Last Epoch

Last Epoch

Jidobor🗿 Feb 29, 2024 @ 11:29pm
Rune of removal should have no forging potential cost
Why does removing an affix have FP cost at all?
This makes this rune even more useless ON TOP of it having a chance of removing an affix you want to keep.
Devs, consider making it 0 FP cost pls.
< >
Showing 1-8 of 8 comments
pruitcake Feb 29, 2024 @ 11:39pm 
I don't think you're really meant to use it for crafting. Main way I've seen people use it is to have better chances at extracting rare affix shards you really want since you can't be sure a Rune of Shattering will give you any.

I feel like it'd also make loot worthless in the mid game if you can just pick up any item and turn it into a blank slate for you to craft whatever T5 affixes you want.
Jidobor🗿 Feb 29, 2024 @ 11:43pm 
Originally posted by pruitcake:
I feel like it'd also make loot worthless in the mid game if you can just pick up any item and turn it into a blank slate for you to craft whatever T5 affixes you want.
You still have a very high chance of removing an affix you didn't want to remove, you know.
pruitcake Feb 29, 2024 @ 11:57pm 
Originally posted by 76561198868127406:
Originally posted by pruitcake:
I feel like it'd also make loot worthless in the mid game if you can just pick up any item and turn it into a blank slate for you to craft whatever T5 affixes you want.
You still have a very high chance of removing an affix you didn't want to remove, you know.

I'm saying anyone could just pick up an item with garbage rolls, remove all of them and proceed to craft whatever they wanted. There's no risk involved and you're just handed ideal T20 items right away.

If its exalted, sure there's a bit more risk that you hit the T6/7 you want to keep but with how often the runes drop you can just keep spamming them and hope you luck out. Eventually you'll get an exalted with 1 affix and 40+ FP for you to do whatever you want.
symphony Feb 29, 2024 @ 11:58pm 
I love when you hit the 1/4 chance and remove the unwanted mod but it uses your remaining 18 forging potential in the process
valcan_s Mar 1, 2024 @ 12:01am 
+1 , I agree :steamthumbsup: it makes no sense.
Steel Mar 1, 2024 @ 12:08am 
I kind of agree, but to me the underlying issue is a lack of FP in general. I feel like the variance between 0 FP per step and 20 is too much, the RNG should be 0-10 and not 0-20 like it is now.

Do that and rune of removal can remain as it is. My problem is how brutal losing 20 FP in a single step is, it bricks the item most of the time.
Ayk- Mar 1, 2024 @ 12:09am 
In the way it is currently implemented, it is used for shard farming and not crafting.
Chaosing an unwanted mod is less risky and will be more efficent in terms of FP cost.
Steel Mar 1, 2024 @ 12:11am 
Originally posted by Ayk-:
In the way it is currently implemented, it is used for shard farming and not crafting.
Chaosing an unwanted mod is less risky and will be more efficent in terms of FP cost.

Don't forget glyph of despair. If the unwanted mod is of a lower tier, that's your best bet to safely "remove" it. It even stays on the item as a sealed affix.

Despairs are how you make really good items.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 29, 2024 @ 11:29pm
Posts: 8