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That's not a problem, it's just you not understanding gear whatsoever. I'm guessing you are completely unfamiliar with this genre and your experience is in more basic RPGs where gearing is incredibly simplistic. It might take you some time to wrap your head around a looter game with actually interesting loot.
Nope. I don't really need to be insulted here. You're free to add your thoughts, but personally attacking me just proves to me that you're immature, nothing else.
If something says it's level 29 and I'm level 65, then it SHOULD be considered low level gear. It's the logical thing to assume here. If there are other systems at end-game, etc. They should be explained about earlier in-game.
Honestly this just seems like they couldn't figure out itemization and put some band-aid systems in place to try and make it make sense. But no, to any normal person, seeing "Level 19" on an item that drops in an Echo when I'm much higher level should mean its garbage. And for every one I've seen so far thats below level, they have been garbage.
In general, you'll go through douzens upon douzens of items in any given slot to get a T20 item with the 4 exact affixes you want and you are going to be droping items for that slow, maybe once every few hours (and this is with a very open filter that just states the item needs 2 out of the 4 affixes and doesn't reguards their tier).
Before 1.0 I can tell you I made a grand total of 1 T20 item in hundreds of hours played and it wasn't even the right base. As you can imagine, that is not what I'd consider to be a reasonable amount of farming to get something that basic and if we add needing the right base, we're likely looking at thousands of hours for a T20. This just isn't good, ideally a player wouldn't need more than 3 or 4 atempts at a craft per slot to get a T20. Even at that pace, they would be hitting empowered, heck even 200 corruption before they had a full T20 set.
Fortunately, with the power of trading and hundreds of thousands of people farming items, that is aleviated quite significantly. I already have 3 T20 items on the right base because of that but when you think of the people not in trade, they are basically suffering, even with the higher drops they still never going to get anywhere near the abillity of a collective pool of items from hundreds of thousands of players.
The problem stems from the crafting system itself. It is very hard to remove unwanted affixes and crafting potential loss is very wide, you can in a single craft lose nothing or lose half of the crafting potential of the item. if rune of removal was targetable instead of random and if max crafting potential loss was lowered to 4 or 5, crafting could potentially be good even for people who don't trade.
You are wrong though, and I'm not "attacking" you by pointing out everything you are saying is wrong. Your statement here is bananas and not at all in touch with the reality of the genre or type of game you are playing. The way gear works is the main reason people play these games.
Its bad because cost of forging potential is too high in most cases. Blowing forging potential to reroll implicits or deleting a random affix is really , really bad. You solve that by making reroll implicits a rare like ascendance and making delete a random affix free from forge cost.
Even with these fixes youre still not going to get super high end gear without a lot of grinding for 4lp uniques + a good base item.
A level 19 might still drop the shards you want when you shatter it, filter by affixes and eventually by tiers of affixes, not by level.
I have a filter that recolors when a potential direct upgrade drops, and another that shows things that can make shards to upgrade what I have.
I mean a level 19 with the affixes you want you can boost to T5 on all affixes, which isn't bad.
Your issue is RNG
the lvl29 with enough forge power can become close to a lvl65 lol
Item level doesn't necessarily mean an item is good or bad at a later level. It's based on where you can find that item from what enemy and the stats on it. A unique item with unique stats that also happen to have great lower item level stats can actually be good at a higher level assuming it's anything like D2.
It seems as though you might not fully understand how it works?
Guess you never played POE?. It's not gunna hold your hand, there are soo many systems and mechanics. These mechanics can get deep, a ingame tutorial for each system would be a turn off actually