Last Epoch
For anyone who played a lot , does it become fun?
So, i played for around 2 hours, ofc for an arpg 2 hours is nothing but sadly it didn't hook me, it feels , not boring but a similar feeling, i can't really find the word, like something is missing, some exciting moments, there is no excitement in the story, not in the gameplay, visuals, all feels , maybe the word i look for is dull. Was there a moment later on in the game where it "clicked" for you?
Автор останньої редакції: Nury Mykael; 16 квіт. 2024 о 23:17
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Soulless may be the word.
Автор останньої редакції: Grodubid; 16 квіт. 2024 о 23:44
I recommend starting monoliths as soon as possible (level 35/when you reach Oracle's Abode). Campaign is just a tutorial.

For the record, I have 400+hours in the game and 13 characters on 70+ lvl
Автор останньої редакції: mineral; 17 квіт. 2024 о 2:00
The game lacks unexpected bonuses and the same unexpected obstacles for which these bonuses would be given.
With such a frank corridor game, it would be nice to at least somehow diversify these same corridors with unusual content.
Also, the things that come from mobs are boring because of their monotony and their complete unsuitability for the character, even taking into account the possibility of finishing these things.

I play as a sorcerer with an emphasis on fire, but the game obsessively gives me 90% of things with an emphasis on cold and frostbite.
Another 8 percent of things with an emphasis on lightning, emptiness, poison and companions.
Why does the game do this? I'm not even in the sales guild to sell this rubbish.
Автор останньої редакції: NPC; 17 квіт. 2024 о 1:56
I would say yes it becomes fun.. but if you dont like the genre then maybe not.. i dont know.
It's more of the same. There is no difference between no corruption and corruption <whatever> except monsters become more spongy and deal more damage. But that's the endgame everywhere except in Grim Dawn that has no endgame at all.
Цитата допису TosterNS:
It's more of the same. There is no difference between no corruption and corruption <whatever> except monsters become more spongy and deal more damage. But that's the endgame everywhere except in Grim Dawn that has no endgame at all.

Grim Dawn has no endgame ? Roguelike Dungeons, Shattered Realm, Super bosses. Open World farming: Nemesis bosses, Totems. Material farming for alt characters can be also considered an end-game activity of sorts. *Crucible DLC but i do not consider a horde mode to be an end-game activity.

Grim Dawn has more diverse end-game than LE but obivously GD has been developed for a long time.
Honestly LE has only the monolith and for 90% of the people 1 dungeon (Temporal Sanctum). They promised two more end-game systems that were removed from the road map just before they launched multiplayer.
Автор останньої редакції: Laciel; 17 квіт. 2024 о 6:50
i have 1k hours in and i can confidentially say, if you're not having fun, its not gonna get better. it gets more repetitive and boring as you go. the addeition to the faction system and the "end game changes" to the monolith system were supposed to help but they didn't. faction system is hot garbage and the changes to monoliths don't feel any better than before.
Truthfully the more I play the more tedious it becomes, but most ARPG's are that way. The problem for me is having to repeat the campaign for the dozenth time. Dungeons like Temp Sanctum are just a boring slog of dead ends that have to be repeated hundreds of times to upgrade equipment.
Depends on which skills you have. Certain ones only become good after getting certain gear and/or passives. I had a werebear maelstrom build that felt like booty juice to play, but then I checked my stash and found a lvl 29 min. staff and suddenly I was stomping over everything.
Rolling new classes it fun. At least till your skills are maxed and you have most of your passives.

After that it just feels like hours of grinding just to make your numbers go up by 12%.

I've made four chars, and i get bored with them all around lvl 85. give or take.
Автор останньої редакції: forcecomdr; 17 квіт. 2024 о 15:34
Цитата допису forcecomdr:
Rolling new classes it fun. At least till your skills are maxed and you have most of your passives.

After that it just feels like hours of grinding just to make your numbers go up by 12%.

I've made four chars, and i get bored with them all around lvl 85. give or take.

Yeah. I like playing lots of alts. Was getting bored of replaying campaign and wanted to see what end game was like so I just focused on one character. Now I'm not sure what's worse - grinding monoliths or replaying campaign.
End game is hot garbage. There really is no point in even trying to upgrade your toon (at least offensively) as your damage is capped by some stupid, shady behind the scene adjustments. Like actually not point in playing.
I believe that's only for bosses. It's meant to keep you from one shotting them so you have to deal with the actual mechanics.
I've only played a little over 100 hours but it's pretty steady the whole time. Not a lot of excitement or anything. It's the only game I play.
Цитата допису Nury:
So, i played for around 2 hours, ofc for an arpg 2 hours is nothing but sadly it didn't hook me, it feels , not boring but a similar feeling, i can't really find the word, like something is missing, some exciting moments, there is no excitement in the story, not in the gameplay, visuals, all feels , maybe the word i look for is dull. Was there a moment later on in the game where it "clicked" for you?
It is only interesting if you know what you are looking for and why. If you aren't efficiently using your loot filter, and don't feel compelled to, then the game probably isn't for you.
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Опубліковано: 16 квіт. 2024 о 23:15
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