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Some optimization and support for DLSS / FSR would be great
Though, I have a 5950x and RTX 4900, and game is running off an NVME SSD. Win10 on 537.58 driver.
The only thing I do notice is occasional stutter, something similar to shader compilation stutter. Other than that, no performance issues.
It's probably a game issue though; Unity is unfortunately known to have problems like this.
Curious though, if you limit the game to only non-HT cores and on one CCD (if applicable), does the issue stop happening? I know the game runs better this way regardless on Ryzen. (~8% FPS improvement if CPU bound)
Could be a separate issue but I thought it was worth mentioning.
As others stated, game has severe memory leak, common in Unity games that had more memory optimization. Should not have released like this out of Early Access, but here we are. Depending on your RAM, you are forced to restart your play session. 8 gb ram specs should restart once every 60-90 minutes if they want stable performance.
If you are having performance issues, here is what I can advice:
-Lower resolution(I don't think this game is built with 4k in mind)
- Limit/cap your FPS. Monitor's refresh rate or the lowest comfortable.
-Lower settings. Ultra doesn't add anything visual, the differences are hardly visible. It is an ARPG tbh, low is the way, but just don't go for ultra, some settings are just eating resources with no useful output.
Despite these, you will still have momentary fps drops, but not as often and game should feel overall better.
I can run most modern games without issues but this unity top down arpg chugs when there are a few dead bodies on screen
Playing warlock.
5900x CPU with 3080 GPU.
The only problem i have is with fire, it kills my frame rate. Soon as it's gone it's fine again.
Run V-sync @60
AMD Ryzen 7 5700x
3080 10G
Playing warlock as well.