Last Epoch

Last Epoch

Chronomancer Julia
So, please explain this design philosophy to me. You walk into the boss room, boss immediately starts doing an AoE and insta-wipes me.

Seriously, what an absolute waste of time. I imagine you'd have to swap eras to avoid it, didn't occur to me (unless that's not actually the case?). But still, what absolute garbage design. All that time spent for an insta-screen wipe attack.
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Showing 1-15 of 24 comments
what is even worse is ddr on bosses meaning no matter what you do you have reduced damage on the boss no matter the build so it forces you into the bosses mechanics....
aggromagnet Apr 6, 2024 @ 6:59pm 
You just stood there in it for a whole 5 seconds and tried to take it like a champ, and it never occurred to you to at least attempt to use the one tool you knew you had? I mean, when is a boss spooling up an ability with a huge, expanding AoE ever a good thing? How often is it not some kind of nuke? Lol...
nacciw574 Apr 6, 2024 @ 7:01pm 
Originally posted by Squidcake:
So, please explain this design philosophy to me. You walk into the boss room, boss immediately starts doing an AoE and insta-wipes me.

Seriously, what an absolute waste of time. I imagine you'd have to swap eras to avoid it, didn't occur to me (unless that's not actually the case?). But still, what absolute garbage design. All that time spent for an insta-screen wipe attack.

How dare you guys praise bad design philosophy, shame on you both...hold on...oh, your pointing out the truth...carry on then.

Sarcasm aside, this was pointed out all through EA and currently but there are still peeps saying ward is fine, design of bosses is fine, etc. etc. I mean, that's cool you can like the game...but leave the lies and misinformation at the door.

Sad though, to have it pointed out, be ridiculed for it, then to be right (those who pointed it out before myself) in the end.

I saw a negative review that was left because there was no mid cycle balance. Now to be fair, EHG never said they would balance anything outside of bugs because they didn't want to hurt the neck beard's feelings that they earned their ranking. What they could have done was end that leaderboard, so that those who made it on there could be made to feel better about a video game (rolls eyes) and then start another, fresh leaderboard with mid cycle balance changes. But maybe that would have been to hard? Too much work? Made too much sense? Or my idea is ♥♥♥♥...whatever the case waiting till the next cycle to fix is a gamble, especially with no PTR which is how LE (and to another extent D4 until now) had issues with launch/season mechanics.
Last edited by nacciw574; Apr 6, 2024 @ 7:02pm
Limp Squirrel Apr 6, 2024 @ 7:11pm 
Originally posted by aggromagnet:
You just stood there in it for a whole 5 seconds and tried to take it like a champ, and it never occurred to you to at least attempt to use the one tool you knew you had? I mean, when is a boss spooling up an ability with a huge, expanding AoE ever a good thing? How often is it not some kind of nuke? Lol...
Was only a matter of time someone was going to waltz in here acting like a condescending arse.

Most people assume there is a safe zone you can go when something like that is happening. Also, such an AoE does not happen during the first 5 seconds of the fight. Usually you'd at least have a chance to get familiar with the arena.

In this case, I barely had a look at the boss before the AoE triggered. By the time I had any idea what was going on , I was looking at a death screen. It's just stupid design. If there is no clear indicator on what to doz I can see people wasting several keys just to have an attempt st this rubbish boss again.
Tekmaal Apr 6, 2024 @ 7:12pm 
Boss was using the gimmick that the dungeon used. Same applies to all three dungeons, though to be fair Lightless Arbor you might not really notice that you can chuck your lamp and leave burning while you run around.
onkive Apr 6, 2024 @ 7:19pm 
I admit the first time I did this dungeon I didn't know what to expect and died to that attack, I didn't think you had to do the whole swapping thing in that fight as well.

I don't think it's unfair though since you now know what to do after, but it's a harsh lesson to learn for sure.
Limp Squirrel Apr 6, 2024 @ 7:23pm 
Originally posted by onkive:
I admit the first time I did this dungeon I didn't know what to expect and died to that attack, I didn't think you had to do the whole swapping thing in that fight as well.

