Last Epoch

Last Epoch

Roadmap is cool, but where's the Legendary Potential change? And other changes.
Why is the legendary grind a blatantly disrespect of your time? There are far too many factors that go into it beyond just a single gear drop. And Uniques often are mid or even horrible if they don't have at least legendary potential 2, and even then RNG can ruin them. And how about the nonsense of losing the Monolith reward if you die, but you still have to do it again to progress? Dying and losing time is punishment enough. And what about dungeons? Long stretches of filler enemies to fight a boss that, if it kills you, you have to go along the long stretch of filler enemies that could not kill you unless you are literally AFK again. Shouldn't quality of life and changes to unnecessary tedium be addressed first and foremost? Let's not forget how leveling an alt "fast" is tied to either having solid low level legendaries, which is already a crapshoot to get, or being carried by a friend or a rando willing to derp around. Why can't my alts start at 50? Where the "real game" begins.

The outright disrespectful legendary gear grind, with the leveling passive tree grind coming to a halt, removing the guarunteed power climb element, is a bad combo. The RNG has far too many factors, each of them insanely low chance in of itself. The Circle Of Fortune doesn't really help either. Just adds new RNG to the mix. Dungeons being unrewarding filler until the endboss which can make you lose ages of progress for dying just once feels like crap. The dungeon unique mechanics are cool, but if I'm going have to start over dying at the boss, make the journey to the end more rewarding. And let's not forget the legendary system is dependent on one of these dungeons. With how high a level Unique into a legendary you can make being affected by the difficulty you play on.

Maybe address some of this first? I literally stopped playing because my time was being disrespected.

Oh and damage capping the bosses. Remove that ♥♥♥♥♥. Why even allow us to double down on so many damage passives and stacking a damage boost with gear if they amount to nothing?
Last edited by EmeraldFoxDeity; May 9, 2024 @ 9:22am
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Showing 1-11 of 11 comments
Ravenkid9266 May 9, 2024 @ 9:51am 
According to the developers you are not supposed to farm for LP but for the base item.

LP is "intended" to be nothing more then a happy accident.
EmeraldFoxDeity May 9, 2024 @ 10:12am 
Originally posted by Ravenkid9266:
According to the developers you are not supposed to farm for LP but for the base item.

LP is "intended" to be nothing more then a happy accident.
Well their intention and the reality aren't the same. Just because they made it so asinine to even get a good legendary does not make it spark immense joy when it happens. It is just a blatant disrespect of my time. Especially since Uniques usually lack base stats. Like Intelligence and the like. Or % increase to my most common damage type. Or one of. Or in some cases lacking even the necessary defensive values. I literally listed it out before the number of factors I could think of before:

"1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3, The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing for the Fortune, which can be fast or slow, easy or tedious, for exalted gear of the desired item type. Which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

Mind you, this doesn't even account for the actual amount of affixes (individual stat buffs) that appear on an exalted item."

There is so much more to making a legendary item than merely the legendary potential. And the fact that most uniques lack basic necessary stats intrinsically without being made Legendary means that most Uniques are not worth anything at all until made into a Legendary with good imprints. The developer excuse of "intention" is meaningless. Because the reality of the situation is far removed. Let's not forget we as humans have the bad experiences stick with us more easily and longer than the good. Even if that is their stance, it completely ignores how many other rolls factor in to making that legendary beyond just the legendary potential. I'm not sure whether they're insulting our intelligence, or if they genuinely believe this. If they do believe this; I am baffled. Diablo 3 has more respect for your time investment for Ancient gear. I prefer the general gameplay loop of Last Epoch, but Diablo 3 feels like it respects my time investment far more.
Ravenkid9266 May 9, 2024 @ 10:21am 
The reason you cant use the often applauded loot filter for LP is because it would turn LE into an auto-battler. Yes the developer mike over on reddit used a line of logic right out of If you give a mouse a cookie to make this leap.

Once you get through all of that the next line of logic is "you don't need it" because the developers only intend for you to get to 300 corruption or so, everything past that is on you.

As you mentioned once you jump through all of these RNG hoops, you run into Dynamic DR. To be fair this system is getting reworked, not abandoned, just reworked. Last info we got that I am aware of its going to be something more "mechanical" whatever that means.
Dravic May 9, 2024 @ 2:00pm 
I am morbidly curious what you'd think of Diablo Season 4's itemization based on everything I've read in this thread. It still does have a single point of potential soft-brick with Tempering - adding two affixes of your choice - crafting step (all items have 5 Durability, or Rerolls if you will), but it is overall A LOT less punishing because no other step of crafting journey can truly fail.

