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LP is "intended" to be nothing more then a happy accident.
"1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3, The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing for the Fortune, which can be fast or slow, easy or tedious, for exalted gear of the desired item type. Which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.
Mind you, this doesn't even account for the actual amount of affixes (individual stat buffs) that appear on an exalted item."
There is so much more to making a legendary item than merely the legendary potential. And the fact that most uniques lack basic necessary stats intrinsically without being made Legendary means that most Uniques are not worth anything at all until made into a Legendary with good imprints. The developer excuse of "intention" is meaningless. Because the reality of the situation is far removed. Let's not forget we as humans have the bad experiences stick with us more easily and longer than the good. Even if that is their stance, it completely ignores how many other rolls factor in to making that legendary beyond just the legendary potential. I'm not sure whether they're insulting our intelligence, or if they genuinely believe this. If they do believe this; I am baffled. Diablo 3 has more respect for your time investment for Ancient gear. I prefer the general gameplay loop of Last Epoch, but Diablo 3 feels like it respects my time investment far more.
Once you get through all of that the next line of logic is "you don't need it" because the developers only intend for you to get to 300 corruption or so, everything past that is on you.
As you mentioned once you jump through all of these RNG hoops, you run into Dynamic DR. To be fair this system is getting reworked, not abandoned, just reworked. Last info we got that I am aware of its going to be something more "mechanical" whatever that means.
Maybe give it a go after May 14th, see what your feelings are. I'm curious. Could grab Diablo 4 on Game Pass PC for $10 for a month.
Honestly the possibility, skeptical as I am, that Diablo 4's itemization rework could bring me back, makes me a little sad. Because I feel that in every way except the lack of reward for time sink into endgame and the utterly disrespectful grind for alts; Last Epoch is just so much better. And I really really do not like the idea of leaving Last Epoch to go and play Diablo 4. But if the itemization rework truly does work, then I probably will. Especially since the skill points earned via regional activities translates over to alts so they don't start at square one. At the end of the day, that was the biggest turn off for me with Diablo 4. So if they fix it; I'll probably go back. Whereas my biggest gripes with Last Epoch seem to be things the devs are adamant are not problems. And I can't even tutor my experience in offline mode without using a mod to basically cheat engine my way through.
All the complaints are moot after this partial sentence. Sorry dude. I will laugh a lot now though.
Just shows how much they know about balance really.
- Shaman needs serious balance changes Devs claim he doesnt he just needs gear that works with him. We all know thats not gonna work.
- Devs say 300 corruption is already a very good build and 4 digits shouldnt even be possible they didnt think anyone would do it. Plenty of builds do it. Weird this balance issue never was seen by the devs before release.
- And now LP is just " a happy accident" ? 4LP LITERALLY means 2 items in one. Thats not a lucky thing its a tremendous power spike. The difference between the same build with 0LP and 4LP is multiple hundrets of corruption depending of how many Uniques your build has. 0LP uniques are considered vendor trash by now unless its stuff you only get at a certain corruption level. And even that stuff is being sold for cheap at the market.
I am taking the side of the Devs in almost all aspects of the game but NOT in terms of balance. What they tell us and what they actually put into the game is the exact opposide of each other.
6000+ corruption has been done, then the build caught the most offensive nerf, despite EHG saying that was not something they would do.
Why bring it up? What EHG thinks is often not grounded in reality, and their words only have as much value as we give them.
Everything you said has been known for years, not just suddenly now.
And yet people pretent its suddenly a new thing. In fact the Developers themself pretent it is.
Again the Shaman is a pretty new topic and the first thing we hear is :" Nah Shaman is fine he just needs items." Combine that with the sentence you droped before and those items aint supposed to be farmed for LP4 is just a "happy accident". So what now ? They want the new Shaman items to be overpowerd enough that LP4 just seems like a happy accident ? Lets better hope not.