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That is cuz ur mastery is ur class. Ur main class isn't one of the five base classes.
Ur main class is ur mastery
If we could pick our mastery at character creation it would be no different
When u pick say marksman ur not a rogue ur a marksman. Look at ur character sheet before u pick ur mastery it says ur base class. Once u pick ur mastery it shows that master. Why cuz ur not a rogue anymore
That'd why the developer used the example of switching from rogue to sentinel.
Its not like a sentinel will turn into a mage.
Is more like "i don't liked the paladin mastery, let me refund the points and try forgemaster"
Stop calling them classes. They are masteries that are tied to one of the 5 classes. That's just a fancy way of saying class spec. The devs said that because they have literally no other better reason except some lazy excuse.
Yeah, is not the best exemple of respec but i can always respec the hard decisions ones.
Three bandits i can respec the passives, ascendancy i can respec.
POE its not perfect indeed i wish i could respec the passive easier there like it is in this game.
They are classes though. Just because they are advanced classes and the game gives you some time to try out a few intro skills before deciding on which way to focus doesn't make them any less their own unique class. A falconeer is completely different from a bladedancer, the only thing they share is a character model.
Imagine loathing 3 hours worth of grind in a game that's 100% grind
WoW is barely an RPG anymore, that's just one of many examples of it being ruined to cater to mainstream gamers that don't want to play a RPG and just want to play an instantly max level character with no meaningful decisions. WoW also allows you to pay real money to switch factions, races, and boost yourself to max level. Great example of things nobody wants in a game where none of your decisions or progress matters.