Last Epoch

Last Epoch

Atomsk Feb 29, 2024 @ 8:36pm
Getting shreded in endgame
So I was leveling a beastmaster and I only found a wall during the campaign and it was Lagon, with its instakill moves, but I was ignoring my resistances and that's my fault.

Now, on endgame (dungeons and monoliths) I geared to have always 75% res on everything, having aspect of the boar always active (35% damage reduction) and having around 1100-1200 HP, but I still get instakilled by a lot of bosses and elites, specially in the fire dungeon (sorry can't remember the name), I'm lvl 85, and the tier 2 (lvl 75) boss in that dungeon fills the entire arena with fire, and then WITHOUT any warning changes it to necrotic, killing me in less than a second and couldn't change the barrier on time, losing 15+ minutes of farming the entire dungeon to get all the spheres I could. And this is just an example of many times it happened with bosses and elites, while I'm tanking 99% of the enemies, and regenerating my life faster than they can deal damage, suddenly an elite has 10000% more damage than anything else and instakills me.

So...am I doing something wrong? Or is basically the endgame that, getting killed without any knowledge about what killed me, or with what attack? Because I don't see any chat log informing me of what dealt me 1000+ damage in one attack with 75% resistance and 35% DR, plus the armor of course.
Last edited by Atomsk; Feb 29, 2024 @ 8:41pm
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Showing 1-15 of 16 comments
Mordtziel Feb 29, 2024 @ 8:54pm 
There are many possibilities let's run through a few.
How's your resistance to crits? Whether that's crit damage avoidance or reduction? Remember this is 2x damage at minimum from enemies.
Next, your basic survivability. You mentioned resists, armor, and hp....so does that mean you have no ward? If so, then that's a low hp amount for that point of the game. And I also don't see you mentioning endurance. If you're not using ward, you must use endurance. Have you capped it (60%)?
Next, armor does nothing against DoT damage. Do you have any protection against DoT effects? This kind of reduction can appear in skills, passives, gloves, and amulets.
Finally, are you keeping an eye on your debuffs? Do you have a cleanse? You can pop pretty quickly when some trash runs up and hits you with 3 stacks of physical shred and 10 stacks of armor shred.
Also you're talking about Soulfire Bastion. The enemies there have very distinctive attacks that you're expected to either dodge altogether or use the dungeon mechanic otherwise. They're not really meant to be tanked by anyone (but you can still outgear them enough).
Xhal Feb 29, 2024 @ 8:56pm 
1200 hp isn't very impressive even if you have high resists, especially if you have a build that doesn't get ward generation.

Essentially upgrading your gear seems like its your solution.
Tolfdir Feb 29, 2024 @ 9:02pm 
In endgame, you need 150 resists. It is not mentioned in the resistance info page, but you can find the penetration info. Enemies get 1% resist penetration per level, capped at 75. Still, even with max rez, you will be 1-clapped later on.
TrepTheSnake Feb 29, 2024 @ 9:04pm 
Originally posted by Atomsk:

So...am I doing something wrong? Or is basically the endgame that, getting killed without any knowledge about what killed me, or with what attack? Because I don't see any chat log informing me of what dealt me 1000+ damage in one attack with 75% resistance and 35% DR, plus the armor of course.


To be fair you seem know precisely what attack killed you! Also, when you die, you probably noticed what type of damaged kill you. It can be pretty usefull.

But yeah, I'd say endurance or ward might make a huge difference for you. I dont know your mastery but I faced the same issue, then transitionned to ward and now it's a lot better.
Mordtziel Feb 29, 2024 @ 9:05pm 
Originally posted by Tolfdir:
In endgame, you need 150 resists. It is not mentioned in the resistance info page, but you can find the penetration info. Enemies get 1% resist penetration per level, capped at 75. Still, even with max rez, you will be 1-clapped later on.
You don't need 150. Penetration applies after the resistance cap. You can talk having 100 as a buffer against mark for death (lowers your resistance by 25) or going higher to be able to withstand some shreds, but 150 does not let you counter penetration. Your resistance is basically just bringing their damage down from 175% to 100%.
Telzen Feb 29, 2024 @ 9:05pm 
Originally posted by Tolfdir:
In endgame, you need 150 resists. It is not mentioned in the resistance info page, but you can find the penetration info. Enemies get 1% resist penetration per level, capped at 75. Still, even with max rez, you will be 1-clapped later on.
That isn't how the math works, you don't need over 75 unless you want to counter res shred, and for that the most you would need is 125.
Last edited by Telzen; Feb 29, 2024 @ 9:06pm
Atomsk Feb 29, 2024 @ 9:32pm 
So ward is a better option? Oh...shame beastmaster has almost zero ward passives and skills...
Mordtziel Feb 29, 2024 @ 9:33pm 
Originally posted by Atomsk:
So ward is a better option? Oh...shame beastmaster has almost zero ward passives and skills...
Ward is better for the classes that can utilize it. It is not the only option.
Atomsk Feb 29, 2024 @ 9:37pm 
Originally posted by TrepTheSnake:
Originally posted by Atomsk:

