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翻訳の問題を報告
For the record, I have 400+hours in the game and 13 characters on 70+ lvl
With such a frank corridor game, it would be nice to at least somehow diversify these same corridors with unusual content.
Also, the things that come from mobs are boring because of their monotony and their complete unsuitability for the character, even taking into account the possibility of finishing these things.
I play as a sorcerer with an emphasis on fire, but the game obsessively gives me 90% of things with an emphasis on cold and frostbite.
Another 8 percent of things with an emphasis on lightning, emptiness, poison and companions.
Why does the game do this? I'm not even in the sales guild to sell this rubbish.
Grim Dawn has no endgame ? Roguelike Dungeons, Shattered Realm, Super bosses. Open World farming: Nemesis bosses, Totems. Material farming for alt characters can be also considered an end-game activity of sorts. *Crucible DLC but i do not consider a horde mode to be an end-game activity.
Grim Dawn has more diverse end-game than LE but obivously GD has been developed for a long time.
Honestly LE has only the monolith and for 90% of the people 1 dungeon (Temporal Sanctum). They promised two more end-game systems that were removed from the road map just before they launched multiplayer.
After that it just feels like hours of grinding just to make your numbers go up by 12%.
I've made four chars, and i get bored with them all around lvl 85. give or take.
Yeah. I like playing lots of alts. Was getting bored of replaying campaign and wanted to see what end game was like so I just focused on one character. Now I'm not sure what's worse - grinding monoliths or replaying campaign.