Last Epoch

Last Epoch

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Hian Gomes Mar 2, 2024 @ 9:26am
4
1
Remove mastery class lock.
Tittle.
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Showing 16-30 of 84 comments
Hian Gomes Mar 2, 2024 @ 10:16am 
Its pretty bad the way it is, even POE i can change ascendancy later on.
Ontil Mar 2, 2024 @ 10:17am 
not even talking to you? refer to my comment again if you are having trouble understanding though bye now
4ntonius Mar 2, 2024 @ 10:20am 
Originally posted by Ontil:
Careful if you suggest something that would benefit players you'll get a bunch of hardcore ARPG losers defending bad game design with zero reasons as to why it shouldn't be in the game. "That's how all ARPGs are", "The punishment of hard choices" (give me a break), "Just make a new character", "You can respec everything else in the game". This is literally all they have to say and it's just a bunch of ♥♥♥♥♥♥ excuses when it would literally make the game better and appeal to more players.
Yeah it is the same design nonsense as the "hard choice big risk" idea of making me choose the rune of removal remove the stat i want vs the random stat (always the t7) that i need. The biggest flaw of the crafting system. Why make a game super sweaty for no reason?
Last edited by 4ntonius; Mar 2, 2024 @ 10:22am
Astasia Mar 2, 2024 @ 10:25am 
If you don't enjoy making new characters to try out all the builds then this isn't the genre for you. If you could just make one character and instantly respec into anything to try out all the stuff you would very quickly run out of things to do and complain about the lack of content. 95% of the content in this game is making alts and playing different builds to go through the campaign and endgame with, the life of the game depends on that being such a nearly endless system to get people to come back each cycle to play new characters. Respecing your class is just silly, you can't even do that in casual pseudo ARPGs like Diablo 3/4, it takes too much away from the RPG part of the game.
Ontil Mar 2, 2024 @ 10:26am 
Originally posted by 4ntonius:
Yeah it is the same nonsense as the "hard choice big risk" idea of making the rune of removal remove the stat is i want vs the random stat (always the t7) that i need. The biggest flaw of the crafting system. Why make a game super sweaty for no reason?
tbh I'm not super far into crafting yet, but yeah the whole idea is a really old way of thinking about game design. At the end of the day most people don't give a ♥♥♥♥ about that stuff, but instead just want to play a really fun rewarding game. Which obviously some features could definitely be improved upon. I just hate the crowd that keeps defending the game with excuses and zero counter arguments. Even the devs have poor excuses as to why.
oldschooldiablo Mar 2, 2024 @ 10:26am 
Originally posted by Ontil:
right because they totally aren't tied to 5 original classes which makes them act more like specializations. You need 20 points in your class to even put points into others and you are dipping into other talent trees. This is just another poor excuse. Devs said something similar where changing your mastery would be like going from rogue to sentinel. Please tell me how the hell that makes any sense since they are LINKED to your main class choice.

That is cuz ur mastery is ur class. Ur main class isn't one of the five base classes.

Ur main class is ur mastery

If we could pick our mastery at character creation it would be no different

When u pick say marksman ur not a rogue ur a marksman. Look at ur character sheet before u pick ur mastery it says ur base class. Once u pick ur mastery it shows that master. Why cuz ur not a rogue anymore

That'd why the developer used the example of switching from rogue to sentinel.
Last edited by oldschooldiablo; Mar 2, 2024 @ 10:33am
myhr2 Mar 2, 2024 @ 10:28am 
Originally posted by Hian Gomes:
Its pretty bad the way it is, even POE i can change ascendancy later on.
Yeaaaaaaah, nah, PoE isn't the exemple I'd give when asking easier respeccing. That's some bad faith argument right there.
Hian Gomes Mar 2, 2024 @ 10:34am 
But its not like switching a class, its more like changing the brand you choose, if you don't like that brand anymore you can just trade it for another.

Its not like a sentinel will turn into a mage.

