Last Epoch

Last Epoch

KillJoy Feb 27, 2024 @ 1:00pm
3
Why is there no penalty for dying?
Maybe I am missing something, but why is there no penalty for dying? You can die 50 times and don't even take equipment damage...
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Showing 91-105 of 277 comments
KillJoy Feb 28, 2024 @ 5:34pm 
Originally posted by Fear Denies Faith:
Originally posted by KillJoy:
Lot's of comments, but no answers to why there is no death penalty besides personal preferences.

So I guess we will never know.

You're the second person I've met on this forum who asks a question, then wilfully ignores a clear answer while claiming people aren't helping him.

IF YOU DIE IN A DUNGEON / MONO / ARENA, YOU FORFEIT THE REWARDS. Holy horseballs. The campaign doesn't have heavy punishments for dying because it doesn't need to; the purpose is to determine if your build is workable or not.

The previous person I met complained loudly and regularly that he wasn't buying Last Epoch because it didn't have a "real" offline mode, after ignoring about 50 people who said you can access a totally offline mode by selecting "Full Offline" in the launch options.

That is a personal preference. You do not need to run them.
It still does not answer the question I posed.
tankanidis Feb 28, 2024 @ 5:36pm 
Originally posted by KillJoy:
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It still does not answer the question I posed.

How can you take equipment damage if there's no durability to take damage from?

Does that answer your question or are you doing the Zoolander here with 'i know i am, but what are you?' approach to discussions

Also this game is 10000% better off by not having durability that just is useless steps in other ARPG's
tukkek Feb 28, 2024 @ 5:37pm 
Originally posted by tankanidis:
How can you take equipment damage if there's no durability to take damage from?

Imagine having this little imagination LMAO
Wimbledofy Feb 28, 2024 @ 5:47pm 
Originally posted by KillJoy:
Lot's of comments, but no answers to why there is no death penalty besides personal preferences.

So I guess we will never know.
Lots of comments that you didn't read. I did answer that there actually ARE DEATH PENALTIES.
KenpoJuJitsu3 Feb 28, 2024 @ 5:49pm 
There are, you just haven't gotten that far yet.
Originally posted by KillJoy:
Originally posted by Fear Denies Faith:

You're the second person I've met on this forum who asks a question, then wilfully ignores a clear answer while claiming people aren't helping him.

IF YOU DIE IN A DUNGEON / MONO / ARENA, YOU FORFEIT THE REWARDS. Holy horseballs. The campaign doesn't have heavy punishments for dying because it doesn't need to; the purpose is to determine if your build is workable or not.

The previous person I met complained loudly and regularly that he wasn't buying Last Epoch because it didn't have a "real" offline mode, after ignoring about 50 people who said you can access a totally offline mode by selecting "Full Offline" in the launch options.

That is a personal preference. You do not need to run them.
It still does not answer the question I posed.

You're nuts. Like I said in the previous post, you're wilfully ignoring evidence to try and claim sort of illusory moral high ground. Plenty have people have stated that penalties for dying kick in in the endgame; if that's not sufficient, go play Diablo 4 or Path of Exile.
tukkek Feb 28, 2024 @ 6:19pm 
I don't think that's sufficient and I feel fine staying here and discussing it though.
KillJoy Feb 28, 2024 @ 7:08pm 
Maybe I am to old to understand this, but like I said you can die 50 times with zero consequences.

Even in WoW, often accredited with making the genre more accessible by doing away with some of the more severe death penalties like in Everquest and Final Fantasy 11, there were still a few penalties left when dying.
This was across the game world, not just in dungeons and endgame content.

I just feel without a death penalty you might as well not play the campaign, if you could.
CyberDown Feb 28, 2024 @ 7:12pm 
You lose echo in endgame. Sometimes if you fail a boss youll need to go farm a bit more to fight him, not too much though.

Want endgame punishment, POE has you covered. Everyone loves losing a weekend worth of farming due to a one shot mechanic out of no where.
Banana King Feb 28, 2024 @ 7:12pm 
There is no penalty in the campaign because its not a challenge... its a tutorial.

For the actual game; monolith, arena, dungeons there is a penalty for dying.
tukkek Feb 28, 2024 @ 7:19pm 
Here we go again.... 20 hour tutorial, completely meaningless is a Good Thing!

Imagine making this argument in 2024 and not realizing you're calling your game trash.

I'm sure playing the "tutorial" for 20 hours is worth having fun from level 95 ho 100. Imagine just playing a good game instead LMAO what is wrong with you people.
Yusovich Feb 28, 2024 @ 7:38pm 
Originally posted by KillJoy:
Maybe I am to old to understand this, but like I said you can die 50 times with zero consequences.

Even in WoW, often accredited with making the genre more accessible by doing away with some of the more severe death penalties like in Everquest and Final Fantasy 11, there were still a few penalties left when dying.
This was across the game world, not just in dungeons and endgame content.

I just feel without a death penalty you might as well not play the campaign, if you could.

WoW's death penalties where a joke and not something to worry about. There where many times I'd get killed on purpose because it was quicker to spawn in the GY by the quest givers/town than it was to run back. Take the rez sickness, repair, turn in and get next quests. Then start running to the next quest area and your sickness should be close to running out.
Grimwit Mar 3, 2024 @ 6:54pm 
Originally posted by tukkek:
Here we go again.... 20 hour tutorial, completely meaningless is a Good Thing!

Imagine making this argument in 2024 and not realizing you're calling your game trash.

I'm sure playing the "tutorial" for 20 hours is worth having fun from level 95 ho 100. Imagine just playing a good game instead LMAO what is wrong with you people.
If you have a point, please just make it, because your post makes no sense.
Steel Mar 3, 2024 @ 7:44pm 
Originally posted by Harley:
Why not play hardcore where the whole point is not to die?

That's a ridiculous response to the OP. Penalty for failure is a core question of game design, saying that playing the niche mode that makes it so that you lose your entire character on any mistake is a proper substitute for the game having a balanced form of enforcing good gameplay/punishing bad gameplay by default is ridiculous. The game DOES have that by the way, but only in the end game in select contexts, for example dying in a dungeon loses the entire attempt and the key you spent, dying in an echo loses the rewards at the end permanently, dying in the shade of orobyss loses you whatever gazes you stacked up from stability.

The lack of a death penalty only exists in the campaign, and the only reason I think it's not that big of an issue is because the campaign is not challenging to begin with or that important to progression. You have a death penalty where it counts.
Steel Mar 3, 2024 @ 7:45pm 
Originally posted by tukkek:
Here we go again.... 20 hour tutorial, completely meaningless is a Good Thing!

Imagine making this argument in 2024 and not realizing you're calling your game trash.

I'm sure playing the "tutorial" for 20 hours is worth having fun from level 95 ho 100. Imagine just playing a good game instead LMAO what is wrong with you people.

This is not only an ARPG, it's a modern ARPG in the same vein as PoE, the campaign is indeed the tutorial. If you are that shocked at this notion, you haven't played these games enough yet.
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Date Posted: Feb 27, 2024 @ 1:00pm
Posts: 277