Last Epoch
Damage Indicators in Colour
As I wish for in every ARPG I really would appreciate the Damage Numbers visible to represent their Element in a fitting colour.

For Example:
Fire = Red, Cold = Blue, Void = purple, etc.

To distinguish the different DMG Types themselves I would recommend different Font Styles of the same Typography.

For Example:
Fire DMG direct = Red - normal
Fire DMG over Time = Red - italic
Crits = element colour + Bold (or maybe a Star in front or back of the Number)

Maybe even to distinguish from Character and Minion Damage use different Sizes for either, make Minion Numbers smaller. If this were a Feature, we could simply add some "choose this or that" Options in the Settings. Or keep it as is for everyone who doesn't want it.

What would be your opinions on this Topic? Since this game is still evolving this would be a very nice Addition for the Future.
Автор останньої редакції: Raiiick; 23 лют. 2024 о 7:28
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Показані коментарі 14 із 4
As in every ARPG
Not true though, maybe don't start your post with a blatant lie next time

For Example:
Fire = Red, Cold = Blue, Void = purple, etc.
To distinguish the different DMG Types themselves I would recommend different Font Styles of the same Typography.

For Example:
Fire DMG direct = Red - normal
Fire DMG over Time = Red - italic
Crits = element colour + Bold (or maybe a Star in front or back of the Number)

Thank you so much for the detailed explanation I didn't quite know what you mean by "Damage Numbers visible to represent their Element in a fitting colour." /s

What would be your opinions on this Topic? Since this game is still evolving this would be a very nice Addition for the Future.

Maybe wait until they fix the servers for the QoL suggestions, also if you want to be of any use you should post things like this where devs actually interact with the community.

My opinion ? Don't care really, it's not needed at all, you can read the stats on your gear and your character sheet so you'll know what type of damage you're doing, not everything in modern games need to be a toddler hand holding simulator.
Автор останньої редакції: Tictactucrac; 23 лют. 2024 о 7:21
Цитата допису Tictactucrac:
As in every ARPG
Not true though, maybe don't start your post with a blatant lie next time

For Example:
Fire = Red, Cold = Blue, Void = purple, etc.
To distinguish the different DMG Types themselves I would recommend different Font Styles of the same Typography.

For Example:
Fire DMG direct = Red - normal
Fire DMG over Time = Red - italic
Crits = element colour + Bold (or maybe a Star in front or back of the Number)

Thank you so much for the detailed explanation I didn't quite know what you mean by "Damage Numbers visible to represent their Element in a fitting colour." /s

What would be your opinions on this Topic? Since this game is still evolving this would be a very nice Addition for the Future.

Maybe wait until they fix the servers for the QoL suggestions, also if you want to be of any use you should post things like this where devs actually interact with the community.

My opinion ? Don't care really, it's not needed at all, you can read the stats on your gear and your character sheet so you'll know what type of damage you're doing.
Bro you're so annoying on every damn post no matter the subject you must be so fun at parties, like go touch grass for real
Цитата допису Raiiick:
As in every ARPG I really would appreciate the Damage Numbers visible to represent their Element in a fitting colour.

For Example:
Fire = Red, Cold = Blue, Void = purple, etc.

To distinguish the different DMG Types themselves I would recommend different Font Styles of the same Typography.

For Example:
Fire DMG direct = Red - normal
Fire DMG over Time = Red - italic
Crits = element colour + Bold (or maybe a Star in front or back of the Number)

Maybe even to distinguish from Character and Minion Damage use different Sizes for either, make Minion Numbers smaller. If this were a Feature, we could simply add some "choose this or that" Options in the Settings. Or keep it as is for everyone who doesn't want it.

What would be your opinions on this Topic? Since this game is still evolving this would be a very nice Addition for the Future.

I agree :)
Автор останньої редакції: PepsiBossman; 23 лют. 2024 о 7:26
Цитата допису Tictactucrac:
As in every ARPG
Not true though, maybe don't start your post with a blatant lie next time

Thats what i WISH FOR in every ARPG. It is ofcourse not a feature in most, quite rare actually.

And I dont care for some Server problems on a Full Release. I play offline anyways ;)
The Game has been out for quite some time. Some early release fixing okay, but this is a long-term suggestion.

Maybe i will look for a Discord server or anything where the is maybe more interaction.
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Опубліковано: 23 лют. 2024 о 7:14
Дописів: 4