Is more like "i don't liked the paladin mastery, let me refund the points and try forgemaster"
Ontil Mar 2, 2024 @ 10:36am 
Originally posted by oldschooldiablo:
That is cuz ur mastery is ur class.

If we could pick our mastery at character creation it would be no different

When u pick say marksman ur not a rogue ur a marksman

That'd why the developer used the example of switching from rogue to sentinel.

Stop calling them classes. They are masteries that are tied to one of the 5 classes. That's just a fancy way of saying class spec. The devs said that because they have literally no other better reason except some lazy excuse.
Hian Gomes Mar 2, 2024 @ 10:37am 
Originally posted by myhr2:
Originally posted by Hian Gomes:
Its pretty bad the way it is, even POE i can change ascendancy later on.
Yeaaaaaaah, nah, PoE isn't the exemple I'd give when asking easier respeccing. That's some bad faith argument right there.


Yeah, is not the best exemple of respec but i can always respec the hard decisions ones.

Three bandits i can respec the passives, ascendancy i can respec.

POE its not perfect indeed i wish i could respec the passive easier there like it is in this game.
Astasia Mar 2, 2024 @ 10:38am 
Originally posted by Hian Gomes:
But its not like switching a class

They are classes though. Just because they are advanced classes and the game gives you some time to try out a few intro skills before deciding on which way to focus doesn't make them any less their own unique class. A falconeer is completely different from a bladedancer, the only thing they share is a character model.
Dregora Mar 2, 2024 @ 10:39am 
Originally posted by Buttercup_Clover:
Originally posted by Vertigo:
Just make another character. Mastery is literally the only permanent choice in the game and you are warned several times before committing to one.
If we had a way to test these things out before locking in our choice, maybe we could make an informed decision instead of regretting our choice and loathing another 3 hour grind to get back to choosing a class.


Imagine loathing 3 hours worth of grind in a game that's 100% grind
Ontil Mar 2, 2024 @ 10:43am 
Originally posted by Astasia:
Originally posted by Hian Gomes:
But its not like switching a class

They are classes though. Just because they are advanced classes and the game gives you some time to try out a few intro skills before deciding on which way to focus doesn't make them any less their own unique class. A falconeer is completely different from a bladedancer, the only thing they share is a character model.
That's like saying prot warrior is completely different than arms for WoW or any other rpg where a class has multiple specs. They are not classes they are class specs. Zero reason for a game nowadays to not be able to change between those class specs. The sharing character model is why it should be even easier to add into the game as well.
Ontil Mar 2, 2024 @ 10:45am 
Originally posted by Dregora:
Originally posted by Buttercup_Clover:
If we had a way to test these things out before locking in our choice, maybe we could make an informed decision instead of regretting our choice and loathing another 3 hour grind to get back to choosing a class.


Imagine loathing 3 hours worth of grind in a game that's 100% grind
disingenuous response. So it takes 3 hours to get to endgame on each character? People don't want to make 3 characters just to play all 3 masteries. That's way more than 3 hours when you look at everything.
Last edited by Ontil; Mar 2, 2024 @ 10:49am
Astasia Mar 2, 2024 @ 10:49am 
Originally posted by Ontil:
Originally posted by Astasia:

They are classes though. Just because they are advanced classes and the game gives you some time to try out a few intro skills before deciding on which way to focus doesn't make them any less their own unique class. A falconeer is completely different from a bladedancer, the only thing they share is a character model.
That's like saying prot warrior is completely different than arms for WoW or any other rpg where a class has multiple specs. They are not classes they are class specs. Zero reason for a game nowadays to not be able to change between those class specs. The sharing character model is why it should be even easier to add into the game as well.

WoW is barely an RPG anymore, that's just one of many examples of it being ruined to cater to mainstream gamers that don't want to play a RPG and just want to play an instantly max level character with no meaningful decisions. WoW also allows you to pay real money to switch factions, races, and boost yourself to max level. Great example of things nobody wants in a game where none of your decisions or progress matters.
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