Last Epoch

Last Epoch

Space Feb 27, 2024 @ 10:29am
survival tips ? starting to die finally, quite a bit.
how do you guys recommend getting your resistances and tackling surviving?
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Showing 31-36 of 36 comments
archmag Feb 28, 2024 @ 9:36pm 
Yes, enemy level = area level and 75% is maximum penetration that enemies will have.

Shred is applied first according to info in game. Otherwise it wouldn't really help against it because applying penetration will always get it to the cap.

It is worth reading guide in game because it explains many mechanics and terms (like how enemy penetration is scaled and how uncapped resistance helps):
https://steamcommunity.com/sharedfiles/filedetails/?id=3170297738
https://steamcommunity.com/sharedfiles/filedetails/?id=3170297871


Also useful (Resistance Shred):
https://steamcommunity.com/sharedfiles/filedetails/?id=3170299558
It's only 2% per level against players, not 5% as you used in your calculations.

So Shock - -20% to Lightning Resistance, Resistance Shred - -20% to Respective Element Resistance, Marked for Death - -25% to All Resistances. I am not sure if there are enemies that apply all 3 effects and it will be hard for enemies to stack them to max so most likely having 100% uncapped resistance should be safe bet to not have increased damage against you.

Originally posted by Tictactucrac:
Armor still applies to elements at a 70% rate it's not that bad. (assuming it's not affected by penetration.... is it ?)
It's not affected by penetration, but it is affected by enemy level, so I recommend also reading about armor in that guide.

Another useful thing to read about - types of attacks and which defenses apply to them. There are three types of attacks - hits (armor/resistances/endurance/dodge/parry/block/turning hits to glancing blow), dots-ailments (resistances/endurance, affliction duration reduction(?, I think I've seen it on some items but I couldn't find it in crafting)), dots-aoes (moving out of aoe, resistances/endurance).
Last edited by archmag; Feb 28, 2024 @ 10:27pm
Ellye Feb 28, 2024 @ 10:49pm 
Mathematically, resistances are less important in this game than in any other similar ARPG. Do keep them capped, since it's stupidly easy to do so anyway, but it's not the end of the world if some of them are uncapped for a bit.

If you ever care about overcapping any resistance, Poison and Physical are the two that most commonly have Shred effects it seems. The other shreds seem rare.

Max health, ward, sources of reliable healing and sources of fixed damage reduction are the best tools for survivability. Stun Avoidance isn't a bad defensive stat either, but not a priority by any means.

One problem with Armor and Dodge (and Glancing Blows and the like) is that they only work against Hits - and some of the most dangerous stuff are ground AoEs that do not hit. Those are generally stuff that you are meant to not get hit at all.

By the way, the Game Guide (and I second the person above, the Game Guide is overall fantastic) has an incorrect rule of thumb for the Dodge formula. I imagine it was a leftover from a previous version of the formula. It says that having "ten times the area level will give you roughly 50% dodge chance" - it actually gives you roughly 25% dodge chance. More details and a formula graph: https://steamcommunity.com/app/899770/discussions/0/4338725867372381093/

Oh and do try to have a way to clear debuffs/DoTs. I imagine every class has some Skill Specialization that gives you a way to do this? Rogue has options in Shift and Smoke Bomb, at least. There's also a belt affix for potions, I believe.




I haven't died yet (up to level 70 so far), but the few times that gave me a scare where due to a combination of Stun + ground aoe + stacks of Shred. Felt like the high health pool was what saved me.
Last edited by Ellye; Feb 28, 2024 @ 11:09pm
Machin Shin Feb 28, 2024 @ 11:21pm 
or its time to start again thinkling about the build and change out things
TyresTyco Feb 28, 2024 @ 11:38pm 
This is a great thread. Learned valuable things I didnt know before. Thanks to everyone.
pakston.com Feb 29, 2024 @ 9:29am 
archmag, thanks
D# Feb 29, 2024 @ 12:32pm 
Just get res to 75% and forget about it unless you have an item/skill that uses overcapped for a bonus. For defense increase armor / endurance / endurance cap % / ward / block % etc. It is class dependent..
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Date Posted: Feb 27, 2024 @ 10:29am
Posts: 36