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Even if we disregard all of the bugs that will soon or later be fixed, how can you in all honestly pretend that the endgame content of LE is the best when there's PoE?
I mean, LE is way more accesible, you can play it without a third program, you can do it without following build still have fun ok. But end game content? x)
Le : Monolith, Arena, Dungeon
PoE: Map can be played with essence, beast, delirium ,ultimatum, abyss, ritual, blight, expedition ,beyond, tormented spirit, Harvest, syndicate, Breach, strongboxe, Altar , Magic find. You can cumulate them to make your own strategie of farming.
Then you have out of map activitives: again temple: simulacrum, heist, delve, labyrinth
BOSSES (searing exarch, Eater of the world, shaper, elder, shaper in the elder realm, Maven, Sirus, Cortex, Atziri, then there's an UBER version of all of them, plus catarina and synthesis bosses.
So no, that's not even remotly close, and that's fine, PoE exist for more than 10 year, of course it has more content. I am not asking LE to have as many content from start, but the problem is, the very few thing they currently posses are unpolished, unfinished, badly design, and currently completly bugged.
But please, don't insult ARPG community, LE is currently not viable as a game, let aside as the best one or even a good one.
Well, except the 20min loading screens. Don't know if you can still call that "In and out"...
You probably know that already. But at the end, after the boss, there is a device you can use once per run.
Uniques can drop with legendary potentials on them. It will say in a highlighted box on the unique if your unique has legendary potential. It may be for one affix or two affixes, or three and even four. I've only found "ones" so far and a "two".
You slap that into the machine on the left side, and then on the right side you slap in an exalted item that has four affixes. It has to be of the same type. If your unique with legendary potential is a quiver, then the exalted item must also be a quiver.
Press the button, swap forward in time with the mechanic you get from being in the dungeon in the first place, and take your new legendary out of the machine.
If your unique had one legendary potential, then it copied one of the four affixes on your exalted item. So it's best to make sure all four affixes are pretty good. Or at least get close to that as possible. Also, this consumes your exalted item -- so you don't keep it.
If your unique had a legendary potential of four, then it copied all of the affixes.
So this adds a huge new meta endgame loop to farming. Trying to find exalted items to use for this in the best combinations possible.
Lots of fun, and ingenious. These guys understand ARPG endgame meta loops.
The bloat in PoE is also a problem where this is much more streamlined. This may just be because PoE has out been out for longer and they didn't have the foresight to see what would happen by including so much from past seasons, but it is what it is.
You have the option to play with a trading motivation, or a self found motivation -- both being catered to perfectly instead of compromising on both.
Right now LE is by BiS ARPG. The legendary system alone.
Other than that, how hold is PoE? It is kind of obvious it'll have much more content.
But content needs to be compelling and forcing you to push your limits, it does not need 50 gimmicky isolated mechanics, PoE had it, because new content is mandatory for F2P games to retain players and even then, PoE across the years did not scored CCU of LE in first week.
It's like saying: "This is the best car in the world! Yeah the wheels and the gas tank is missing, but other than that it is perfect!"
Don't get me wrong, I enjoy my offline game play, but saying it is the BiS ARPG is just ridiculous. Also the "BiS ARPG" launching with an unfinished campaign... Yeah it's a good game but certainly not BiS.
Also, server issues are a technical issue not a gameplay issue. I'm referring to the gameplay itself. None of these launch problems will matter in a month and into eternity.
if so many people believe its a bad or crappy arpg then why are they even here? I agree with poster that the game is awesome and I have put in 1200 hours on d4 and I regret at least half of it smh
Last epoch is designed by actual gamers who have a passion for what they do for half the price of a blizzard game
d4 is designed by corporate greed monsters that want to milk the community and they don't even play their game smh
The only competitor for LE is poe which is also an awesome game but horrible for new players
LE has that sweet spot for many and its a good thing
You can't expect a game that just launched to match PoE's 10+ years of built up content. The game has a great base, it will be expanded on over time, just like what happened with PoE.
Diablo 3, great but simple endgame, sometimes simple works well though, imo the best arpg for endgame. The only thing i dislike is how the game is centered around set items, without them or Legacy builds you're basically useless, which means most people all use them same gear with small differences.
Diablo 2, (original version) great when modded, terrible when not, the base game was good enough 25 years ago, not so much today.
LE, ♥♥♥♥♥♥ campaign, endgame somewhat shallow and boring, the interface tries to copy poe and that is never a good thing, gear slots and icons are far bigger than they should be, the crafting is decent, nothing compared to d2 mods, but it's fine.
When d3 came out before RoS it was not very good, i'm hoping LE will expand the game like Blizzard did with d3, either through expansions or patches, otherwise it's a clear pass for me, the itemization is not deep enough to keep me interested for that long.
The pace in LE, you either love it or hate it, i like fast paced games like d3 with a demonhunter just strafing all over the map.