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Honestly, I get your point. I played D1, D2, D3, D2R, D4, Titan Quest, Grim Dawn, Lost Ark, Warhammer Inquisitor, Victor Vran, Wolcen and and and. Back when I played D2 I had no problem with permanent skill points. I had time, and there weren't so many games to play, so I started a new char. Nowadays? There are many games to play, and only few players stick to one game for months or years. Plus, we get older, maybe have a family. So we have less time. Maybe only an hour or 2 at a evening. And this is where it starts to be stupid. I am that kind of player nowadays. And I try to "build" my own character. So I start with LE and I don't know the skills, I don't know what they exactly do. Of course there is a description, but it is something completely different to see that skill in action.
Example? I play a rogue, what mastery I want to play? I think falconeer, want to try that. Skill "puncture" I thought it is just a penetrating arrow which hits the enemies behind. But it was not stated, that it has quite a big width so it hits like 2m left and right.
So I want to test stuff. Especially in the early stage. It is not only a decision to make, but a "How does it feel with my character and in this game". In some games I started with a rogue type class with bow and arrow but changed to daggers because it felt just better. Or I played and did not find any good bow but daggers and changed my character for that (or vice versa). I usually try skills for like 30 minutes to "feel" it.
And thats what I dont like at all here. I get a new skill, I read it. "Ok sounds interessting" lets try it and then, maybe after just 10 minutes I think "ok, not really that one for me, thought it would be different, I take the other skill back" and I lose skill points for that?
You say its easy in the endgame to get them back. And this is what I don't get at all then.
1. If it is so easy (some wrote here about like 15-30 minutes). Why is losing a point anyway?
2. Make it losing points from a certain level. You have the last new skill with level x ("just" started, no idea with what level that is). But for example you get the last skill with level 30, then let me pick that skill and make it "losing points" after that or maybe like 1 level later, with 31 then.
3. wouldn't it be an idea to save the skill levels but that they are exclusively? Like puncture once to level 20 it keeps there, but if I decide to use shurikens, and I never used them before they are still at level 1. And so on.
Usually I am that kind of player who builds his character around the weapon or loot. e.g. I want to play with daggers but I just keep finding bow or crossbow, or I find something like a legendary crossbow which could boost my char really great. Then I give it a try, change my skills and play along with that.
My biggest point out there in games is: Implement it, you don't have to use it. Play the game you like, the way you like. If respec is completely free, it doesn't mean that you have to use it like this. People do? Okay thats the way for them. Not my way. But limiting it by a mechanic which does not seems to be very strict (getting points back quite fast later) does not make that much sense.
The system right now (if it is really posible to get the points back in like 30minutes) does not punish the "quick build change" in the late games, but it does punish the "getting to know my character and skills" learning in the early stage.
So again, the biggest question is, why not implementing (for free, bit gold or s.th. diff.) and just not using it. I know guys which play ARPGs like D2, once I used a skill point I will not respec it, no matter if it is allowed by the game or not. You can overthink every choice for hours if you want and if you set yourself that limit, but somebody else maybe wants to have fun for that hour he/she has time for that game. Games like this are NEVER played one way. There are guys who have that roleplaying element in it, and guys who don't...
I don't really agree with that either. Skipping the campaign is the biggest nonsense that's often talked about here. If you skip the campaign, you can't unlock the remaining space for Idols. There's no other way to unlock it than by completing missions in the campaign.
Plus, even if you skipped the campaign, with a low level, you really can't play endgame content! If you think otherwise, make a video of yourself choosing a specialization at level 20 and immediately playing Monolith at level 20 against enemies who are level 50! That's just not how the game works! Don't spread lies how you have extremely big damage at level 20, it is absolutely not true! You won't have enough damage or life, and you can't even carry high level items with such a low level character, so endgame content is absolutely unplayable at that character level!
