Last Epoch

Last Epoch

Monkeyminhy Mar 28, 2024 @ 2:09am
Lightless Arbor is Legitimately Anti-Fun
Running this dungeon has got to rank as some of the most gut-wrenching experiences in recent gaming history.

Start with the fact that unless you're running an OP build that's managed to canvas itself on the leaderboard, you're pretty much doomed from the start. The dungeon mechanic actively punishes ranged and minion-builds, and even with high-resist, health and damage, minions in particular get vaporized by just about everything. God forbid they run into one of the hordes of generic copy-paste cave bats that vaporize your entire roster only for you to run around mindlessly to get them up only to watch them immediately die again.

Think 20 minutes of running through hell is bad though? LOL. Just wait until you get to the gimmicky time-locked phase 1 boss fight. That's right, no amount of damage you do here matters as stalactites that are apparently launched via particle accelerating laserbeams shred you to pieces while you have to wait with your thumb up your rear-end while the increasingly diminishing Krogers light-bulb you're afforded gets dimmer and dimmer. Oh yeah, if that goes out too, you lose. But don't worry, between the rock bullets, the giant mecha-smash aoe, the rolling vines (that you can't dodge over or, surprise, they kill you too) and the minions that also have hulk-smash powers, you'll probably be long dead before that happens.

Assuming you've made it to the final phase of the boss and haven't thrown your computer tower out a 3rd story window, guess what - everything this stupid thing does kills you in one hit too! More one-shot mechanics, you ask? Why, yes please! I love when cheap gimmicky mechanics wipe 30 minutes of sweaty effort so I can feel like a used French harlot. Oh, joy! Step on me harder gamer mommy!

TL;DR - F Lightless Arbor
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Showing 1-15 of 28 comments
Seulin Mar 28, 2024 @ 3:38am 
Dodge.
Tyyne Mar 28, 2024 @ 5:12am 
Such a long way of saying "my build sucks". :steamthumbsup:
L O Mar 28, 2024 @ 7:27am 
Its a great place to level alts, and the boss can be a ♥♥♥♥♥ to start with and yeah I really don't like the money shot mechanics when it comes to the one shot/dead/ have to rerun the entire dungeon but its very routine once you get to know it.

But I guess there in lies the problem with most of the boss in this game.
KillJoy Mar 28, 2024 @ 7:37am 
Putting part of crafting behind the completion of this dungeon, more or less forcing you to complete it to access the forge required to forge Legendary gear is also annoying.

That is on top of the one shot boss mechanics and the punishing 1 try per key.

I am all in favor of a meaningful death penalty, but that is a bit too much.
Nice Bump! Mar 28, 2024 @ 8:14am 
Every dungeon is a pain. Having to run Temporal Sanctum for every Legendary Slam is a pain. We should be able to slam legendaries without the dungeon, or having to beat the dungeon only once per Tier level. Not every ♥♥♥♥♥♥♥ time,
Last edited by Nice Bump!; Mar 28, 2024 @ 8:15am
Monkeyminhy Mar 28, 2024 @ 8:53am 
I should probably mention for all the people with strange assumptions that my char is 95 with min/maxed crit/resistances - 300+ corruption monoliths aren't a breeze but they're very doable with conscious gameplay - though it's true I'm not cheesing with ward the way the majority of the player base is. The people in this thread that say 'ur build sucks' or just 'dodge' are likely running these accelerated ward (looking at u warlock) builds that allow you to face tank all content in the game while using their feet to play but for some of us following someone else's guide to exploit a poor mechanic isn't why people play these games. Being punished just for choosing a type of play style makes no sense - the point of the rant is that the entire dungeon is, at best, poorly designed and at worst a deliberate way to kill your time to prolong the game's longevity.
Last edited by Monkeyminhy; Mar 28, 2024 @ 9:05am
L O Mar 28, 2024 @ 9:02am 
Originally posted by KillJoy:
Putting part of crafting behind the completion of this dungeon, more or less forcing you to complete it to access the forge required to forge Legendary gear is also annoying.

That is on top of the one shot boss mechanics and the punishing 1 try per key.

I am all in favor of a meaningful death penalty, but that is a bit too much.

Just to say Lightless Arbor is the money sink, Temporal Sanctum is crafting.

