Last Epoch

Last Epoch

U W U Mar 3, 2024 @ 10:46pm
Temporal Sanctum is terrible.
Back tracking, Puzzle game, Delayed swapping between worlds all while being home to worst and unbalanced boss in the game

The only dungeon you basically have to do all the time in endgame, and it is by far the least enjoyable.

Anyone else hate it?
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Showing 1-15 of 15 comments
Monstreek Mar 3, 2024 @ 10:48pm 
Puzzle game? Huh? Pressing D is a puzzle game?
BobOnix Mar 3, 2024 @ 11:02pm 
Originally posted by Monstreek:
Puzzle game? Huh? Pressing D is a puzzle game?

it is a bit tedious to play TS ill say that for sure. i wouldn't say the end boss is that difficult its kinda boring. for something you have to repeat, id skip the stupid levels and have 10 bosses that could randomly spawn.
BigDrock Mar 3, 2024 @ 11:12pm 
The boss is super easy. You just temporal shift when she does her mechanics.
TyresTyco (Banned) Mar 3, 2024 @ 11:18pm 
I really wish soulfire would have the forge. The one that is the most useless is my favourite. Also a very good lvling area from 35 to 45.

The biggest problem of these dungeons is that they are all very boring. They could need some dynamic events that actually reward great things.

Not the useless I skip ♥♥♥♥ anyway events D4 has. More like the gold portal lost ark chaos dungeons have.
crit a pfunk Mar 6, 2024 @ 7:14pm 
I really can't stand it.
Partyrock Mar 6, 2024 @ 7:23pm 
I love the in and out of monoliths. But I don't like the dungeons much. Once is enough. I also don't like losing the key if I'm not paying super attention. I like playing this while watching movies/youtube. Dungeons are too long and I can't risk not playing well. Meh.
Kickz Mar 10, 2024 @ 10:55am 
Originally posted by U W U:
Back tracking, Puzzle game, Delayed swapping between worlds all while being home to worst and unbalanced boss in the game

The only dungeon you basically have to do all the time in endgame, and it is by far the least enjoyable.

Anyone else hate it?

I can't stand it and compared to the QoL the rest of the game has, having to do this dungeon over and over with its, to me, tedious mapping and then only be able to craft 1 time is terrible to me.

Constantly getting stuck in a group of mobs after you shift is also annoying after x-amount of times.

The whole game feels pretty awesome and overall well designed in my opinion but dungeons feel gimicky to me, like someone else designed them, compared to the rest of the game.

In my opinion dungeons should be linear, go from room a to b, kill lots of trash, kill mini bosses along the way and then the big boss in the end. Have all the different abilities/tactics still required, like temporal shift but only be a thing for mini/final bossses.

I know this is not how they wanted to design the dungeons and I obviously have to accept that, but I don't have to like it.
DeiGratia Mar 10, 2024 @ 11:05am 
Its a bad design. Hopefully they get a dungeon designer among other things. Or just move the craft thing so I never have to go back. Its just annoying. And let keys stack or something. You just keep collecting and collecting
HiGenX Mar 10, 2024 @ 4:21pm 
I just run around 90% of the mobs and the other 10% die in the run by, its super quick once you've did it a few times. As for the boss fight, circle almost reaches the edge of the screen, press D and count 1...2...3...4 press D, rinse repeat.

Also make sure you need the higher level version, if the item your upgrading is 50 or lower just do the first level, you can slam any level item into it just the unique has to be under 50.
Tensu Mar 10, 2024 @ 4:28pm 
I just kind of wish more dungeons were like soulfire. My issue with the other ones unless I have CoF prophecies to kill specific things in them it feel like a waste of time to stop to kill anything and in some cases feels like it could be more of a detriment since if you die fighting a pack thats it you are booted out so why not just zip past everything as it spawns in rushing to the boss?

Soulfire is sort of a fun risk reward where yes you could die and get booted but killing the stuff grants you more embers or whatever they are called to spend at the vendor after you kill the boss making killing the stuff even if you are not full clearing worth it.
Memnarch Mar 10, 2024 @ 4:32pm 
Originally posted by Monstreek:
Puzzle game? Huh? Pressing D is a puzzle game?

D? In his case, you mean F
Ellye Mar 10, 2024 @ 6:12pm 
I'm content my builds don't really rely on any Unique items so I don't really care too much for making Legendaries and therefore can mostly skip Temporal Sanctum.

Dungeons in general, I really didn't like them much. All my telescopes have lenses that block dungeons prophecies.

I like the idea behind all of them, but I don't like the implementation behind any.

I think Soulfire is the least bad one, for me.
Last edited by Ellye; Mar 10, 2024 @ 6:30pm
i think lightless arbor boss is a lot worse then julra. julra has a bug that causes her to do an invisible 1 shot attack if you dont let her change realms. if you know to let her swap realms around 50% hp she is ez pz. even for melee builds like i was running
Ellye Mar 10, 2024 @ 6:17pm 
Originally posted by Haiboku:
i think lightless arbor boss is a lot worse
This one has some terrible hitobxes, I have no intention of running it again until some changes. At least not with any melee character.

Hitting it with melee attacks is a pain, often your character will stand around and not attack.
Last edited by Ellye; Mar 10, 2024 @ 6:17pm
Cichy Mar 13, 2024 @ 11:45pm 
this dungeon sucks so hard, I slaughter everyone on the way to the boss and than get 1 shot by those stupid puddles instantly if one pops under my feet. I like the game but being kicked out of a dungeon after farming keys and than making 1 mistake is awful.
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Date Posted: Mar 3, 2024 @ 10:46pm
Posts: 15