I don't think it's unfair though since you now know what to do after, but it's a harsh lesson to learn for sure.
It's an unnecessary lesson because of the effort it takes to get there. You have to water a finite resource and time running through the entire dungeon just to find out there's an instakill move at the very beginning of the fight.

Just frustrating design really. Very hard to justify.
Womp Womp Apr 6, 2024 @ 7:44pm 
Originally posted by Squidcake:
So, please explain this design philosophy to me. You walk into the boss room, boss immediately starts doing an AoE and insta-wipes me.

Seriously, what an absolute waste of time. I imagine you'd have to swap eras to avoid it, didn't occur to me (unless that's not actually the case?). But still, what absolute garbage design. All that time spent for an insta-screen wipe attack.

It's definitely bad design, but going forward you at least know about it. Any time you see that attack wind up, just slam the D.
Limp Squirrel Apr 6, 2024 @ 8:06pm 
Originally posted by Womp Womp:
Originally posted by Squidcake:
So, please explain this design philosophy to me. You walk into the boss room, boss immediately starts doing an AoE and insta-wipes me.

Seriously, what an absolute waste of time. I imagine you'd have to swap eras to avoid it, didn't occur to me (unless that's not actually the case?). But still, what absolute garbage design. All that time spent for an insta-screen wipe attack.

It's definitely bad design, but going forward you at least know about it. Any time you see that attack wind up, just slam the D.
Knowing myself, I'll panic-slam it twice and put me back in the AoE. I'll avoid this dungeon for the time being I think.
Would shield bash + ring of shields combo ability to make a wall(which they block projectiles), would that protect you from the aoe?
Tyyne Apr 6, 2024 @ 9:52pm 
Guess you learned something.
Gorwe Apr 7, 2024 @ 9:00am 
Originally posted by SHAKEN, NOT STIRRED:
Would shield bash + ring of shields combo ability to make a wall(which they block projectiles), would that protect you from the aoe?

Yes, if it is a projectile. WITHOUT any AoE component. That's exactly why RoS is super powerful. It can completely nullify oneshots! Wouldn't say no to an AoE dmg redux though.
lephro Apr 7, 2024 @ 10:20am 
OP is clearly not understanding the key mechanics of this dungeon. You can shift between 2 different times.... the first attack is just a check if the player understood this mechanic... OP failed this check.
All you have to do is to press "d" and switch into the different time and wait a bit (until the aoe over).

All dungeons bosses utilize the dungeons unique mechanics.... in soulfire you have to change the type of fire resistance.... in lightless arbor you have to throw the light .... aso
Quillithe Apr 7, 2024 @ 10:57am 
Originally posted by Squidcake:
Originally posted by onkive:
I admit the first time I did this dungeon I didn't know what to expect and died to that attack, I didn't think you had to do the whole swapping thing in that fight as well.

I don't think it's unfair though since you now know what to do after, but it's a harsh lesson to learn for sure.
It's an unnecessary lesson because of the effort it takes to get there. You have to water a finite resource and time running through the entire dungeon just to find out there's an instakill move at the very beginning of the fight.

Just frustrating design really. Very hard to justify.
The boss begins using a very slow telegraphed screenwide attack.

Generally standing in these is a bad idea.

How do you not stand in it? Well it seems reasonable to conclude you might use the dungeon mechanic to avoid it (especially if you played any other dungeon because you do the exact same thing in soulfire)

You try hitting 'D' and the attack isn't there.

As an added benefit, it teaches you that you can dodge any of the boss's telegraphed attacks this way.

Seems fine to me? I guess maybe I'd be fine with the T1 version possibly not quite killing you with it but then it just would end up not teaching people to avoid it and they'd hit the same problem sooner or later.
Last edited by Quillithe; Apr 7, 2024 @ 10:58am
WillyChilly Apr 7, 2024 @ 11:51am 
take your time to read what is on your screen says. do not mindlessy slaying mobs :zombiefist:
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Date Posted: Apr 6, 2024 @ 6:33pm
Posts: 24