage you do here matters as stalactites that are apparently launched via particle accelerating laserbeams shred you to pieces while you have to wait with your thumb up your rear-end while the increasingly diminishing Krogers light-bulb you're afforded gets dimmer and dimmer. Oh yeah, if that goes out too, you lose. But don't worry, between the rock bullets, the giant mecha-smash aoe, the rolling vines (that you can't dodge over or, surprise, they kill you too) and the minions that also have hulk-smash powers, you'll probably be long dead before that happens.

Assuming you've made it to the final phase of the boss and haven't thrown your computer tower out a 3rd story window, guess what - everything this stupid thing does kills you in one hit too! More one-shot mechanics, you ask? Why, yes please! I love when cheap gimmicky mechanics wipe 30 minutes of sweaty effort so I can feel like a used French harlot. Oh, joy! Step on me harder gamer mommy!

TL;DR - F Lightless Arbor

The dungeon is easy, the boss is braindead, he dies by itself in around 30-40 seconds, you only need to dodge one aerial attack which is scripted and is always the same, first left then right. DEAD EASY.

The only real complain is that the dungeon, is a friggin maze, with a lot of dead ends and blocked exits.


Again, this comes down to a very few "viable" builds...were not talking T1 intro.

In part, its because itemization itself is atrocious currently. NO Green sets are used late game, and only a handful of uniques.
Monkeyminhy 30 Mar 2024 @ 2:53am 
Diposting pertama kali oleh G-Prime:
Diposting pertama kali oleh Monkeyminhy:

This is exactly the problem. Anyone that has 'an easy' time on the T4 version of this boss is obviously running some sort of 'meta' OP excel spread-sheet build that allows them to facetank just about everything. The giant half-screen AOE is the easiest to dodge for sure, but that's almost never what kills you. The constantly falling split-second rocks and the cheesy rolling vines all one shot me with 100% crit resist/avoid and capped phys resistances.

Of course I'm not running an infini-ward warlock build or something cheesy I got off Icy Veins so that's on me - but players shouldn't suffer for not having one of the core 3 meta builds in the game which you can clearly see on the broken leaderboards. I've pushed into 400+ corruption with relative ease and thought, I'll try LA again - LOL - nope, still broken, still get one shot.

What's crazy is after numerous tries I actually did beat the phase 2 version of the boss - only to have him kill me instantly right before he died with an impossible to see laser-beam because there were so many stupid explosion effects. Got sent back to town, no rewards, awesome.

T4 dungeons in this game are just generally a PITA - a key barrier - then 2 levels of pure unrewarding trash - then, once again, you need to have a near perfect set of circumstances to beat (I don't believe for a second these guys boasting about how easy this fight is aren't getting hit by ANYTHING) which is exactly what I have to do - not get touched by literally ANYTHING during the fight. But as you mentioned, yes, all this could be solved if we just caved in and did some stupid infinite-ward build - how fun.
Translation: My build is bad and I'm mad that other people are better and having fun. I refuse to do anything that isn't my own idea, and since I don't have good ideas, I'm doomed to be miserable. Yikes. :steamsalty:

P.S. Lay off the walls of text. Git' gud.

Your translation skills need polishing.

Your post neither offers a constructive argument nor presents a cogent interpretation of the original problem. When people dilute text into basic one-liners (ie.gitgud) you end up with what is effectively 'Marvel' syndrome - attempts at being witty that are actually just lazy and tiresome.

No one here is complaining about others having fun - you want to cheat? Go for it, nobody is stopping you. One-shots, arbitrary game barriers, time-sink mechanics and poor technical gameplay optimization are legitimate problems and no one is saying you can't google your warlock build (which you clearly did) - but what we are saying is that the game has a clear balancing issue and just because you're exploiting it doesn't mean the rest of want to or have to. Next.
Monkeyminhy 30 Mar 2024 @ 3:03am 
Diposting pertama kali oleh SpiralRazor:
Diposting pertama kali oleh GOD OF WAR SANCHEZ:

The dungeon is easy, the boss is braindead, he dies by itself in around 30-40 seconds, you only need to dodge one aerial attack which is scripted and is always the same, first left then right. DEAD EASY.

The only real complain is that the dungeon, is a friggin maze, with a lot of dead ends and blocked exits.


Again, this comes down to a very few "viable" builds...were not talking T1 intro.

In part, its because itemization itself is atrocious currently. NO Green sets are used late game, and only a handful of uniques.

Exactly. When you're talking about builds, the game promises options - unfortunately when option "A" is roughly 10,000x more effective than the other options (ex. ward stacking) - it becomes an issue.

What's hilarious is that people misinterpret genuine balancing problems with the game because they're exploiting in-game mechanics that were never intended to be over-performing the way they are. There's a guy that genuinely thinks in the post above yours that copying someone who managed to find the loophole for infinite survivability with cheesy ward builds actually makes him a 'good' player when ironically he's basically cheating off someone else's paper and taking the easiest route to 'win' by playing a zero-risk build that makes you immortal. This guy could literally play with his face and not die due to the nature of that one particular build.

Of course people like that will never see beyond their nose - which is fine, they don't need to - I get that people want to just turn off their brain and have fun. But don't start pointing fingers and making up fictional story-time when you're using zero-skill cheese builds that require no timing, no conscious game-play, and no actual thinking to outperform everyone else. Ironically it's these people that need to 'gitgud'.
chefkey 30 Mar 2024 @ 4:37am 
Diposting pertama kali oleh Monkeyminhy:
I should probably mention for all the people with strange assumptions that my char is 95 with min/maxed crit/resistances - 300+ corruption monoliths aren't a breeze but they're very doable with conscious gameplay - though it's true I'm not cheesing with ward the way the majority of the player base is. The people in this thread that say 'ur build sucks' or just 'dodge' are likely running these accelerated ward (looking at u warlock) builds that allow you to face tank all content in the game while using their feet to play but for some of us following someone else's guide to exploit a poor mechanic isn't why people play these games. Being punished just for choosing a type of play style makes no sense - the point of the rant is that the entire dungeon is, at best, poorly designed and at worst a deliberate way to kill your time to prolong the game's longevity.
LOL, couldn't agree more. The damn trolls out there, they immediately start saying git gud and saying your build sucks or you ♥♥♥♥ just because you decide to speak up about something that you believe is poorly written code.
End of Days 30 Mar 2024 @ 5:02am 
The force Temporal Sanctum make me want to quit there`s just no fking point
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Tanggal Diposting: 28 Mar 2024 @ 2:09am
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