Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Imho Primalist is pretty meh. Same goes for all the mage classes besides runemaster.
Balance is a lil bit whack thats for sure.
lol sad to read this, maybe I’ll respec my shaman to be 100% caster
Haven't tried Falconer, Runemaster or Warlock.. is it a big diff compared to what I am playing now?
Also what is the chances of EHG nerfing those OP class mid season/cycle?
Granted, I am just playing offline cycle mode but it still would be dumb to get nerfed mid season if I decide to try the OP classes.
Imagine having this much power creep before your game is even released!
Complaining about "balance" usually means you've got some misunderstanding of the class, abilities, and/or haven't created enough synergy. Especially this early on when players are inexperienced.
Power creep is a well-known, thoroughly-documented phenomenon in ARPGs. It's just that it usually takes ten years after release to rear its ugly head... but of course Last Epoch has been in early-access development for almost that long and they couldn't be bothered to address it before the big 1.0 launch.
I mean the Shaman is still missing a skill, Paladin is still missing a skill, Lich is still missing a skill, Blade Dancer is still missing a skill, Marksman is still missing a skill, and poor Rogue is missing 2 skills.
You can judge fairly because of all of the missing skills, right?