(Yeah I guess I'm being pedantic)
Last edited by L O; Mar 28, 2024 @ 9:03am
Monkeyminhy Mar 28, 2024 @ 9:02am 
Originally posted by lalala:
dont ♥♥♥♥♥ and moan, im at last boss in monolith and done all that with crappy build and im lvl 87
Good for you?
Monkeyminhy Mar 28, 2024 @ 9:13am 
Originally posted by KillJoy:
Putting part of crafting behind the completion of this dungeon, more or less forcing you to complete it to access the forge required to forge Legendary gear is also annoying.

That is on top of the one shot boss mechanics and the punishing 1 try per key.

I am all in favor of a meaningful death penalty, but that is a bit too much.

Problem is nothing punishes you nearly as harshly as dungeons for dying. Monoliths have basically zero-penalty for death other than losing completion rewards that mean absolutely nothing compared to the observatory quests - in fact most people actively go out of their way by using lenses to completely avoid having to do dungeons and locking them out. When a rather large portion of your game is actively being X'd because of an obvious disparity in punishment/rewards system then clearly you've got balancing issues - frankly, I would never run this miserable dungeon either if not for some very specific gear drop from the t4 version of the boss.
Last edited by Monkeyminhy; Mar 28, 2024 @ 9:14am
KillJoy Mar 28, 2024 @ 10:23am 
Originally posted by lordopic:
Originally posted by KillJoy:
Putting part of crafting behind the completion of this dungeon, more or less forcing you to complete it to access the forge required to forge Legendary gear is also annoying.

That is on top of the one shot boss mechanics and the punishing 1 try per key.

I am all in favor of a meaningful death penalty, but that is a bit too much.

Just to say Lightless Arbor is the money sink, Temporal Sanctum is crafting.

(Yeah I guess I'm being pedantic)

Yes, you are right. Never ran either yet, just read about it.
It's like another issue almost.
thedeadmanshow87 Mar 28, 2024 @ 11:17am 
Im not a fan of it myself
I don't like the fact that anytime i need to craft a legendary I have to do it all over again
It wouldn't be as bad if those keys weren't scarce
I have about 7 full tabs of unique That I cant do anything with because I cant find a key to even try it
Thats another thing / if you die goodluck on going to just find another key real fast
could take hours/ days to find a single key
it took me a whole week just to finally get a single drop of that key
so yeah
The dungeon itself is pretty cool and I like the idea of it
But very very limited keys just sucks very bad and I feel like they need to buff the drop rates on those things
Monkeyminhy Mar 28, 2024 @ 4:20pm 
Originally posted by thedeadmanshow87:
Im not a fan of it myself
I don't like the fact that anytime i need to craft a legendary I have to do it all over again
It wouldn't be as bad if those keys weren't scarce
I have about 7 full tabs of unique That I cant do anything with because I cant find a key to even try it
Thats another thing / if you die goodluck on going to just find another key real fast
could take hours/ days to find a single key
it took me a whole week just to finally get a single drop of that key
so yeah
The dungeon itself is pretty cool and I like the idea of it
But very very limited keys just sucks very bad and I feel like they need to buff the drop rates on those things

You're referring to Temporal Sanctum but I understand the sentiment. Being locked behind a key drop just to attempt a dungeon that then requires you to proceed through 2 full levels worth of trash mobs to then potentially get 1-shot squashed (in the case of LA this potential is huge) is the game clearly not respecting your time.

Take a look at monoliths - is Lagon a tough fight? Sure - unless you're some cheapo warlock - but if you die fighting him, you can dust off and try beating him again as many times as necessary. This is a mechanic that respects your time and allows you to increase your skill.

Dungeons in their current state are literally the opposite of this. You're trying to grind through 2 full levels that offer little to nothing in the way of rewards only to be severely punished if you're not 'the right build' even though this build can be played through any and all monolith content.

Of course the other option is to just go online - follow some guys excel spreadsheet and faceroll everything with a clearly OP setup but then for some of us that runs counter to playing a game that offers you options if there's really only a few 'correct' builds.
Last edited by Monkeyminhy; Mar 28, 2024 @ 4:21pm
CoolKid Mar 29, 2024 @ 10:08am 
Phase 1 boss is annoying because you have to wait and can't dps boss fast like all the other bosses in the game and the boss can 1 shot you not mentioning the boss arena is not enough lit so you can be surprised by the vines that root you because you didn't see it in time.
GOD OF WAR SANCHEZ Mar 29, 2024 @ 12:23pm 
Originally posted by Monkeyminhy:
Running this dungeon has got to rank as some of the most gut-wrenching experiences in recent gaming history.

