Last Epoch

Last Epoch

¤ OpN ¤ Feb 26, 2024 @ 4:30am
boesses and elemental damage feels overtuned since 1.0
been playing for a while and while going through the new cycle with max resist im still getting 1 shotted by random elemental affect that didnt used to be the case with capped res before empowered.
IDK maybe is just me and a get good, skill issue. Im on empower monos but man did it take quite a few deaths and basically perfect runs to kill bosses. Makes me not want to farm the bosses at all once i have specific loot.
Last edited by ¤ OpN ¤; Feb 26, 2024 @ 4:31am
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Showing 1-15 of 22 comments
Dovah Feb 26, 2024 @ 4:33am 
well its more than just resist that is needed you need armour values, you need life, you need all that other stuff combinded with your reistances
¤ OpN ¤ Feb 26, 2024 @ 5:19am 
Originally posted by Dovah:
well its more than just resist that is needed you need armour values, you need life, you need all that other stuff combinded with your reistances
before empowered monos though? I mean i have capped res and lagoon phase 2 wave random spawns and 1 shots me
Poulpi Feb 26, 2024 @ 5:21am 
there is no problem, the balance is fine
Incantus Feb 26, 2024 @ 7:58am 
The balance of this game shows that it was made by ARPG fans and nothing but.

Still same old boring resistance capping mechanic that is nothing but a resource sink, especially in this particular game. And it's an extra shame to have it when this game actually has some really cool and fun itemization to work with!

Same old incessant need to stack defensive layers to gain EHP, instead of being able to specialize or work around it.

My latest character heals for 75% of his health pool more or less every second, still dies randomly all over the place due to overtuned damage spikes. And if I were at endgame, that'd be fine. But he's only mid campaign at 45.

Any ARPG veteran should know that one golden rule, the campaign should never be able to one-shot you, or make you feel like you've ♥♥♥♥♥♥ up your build. It's the entry way into the rest of the game.

Normal mode in D2 was easy for a reason, the campaign in PoE is easy for a reason, the campaign in D4 was easy for a reason. It's the introduction to the game and it's setting.

I'm now scrapping this character concept, because it clearly won't work out, and going to go back to the planning stage. But having to do that severely reduces the fun of the game for me. The concept of the character is good, the damage is good. But same old and tried boring "defence" stacking itemization makes it so that pretty much every character is geared the same with a few items as exceptions.
Metadigital Feb 26, 2024 @ 8:09am 
Yeah, I completely agree that damage is not tuned in a satisfying way.

I also agree that having to manage 7 different resists is just boring and tedious.
Ravenkid9266 Feb 26, 2024 @ 8:33am 
Originally posted by Dovah:
well its more than just resist that is needed you need armour values, you need life, you need all that other stuff combinded with your reistances

Armor and resistances actually contribute the lowest portion of your EHP. For resistances this is because the area level reduction, resistances do not actually reduce the incoming damage once you get to any area level of 75 or higher. They only reduce incoming damage if the area level is below 75 AND your resistance is higher, this system can lead to misidentifying damage spikes.

Armor only applies to hits, and mostly applies to physical damage. It also has diminishing returns despite the option to get quite high values. See above, much like resistance this can lead to misidentifying damage spikes.

Health is also a poor way to scale EHP, given the reliance on attacks designed to one shot you. You are supposed to move out of the bad, not tank it.

Dodge only applies to hits, assuming the specific hit is not tagged with "cannot be dodged", it also has a fairly high requirement to get any output and has diminishing returns.

The best two forms of "defense" is moving out of bad, and stacking Ward/DR. Yes even to the exclusion of other "defensive layers" you can play around with the numbers here:
https://lastepoch.tunklab.com/ehp

If you want to see just how much impact each value has.
[TGC] MadGod Feb 26, 2024 @ 8:44am 
It's easy to get resists and armor tbh. Even as a low level, i am hovering around 40-60% in addition to 25% armor on a squish build pet necro. Maybe it is different for other classes, i dont know.

What I notice is that SOME channeled elemental damages (fire/void/'light'?) of even non-elite/non-boss enemies really bite me despite high resists and armor. No idea why. Maybe some of the stuff is bugged? My pets dont give a rats arse about those and the health bar of my golem rarely ever moves even when standing in the middle of those attacks.
CyberDown Feb 26, 2024 @ 8:45am 
You know I assumed the same based on the forums here, went into lagon with capped cold/lightning expecting the worst, and it was pretty easy, pretty much the same as it was last summer after i learned what damage type he does. I remember there was a thread about people quitting the game until he got nerfed which was kinda funny.

