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it is a bit tedious to play TS ill say that for sure. i wouldn't say the end boss is that difficult its kinda boring. for something you have to repeat, id skip the stupid levels and have 10 bosses that could randomly spawn.
The biggest problem of these dungeons is that they are all very boring. They could need some dynamic events that actually reward great things.
Not the useless I skip ♥♥♥♥ anyway events D4 has. More like the gold portal lost ark chaos dungeons have.
I can't stand it and compared to the QoL the rest of the game has, having to do this dungeon over and over with its, to me, tedious mapping and then only be able to craft 1 time is terrible to me.
Constantly getting stuck in a group of mobs after you shift is also annoying after x-amount of times.
The whole game feels pretty awesome and overall well designed in my opinion but dungeons feel gimicky to me, like someone else designed them, compared to the rest of the game.
In my opinion dungeons should be linear, go from room a to b, kill lots of trash, kill mini bosses along the way and then the big boss in the end. Have all the different abilities/tactics still required, like temporal shift but only be a thing for mini/final bossses.
I know this is not how they wanted to design the dungeons and I obviously have to accept that, but I don't have to like it.
Also make sure you need the higher level version, if the item your upgrading is 50 or lower just do the first level, you can slam any level item into it just the unique has to be under 50.
Soulfire is sort of a fun risk reward where yes you could die and get booted but killing the stuff grants you more embers or whatever they are called to spend at the vendor after you kill the boss making killing the stuff even if you are not full clearing worth it.
D? In his case, you mean F
Dungeons in general, I really didn't like them much. All my telescopes have lenses that block dungeons prophecies.
I like the idea behind all of them, but I don't like the implementation behind any.
I think Soulfire is the least bad one, for me.
Hitting it with melee attacks is a pain, often your character will stand around and not attack.