I understand that person, they just don't want to farm everything from scratch. And a full build really requires level 100, not level 80! Level 80 means you're missing 20 passive points, and that's a huge amount of skill points!
Plus, leveling a character from level 90 is really difficult and takes an extremely long time. I even tried cheating one character in offline mode to set corruption to 5000, and still, farming from level 90 was extremely, extremely slow!
And don't forget that the Last Epoch developers don't want players below level 50 to play Monolith! Or have you not read the changes that came with version 1.0? They set it up so that if you play Monolith below level 50, you'll have an extreme experience nerf, meaning you'll farm experience multiple times slower than when playing the campaign!!!! The reason is that the developers don't want it to be possible to level up characters quickly, as it is, for example, possible in Diablo 3!
It is possible in Diablo 3 and tons of Blizzard sheeps and players are telling, it is fun and very good feature.
I'm in the same boat as you, doing nothing but gaming after school, during the holidays etc., and now working full-time, in your own flat with all the chores associated with it, a girlfriend and dog that require time etc. etc.
The argument "why not make it free, you don't have to use it" is always moot IMHO, by that logic you could implement a cheat-engine to instantly grants you maxlvl and lets you choose your gear. You don't have to use it if you don't want to.
That's obviously very exaggerated, but it still has the same problem at its core: It loses the meaning when there is a simple way to get what you are working for.
Yes, I can artificially hinder myself in D3 by gambling for 40 Million Gold and just selling the gains to the NPC to destroy my gold whenever I respec, but that doesn't make the choices more meaningful when I know that I can just do it for free.
The last skill might be gotten as late as level 100, as you can gain more skills by putting passive points into the other 2 masteries as well.
But you CAN do just that. You will always be within maybe 2-3 of your max skill points within minutes, no matter if endgame or midgame.
And in early game, you only have ~lvl 5 in a skill anyway.
There are build-defining skill nodes, some rather late into a certain skill. You have to work your way up there. But those are fringe cases. For the most part, a skill point gives you "A bit more damage" or "A bit more cast speed", or "10% Chance to Trigger another skill".
You don't need to have your maxlvl in all skills for them to be relevant. You can play just fine with a freshly respecced skill. When your character is level 30, you'll have... I don't know, 2-3 minimum skill points, and the very first map you clear will give you another 2-3 skill lvls, while your other skills might be somewhere around lvl 7-10 or something. The point is, skills aren't utterly useless with the minimum level, you can still get a good feel of them. It will be a bit weaker compared to having the skill the whole time, but it'll be there soon enough, it takes only a little amount of imagination to think about the nodes you'll get further on to compare the skills.
Respeccing skills really is no problem in any part of the game (I usually switch builds mostly in the early game, whenever I unlock a new good skill).
Much more important for your way of playing would be items. Daggers require +Melee Damage, something utterly worthless for Bow/Crossbow.
So not having the correct items is much more detrimental when switching builds like that than the skill points are. Curiously, nobody cares about that part of respecs, even though it takes much more time to find fitting items for the respecced build than it takes for your skills to catch up in level. Maybe because you can look for them beforehand, but it still takes only a fraction of the time to find even one good replacement item compared to releveling the skill.
What happens automatically and subconsciously by not having a completely free respec is you think about which node to get, if you really want to respec, and into what, or if you wait a bit, and which nodes you pick. With completely free respec that would be much more arbitrary and would feel meaningless.
"Um actually you cant say a feature wastes time because youre playing a video game teehee :)"
Good argument dude. We should also have 15 minute loading times during fast travel in video games to mimic real travel because we want decisions to matter and youre already wasting time playing a video game, so this wont matter.
"If people are engaged longer due to this feature it means its working"
This isnt a subscription game. Try again.
Every game you just listed provides instant respecs that cost so little the cost is irrelevant except diablo 1 and 2. Not a single game you just listed forces you to handicap your build and waste time farming monsters to get your skills back. Youre either arguing in bad faith or youve never played any game you listed.