Seems about the same to me if im to be honest, but i havent gotten into endgame much yet so maybe its scaled there?
Ravenkid9266 Feb 26, 2024 @ 8:48am 
Originally posted by CyberDown:
Seems about the same to me if im to be honest, but i havent gotten into endgame much yet so maybe its scaled there?

Lagon in the campaign takes place in an area level 53?, if I recall correctly, meaning if you have capped resistances you take 22% less damage. In monoliths+ with capped resistances you take 0% less damage.
Metadigital Feb 26, 2024 @ 8:50am 
Originally posted by CyberDown:
You know I assumed the same based on the forums here, went into lagon with capped cold/lightning expecting the worst, and it was pretty easy, pretty much the same as it was last summer after i learned what damage type he does. I remember there was a thread about people quitting the game until he got nerfed which was kinda funny.

Seems about the same to me if im to be honest, but i havent gotten into endgame much yet so maybe its scaled there?

It's very uneven depending on the class / build you're playing. Some classes have better defensive options than others which make building against burst damage easier, or are just able to stay out of danger easier.
Eraser2 Feb 26, 2024 @ 10:18am 
Playing as a pure summoner necromancer feels really bad against Lagon, can't manage to kill him.
Ellye Feb 26, 2024 @ 10:25am 
I really can't agree with that. Just got to Lagon and was very wary of him after seeing so many posts like this one; but in the end I didn't see my Health fall below 80% even once during the fight while facetanking most of the attacks.

https://www.youtube.com/watch?v=MgZILaqwWGg&feature=youtu.be

I was fully prepared to lose my first character, after so many threads calling for nerfs, and in the end he was less threatening than some random mob packs out there.
Last edited by Ellye; Feb 26, 2024 @ 10:28am
¤ OpN ¤ Feb 26, 2024 @ 10:33am 
Originally posted by Ellye:
I really can't agree with that. Just got to Lagon and was very wary of him after seeing so many posts like this one; but in the end I didn't see my Health fall below 80% even once during the fight while facetanking most of the attacks.

https://www.youtube.com/watch?v=MgZILaqwWGg&feature=youtu.be

I was fully prepared to lose my first character, after so many threads calling for nerfs, and in the end he was less threatening than some random mob packs out there.
Campaign lagon or mono lagon?
I had no issues with campaign, it's once I went to fight him in mono and a random wave 1 shot me cold damage.
If it's like this now empowered monos are going to be a lot harder
Last edited by ¤ OpN ¤; Feb 26, 2024 @ 10:34am
Ellye Feb 26, 2024 @ 10:34am 
Originally posted by ¤ OpN ¤:
Originally posted by Ellye:
I really can't agree with that. Just got to Lagon and was very wary of him after seeing so many posts like this one; but in the end I didn't see my Health fall below 80% even once during the fight while facetanking most of the attacks.

https://www.youtube.com/watch?v=MgZILaqwWGg&feature=youtu.be

I was fully prepared to lose my first character, after so many threads calling for nerfs, and in the end he was less threatening than some random mob packs out there.
Campaign lagon or mono lagon?
I had no issues with campaign, it's once I went to fight him in mono and a random wave 1 shot me cold damage.
If it's like this now empowered monos are going to be a lot harder
Campaign, that's probably it then.


Originally posted by Ravenkid9266:
Armor and resistances actually contribute the lowest portion of your EHP. For resistances this is because the area level reduction, resistances do not actually reduce the incoming damage once you get to any area level of 75 or higher. They only reduce incoming damage if the area level is below 75 AND your resistance is higher, this system can lead to misidentifying damage spikes.
This is an incorrect way of looking at it.

Because you can have negative resistances, so saying that "resistances don't reduce damage on areas above level 75" is disingenous.

If you have 0% resist, you'll end up with -75% resist after the reduction.
If you have 75% resist, you'll end up with 0% resist after the reduction.

So instead of taking 1.75x damage, you are taking 1.0x damage - a 57% reduction.
Last edited by Ellye; Feb 26, 2024 @ 10:35am
Ravenkid9266 Feb 26, 2024 @ 10:35am 
Originally posted by ¤ OpN ¤:
Campaign lagon or mono lagon?

That is story Lagon, you can easily tell as its the seafloor map where as monolith Lagon is eye of the storm map.
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Date Posted: Feb 26, 2024 @ 4:30am
Posts: 22