Start with the fact that unless you're running an OP build that's managed to canvas itself on the leaderboard, you're pretty much doomed from the start. The dungeon mechanic actively punishes ranged and minion-builds, and even with high-resist, health and damage, minions in particular get vaporized by just about everything. God forbid they run into one of the hordes of generic copy-paste cave bats that vaporize your entire roster only for you to run around mindlessly to get them up only to watch them immediately die again.

Think 20 minutes of running through hell is bad though? LOL. Just wait until you get to the gimmicky time-locked phase 1 boss fight. That's right, no amount of damage you do here matters as stalactites that are apparently launched via particle accelerating laserbeams shred you to pieces while you have to wait with your thumb up your rear-end while the increasingly diminishing Krogers light-bulb you're afforded gets dimmer and dimmer. Oh yeah, if that goes out too, you lose. But don't worry, between the rock bullets, the giant mecha-smash aoe, the rolling vines (that you can't dodge over or, surprise, they kill you too) and the minions that also have hulk-smash powers, you'll probably be long dead before that happens.

Assuming you've made it to the final phase of the boss and haven't thrown your computer tower out a 3rd story window, guess what - everything this stupid thing does kills you in one hit too! More one-shot mechanics, you ask? Why, yes please! I love when cheap gimmicky mechanics wipe 30 minutes of sweaty effort so I can feel like a used French harlot. Oh, joy! Step on me harder gamer mommy!

TL;DR - F Lightless Arbor

The dungeon is easy, the boss is braindead, he dies by itself in around 30-40 seconds, you only need to dodge one aerial attack which is scripted and is always the same, first left then right. DEAD EASY.

The only real complain is that the dungeon, is a friggin maze, with a lot of dead ends and blocked exits.
KillJoy Mar 29, 2024 @ 1:19pm 
Originally posted by GOD OF WAR SANCHEZ:
Originally posted by Monkeyminhy:
Running this dungeon has got to rank as some of the most gut-wrenching experiences in recent gaming history.

Start with the fact that unless you're running an OP build that's managed to canvas itself on the leaderboard, you're pretty much doomed from the start. The dungeon mechanic actively punishes ranged and minion-builds, and even with high-resist, health and damage, minions in particular get vaporized by just about everything. God forbid they run into one of the hordes of generic copy-paste cave bats that vaporize your entire roster only for you to run around mindlessly to get them up only to watch them immediately die again.

Think 20 minutes of running through hell is bad though? LOL. Just wait until you get to the gimmicky time-locked phase 1 boss fight. That's right, no amount of damage you do here matters as stalactites that are apparently launched via particle accelerating laserbeams shred you to pieces while you have to wait with your thumb up your rear-end while the increasingly diminishing Krogers light-bulb you're afforded gets dimmer and dimmer. Oh yeah, if that goes out too, you lose. But don't worry, between the rock bullets, the giant mecha-smash aoe, the rolling vines (that you can't dodge over or, surprise, they kill you too) and the minions that also have hulk-smash powers, you'll probably be long dead before that happens.

Assuming you've made it to the final phase of the boss and haven't thrown your computer tower out a 3rd story window, guess what - everything this stupid thing does kills you in one hit too! More one-shot mechanics, you ask? Why, yes please! I love when cheap gimmicky mechanics wipe 30 minutes of sweaty effort so I can feel like a used French harlot. Oh, joy! Step on me harder gamer mommy!

TL;DR - F Lightless Arbor

The dungeon is easy, the boss is braindead, he dies by itself in around 30-40 seconds, you only need to dodge one aerial attack which is scripted and is always the same, first left then right. DEAD EASY.

The only real complain is that the dungeon, is a friggin maze, with a lot of dead ends and blocked exits.

How does he die by himself? Are you saying he kills himself in 30-40 seconds?
I don't think so...
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Date Posted: Mar 28, 2024 @ 2:09am
Posts: 28