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Laporkan kesalahan penerjemahan
He kills himself if you send fire to burnd his tree to the right, to 60% then to the left, each time it is like 15-20 seconds max.
You need to use dungeon ability you dont have to fight boss, the most easy/boring boss ever.
How are you getting so little TS keys?
I have 3.5 columns of these keys. Keys are dropping left and right. Not just TS keys
And it's not even a damage over time effect that you can dispel either. Absolute incompetence.
They're such a bad dev that they should be working for Blizzard.
I've been trying the tier 4 version ever since I read your post. And honestly, it's such a freakin joke how embarrassingly bad that boss fight is. Everything does way too much damage, and is way too fast for proper reaction.
Compared to every other content the game has to offer, this one is insanely trashy. But, I feel like you could probably make it happen with a ward build, because they have infinite health.
This is exactly the problem. Anyone that has 'an easy' time on the T4 version of this boss is obviously running some sort of 'meta' OP excel spread-sheet build that allows them to facetank just about everything. The giant half-screen AOE is the easiest to dodge for sure, but that's almost never what kills you. The constantly falling split-second rocks and the cheesy rolling vines all one shot me with 100% crit resist/avoid and capped phys resistances.
Of course I'm not running an infini-ward warlock build or something cheesy I got off Icy Veins so that's on me - but players shouldn't suffer for not having one of the core 3 meta builds in the game which you can clearly see on the broken leaderboards. I've pushed into 400+ corruption with relative ease and thought, I'll try LA again - LOL - nope, still broken, still get one shot.
What's crazy is after numerous tries I actually did beat the phase 2 version of the boss - only to have him kill me instantly right before he died with an impossible to see laser-beam because there were so many stupid explosion effects. Got sent back to town, no rewards, awesome.
T4 dungeons in this game are just generally a PITA - a key barrier - then 2 levels of pure unrewarding trash - then, once again, you need to have a near perfect set of circumstances to beat (I don't believe for a second these guys boasting about how easy this fight is aren't getting hit by ANYTHING) which is exactly what I have to do - not get touched by literally ANYTHING during the fight. But as you mentioned, yes, all this could be solved if we just caved in and did some stupid infinite-ward build - how fun.
P.S. Lay off the walls of text. Git' gud.
My...what an ....enlightened response...
This is what i do yes....gear hunting is enough of a chore without having to do T4 dungeons for a prophecy that has a 99% chance of not dropping anything im going to use.
Again, this comes down to a very few "viable" builds...were not talking T1 intro.
In part, its because itemization itself is atrocious currently. NO Green sets are used late game, and only a handful of uniques.
Your translation skills need polishing.
Your post neither offers a constructive argument nor presents a cogent interpretation of the original problem. When people dilute text into basic one-liners (ie.gitgud) you end up with what is effectively 'Marvel' syndrome - attempts at being witty that are actually just lazy and tiresome.
No one here is complaining about others having fun - you want to cheat? Go for it, nobody is stopping you. One-shots, arbitrary game barriers, time-sink mechanics and poor technical gameplay optimization are legitimate problems and no one is saying you can't google your warlock build (which you clearly did) - but what we are saying is that the game has a clear balancing issue and just because you're exploiting it doesn't mean the rest of want to or have to. Next.
Exactly. When you're talking about builds, the game promises options - unfortunately when option "A" is roughly 10,000x more effective than the other options (ex. ward stacking) - it becomes an issue.
What's hilarious is that people misinterpret genuine balancing problems with the game because they're exploiting in-game mechanics that were never intended to be over-performing the way they are. There's a guy that genuinely thinks in the post above yours that copying someone who managed to find the loophole for infinite survivability with cheesy ward builds actually makes him a 'good' player when ironically he's basically cheating off someone else's paper and taking the easiest route to 'win' by playing a zero-risk build that makes you immortal. This guy could literally play with his face and not die due to the nature of that one particular build.
Of course people like that will never see beyond their nose - which is fine, they don't need to - I get that people want to just turn off their brain and have fun. But don't start pointing fingers and making up fictional story-time when you're using zero-skill cheese builds that require no timing, no conscious game-play, and no actual thinking to outperform everyone else. Ironically it's these people that need to 'gitgud'.