So...am I doing something wrong? Or is basically the endgame that, getting killed without any knowledge about what killed me, or with what attack? Because I don't see any chat log informing me of what dealt me 1000+ damage in one attack with 75% resistance and 35% DR, plus the armor of course.


To be fair you seem know precisely what attack killed you! Also, when you die, you probably noticed what type of damaged kill you. It can be pretty usefull.

But yeah, I'd say endurance or ward might make a huge difference for you. I dont know your mastery but I faced the same issue, then transitionned to ward and now it's a lot better.
Yeah I knew because at least that's one attack that I could see killing me (even when I found it BS because it is the ENTIRE arena and as soon as it changed to necrotic it killed me, leaving me with no time to change from fire to necro ward) but I just used it as an example, dunno if maybe I should make another character with better survival, my pets kill any boss in a few seconds, even when I had to get rid of a few xx% minion damage to enhance my survival, and I don't mind dying, but yeah, farming a dungeon for 15+ minutes to clean everything and then getting oneshotted from an AoE attack from a boss with no warning frustrated me a lot.
Atomsk Feb 29, 2024 @ 9:40pm 
Originally posted by Mordtziel:
Originally posted by Atomsk:
So ward is a better option? Oh...shame beastmaster has almost zero ward passives and skills...
Ward is better for the classes that can utilize it. It is not the only option.
That's why I thought aspect of the boar, with all the passive nodes I could get to enhance it, gave me 35% DR, that's why I thought it was a little BS that many things can instakill me with 75% res, 35% DR and still oneshotted.
Dessembrae Feb 29, 2024 @ 9:42pm 
Originally posted by Atomsk:
So ward is a better option? Oh...shame beastmaster has almost zero ward passives and skills...
Ward is not better for beastmaster. Endurance is the way to go for primalist.
Dessembrae Feb 29, 2024 @ 9:47pm 
Also, many effects in the bastion dungeon, especially the boss, are supposed to be countered by swapping the shield affinity. They are intended to be fatal unless countered, similar to Lagon and his ♥♥♥♥♥♥♥♥♥♥♥♥.
Mordtziel Feb 29, 2024 @ 9:51pm 
Originally posted by Atomsk:
Originally posted by Mordtziel:
Ward is better for the classes that can utilize it. It is not the only option.
That's why I thought aspect of the boar, with all the passive nodes I could get to enhance it, gave me 35% DR, that's why I thought it was a little BS that many things can instakill me with 75% res, 35% DR and still oneshotted.
35% DR with only 1200 hp is not nearly enough, especially if you're not maxing endurance. Health builds should be pushing at least 50% more hp at level 75 and ideally double with maxed endurance.
doublejesus Feb 29, 2024 @ 10:05pm 
I'm doing 200+ corruption with about 2300 hp 20% armor 100% glancing blow 40% dodge 60% endurance with a 1k hp threshold and 40% DR while moving and I still can get 1 shot game turns into dark souls at a certain point it's as much about avoiding damage as it is damage mitigating. Unless you're warlock then you just generate several thousand ward a second.
Last edited by doublejesus; Feb 29, 2024 @ 10:07pm
Clonan Feb 29, 2024 @ 10:17pm 
Having resists + HP isn't enough for endgame. You need another DR mechanic like endurance, ward, leech etc etc. And you really want to cap your crit avoidance (100%) to avoid getting stomped.

You're not supposed to be able to stand inside boss mechanics either. You're supposed to dodge it. Some builds are certainly tankier than others and let you survive more, but I remember playing a cold dot werebear in EA, who could almost stand in anything. Lagon's water breath would still delete me.

I do think the mechanic of getting sent out of dungeons for dying is one of the worst crap ever tho. Lower the rewards maybe or make it so you can die 2-3 times at least. Not a huge fan of time wasting mechanics like 1-shots sending you home.
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Date Posted: Feb 29, 2024 @ 8:36pm
Posts: 16