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How's your resistance to crits? Whether that's crit damage avoidance or reduction? Remember this is 2x damage at minimum from enemies.
Next, your basic survivability. You mentioned resists, armor, and hp....so does that mean you have no ward? If so, then that's a low hp amount for that point of the game. And I also don't see you mentioning endurance. If you're not using ward, you must use endurance. Have you capped it (60%)?
Next, armor does nothing against DoT damage. Do you have any protection against DoT effects? This kind of reduction can appear in skills, passives, gloves, and amulets.
Finally, are you keeping an eye on your debuffs? Do you have a cleanse? You can pop pretty quickly when some trash runs up and hits you with 3 stacks of physical shred and 10 stacks of armor shred.
Also you're talking about Soulfire Bastion. The enemies there have very distinctive attacks that you're expected to either dodge altogether or use the dungeon mechanic otherwise. They're not really meant to be tanked by anyone (but you can still outgear them enough).
Essentially upgrading your gear seems like its your solution.
To be fair you seem know precisely what attack killed you! Also, when you die, you probably noticed what type of damaged kill you. It can be pretty usefull.
But yeah, I'd say endurance or ward might make a huge difference for you. I dont know your mastery but I faced the same issue, then transitionned to ward and now it's a lot better.
You're not supposed to be able to stand inside boss mechanics either. You're supposed to dodge it. Some builds are certainly tankier than others and let you survive more, but I remember playing a cold dot werebear in EA, who could almost stand in anything. Lagon's water breath would still delete me.
I do think the mechanic of getting sent out of dungeons for dying is one of the worst crap ever tho. Lower the rewards maybe or make it so you can die 2-3 times at least. Not a huge fan of time wasting mechanics like 1-shots sending you home.