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It was just one among many boss fight for me. If I can recall correctly I just stood in place and brute forced the boss to death. The only boss I had "problems" with was Majasa in the 2nd stage. Also the mono boss fights have been a sudden one shot death to me.
Much of it (if you cannot tank the dmg) is to get out of the way in the correct moment.
Lagon? Lagon please.
- decent health/ward pool to tank the hits you take
- sustain, that means health regen or damage leech (or even quick fingers on the potion hotkey)
- layers of defense, armor, dodge, block, ward generation
You can read more about the available defensive layers in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3172283743
Lagon is the only time LE felt like an actual video game. Didn't die to him once.
Anyone complaining about Lagon are to blame as to why this genre has been mutilated.
I love it when people make comments like this in relation to an ARPG, because they're not realizing that the actual statement they're making is that there is so much imbalance in the game some classes/specializations can get through basic content with little-to-no grind and preparation where-as others could never dream of doing it as mindlessly. Doing this with something like Falconer or Warlock? Not noteworthy in the slightest. Doing it with pretty much any of the melee builds? Literally impossible without running away from tons upon tons of mobs and grinding your stupid little ass off.
I've had the opposite experience with Lagon, it all really just depends on the squishyness of the class.
On my warlock the pets needed constant micromanagement and that made the fight super annoying. I found myself constantly re-summoning the pets.
On my sentinel, I just pretty much face tanked everything except the beam and lagon got spanked.
If I had anything I could change about the fight it would be the eye beam telegraph, everything else about the fight is fairly straight forward.
It's not.
You can always see where the beam is going to be. It's not RNG, and it's ALWAYS avoidable.
No, it's absolutely not "one shot ability no matter what". Watch and learn:
https://youtu.be/Vb9y1V1WTiA?t=79
That's what is awesome about Last Epoch. You don't have to play someone else's build. I facetanked Lagon with my own build on Mage, and so did many others.
Its an easy boss in the campaign. You just move between the tentacles...its very clear what his moveset is and you have plenty of warning. If you have a terrible build, yeah I can see it. Your ele res isn't capped. sure. This isn't hard. I even cheesed it on my rogue by shooting umbral blades until he died.
My response wasn't really in relation to Lagon specifically. Anyways, I don't know what your lock build looks like, but for my two lock builds my summons are so irrelevant to my output that they're not even worth resummoning if they get taken out in the middle of combat, so I guess there's that. One just uses Bone Golem for a meat-shield and the other uses summon skeleton mage to slightly augment output without having to babysit resummon too much.
What specialization? Because if it's Runemaster, you can randomly distribute passive points in the runemaster tree and accidentally create a tanky ward build.