Maybe give it a go after May 14th, see what your feelings are. I'm curious. Could grab Diablo 4 on Game Pass PC for $10 for a month.
Yea the 70$ price tag is the main deterrent regarding D4. If I want less punishing crafting i'll just play Torchlight Infinite lol.
EmeraldFoxDeity May 9, 2024 @ 10:03pm 
Originally posted by Dravic:
I am morbidly curious what you'd think of Diablo Season 4's itemization based on everything I've read in this thread. It still does have a single point of potential soft-brick with Tempering - adding two affixes of your choice - crafting step (all items have 5 Durability, or Rerolls if you will), but it is overall A LOT less punishing because no other step of crafting journey can truly fail.

Maybe give it a go after May 14th, see what your feelings are. I'm curious. Could grab Diablo 4 on Game Pass PC for $10 for a month.
Might check it out, might not. I was a big enough sucker to buy Diablo 4, expecting at least a good experience, if not a great one outside of microtransactions. After all, Diablo 3 was my first ARPG of this kind, and I loved it. Probably helped that when I did play it it was already feature complete with the DLC with new season themes. So they ironed out a bunch of stupid decisions they made in the past, or outright went back on things. I honestly have Diablo 3 to thank for getting me into this kind of game. So imagine my surprise when I try Diablo 4 and find that the affixes on items were an overinflated joke with forty billion do nothing stats. Much as I complain about the Uniques and Legendary system in Last Epoch, it captures the feeling I get from Diablo 3 far more than Diablo 4. I will have to see firsthand if Diablo 4 at least gained enough respect for the playerbase to not give us gear drops that are so bad you could convince me the internal logic filter of what drops was bugged and making combinations that shouldn't be possible, and even adding joke stats devs used to troll each other during development that was not intended for the final release.

Honestly the possibility, skeptical as I am, that Diablo 4's itemization rework could bring me back, makes me a little sad. Because I feel that in every way except the lack of reward for time sink into endgame and the utterly disrespectful grind for alts; Last Epoch is just so much better. And I really really do not like the idea of leaving Last Epoch to go and play Diablo 4. But if the itemization rework truly does work, then I probably will. Especially since the skill points earned via regional activities translates over to alts so they don't start at square one. At the end of the day, that was the biggest turn off for me with Diablo 4. So if they fix it; I'll probably go back. Whereas my biggest gripes with Last Epoch seem to be things the devs are adamant are not problems. And I can't even tutor my experience in offline mode without using a mod to basically cheat engine my way through.
CyFiver May 9, 2024 @ 10:33pm 
Originally posted by EmeraldFoxDeity:
After all, Diablo 3 was my first ARPG of this kind,

All the complaints are moot after this partial sentence. Sorry dude. I will laugh a lot now though. :_RIP_: He thinks this game is "tough" when you die? Backtracking? Son, you haven't lived long. You got it good here LOL.
Last edited by CyFiver; May 9, 2024 @ 10:34pm
Partyrock May 10, 2024 @ 3:11am 
"respect for your time" is the new way of saying "I want welfare gear and the game should only last a few days at best each season".
Gilver Redgrave May 10, 2024 @ 3:43am 
Originally posted by Ravenkid9266:
According to the developers you are not supposed to farm for LP but for the base item.

LP is "intended" to be nothing more then a happy accident.

Just shows how much they know about balance really.

- Shaman needs serious balance changes Devs claim he doesnt he just needs gear that works with him. We all know thats not gonna work.

- Devs say 300 corruption is already a very good build and 4 digits shouldnt even be possible they didnt think anyone would do it. Plenty of builds do it. Weird this balance issue never was seen by the devs before release.

- And now LP is just " a happy accident" ? 4LP LITERALLY means 2 items in one. Thats not a lucky thing its a tremendous power spike. The difference between the same build with 0LP and 4LP is multiple hundrets of corruption depending of how many Uniques your build has. 0LP uniques are considered vendor trash by now unless its stuff you only get at a certain corruption level. And even that stuff is being sold for cheap at the market.


I am taking the side of the Devs in almost all aspects of the game but NOT in terms of balance. What they tell us and what they actually put into the game is the exact opposide of each other.
Ravenkid9266 May 10, 2024 @ 5:41am 
Originally posted by Gilver Redgrave:
*snip*

6000+ corruption has been done, then the build caught the most offensive nerf, despite EHG saying that was not something they would do.

Why bring it up? What EHG thinks is often not grounded in reality, and their words only have as much value as we give them.

Everything you said has been known for years, not just suddenly now.
Gilver Redgrave May 11, 2024 @ 2:11am 
Originally posted by Ravenkid9266:
Everything you said has been known for years, not just suddenly now.

And yet people pretent its suddenly a new thing. In fact the Developers themself pretent it is.

Again the Shaman is a pretty new topic and the first thing we hear is :" Nah Shaman is fine he just needs items." Combine that with the sentence you droped before and those items aint supposed to be farmed for LP4 is just a "happy accident". So what now ? They want the new Shaman items to be overpowerd enough that LP4 just seems like a happy accident ? Lets better hope not.
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Date Posted: May 9, 2024 @ 9:21am
Posts: 11