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How dare you guys praise bad design philosophy, shame on you both...hold on...oh, your pointing out the truth...carry on then.
Sarcasm aside, this was pointed out all through EA and currently but there are still peeps saying ward is fine, design of bosses is fine, etc. etc. I mean, that's cool you can like the game...but leave the lies and misinformation at the door.
Sad though, to have it pointed out, be ridiculed for it, then to be right (those who pointed it out before myself) in the end.
I saw a negative review that was left because there was no mid cycle balance. Now to be fair, EHG never said they would balance anything outside of bugs because they didn't want to hurt the neck beard's feelings that they earned their ranking. What they could have done was end that leaderboard, so that those who made it on there could be made to feel better about a video game (rolls eyes) and then start another, fresh leaderboard with mid cycle balance changes. But maybe that would have been to hard? Too much work? Made too much sense? Or my idea is ♥♥♥♥...whatever the case waiting till the next cycle to fix is a gamble, especially with no PTR which is how LE (and to another extent D4 until now) had issues with launch/season mechanics.
Most people assume there is a safe zone you can go when something like that is happening. Also, such an AoE does not happen during the first 5 seconds of the fight. Usually you'd at least have a chance to get familiar with the arena.
In this case, I barely had a look at the boss before the AoE triggered. By the time I had any idea what was going on , I was looking at a death screen. It's just stupid design. If there is no clear indicator on what to doz I can see people wasting several keys just to have an attempt st this rubbish boss again.
I don't think it's unfair though since you now know what to do after, but it's a harsh lesson to learn for sure.
Just frustrating design really. Very hard to justify.
It's definitely bad design, but going forward you at least know about it. Any time you see that attack wind up, just slam the D.
Yes, if it is a projectile. WITHOUT any AoE component. That's exactly why RoS is super powerful. It can completely nullify oneshots! Wouldn't say no to an AoE dmg redux though.
All you have to do is to press "d" and switch into the different time and wait a bit (until the aoe over).
All dungeons bosses utilize the dungeons unique mechanics.... in soulfire you have to change the type of fire resistance.... in lightless arbor you have to throw the light .... aso
Generally standing in these is a bad idea.
How do you not stand in it? Well it seems reasonable to conclude you might use the dungeon mechanic to avoid it (especially if you played any other dungeon because you do the exact same thing in soulfire)
You try hitting 'D' and the attack isn't there.
As an added benefit, it teaches you that you can dodge any of the boss's telegraphed attacks this way.
Seems fine to me? I guess maybe I'd be fine with the T1 version possibly not quite killing you with it but then it just would end up not teaching people to avoid it and they'd hit the same problem sooner or later.