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回報翻譯問題
It's really not nearly a big of a punishment as you make it sound. Move on to the next echo, don't even think about it, you lost nothing of note.
bro....i would MUCH rather take xp loss
Excluding persistence or potential bugs. Which in some RARE cases can be a problem ( a key or a unique drop )... this is actually false : )
PoE has the same exact death penalty in Delve. I lost a 10 divine drop to a death on a mini-boss in Delve. Several Exalts on mines paths in the dark... a couple of players lost a mirror (which is kind of like winning the lottery in PoE) in the mines.
If you die, you loose the fuel... I bet if you we dig a bit more in ARPGs, you can find pretty much everytime a case where the game asks for you to succeed or loose some or your "investment/drop".
If loosing a couple of unique drop is a problem for you, then you might be farming wrong. I drop far more Uniques and Exalted through Prophecies than I ever do naturally in the maps. Missing a unique does not even make me flinch if I die before I can grab it. Echoes and dungeons are cleared so fast that it's not really a real problem.
And for persistence, this is indeed weird, but the design of the economy makes it pretty much useless. Reaching ~75ish you will drop piles of 100 to 200 gold often in an echo. And above, way more than that. A really nice Exalt sells for what? 300... and most yellow for 50 to 100. Let's say you would fill your inventory with only daggers... the gold you would gather in a big echo would be far higher than what you're gonna cash selling the daggers.
So beyond bugs, which as usual, like in any game... sucks and can be frustrating. The selling activity is useless in LE, and the death "penalty" is pretty much non-existent if you know how to farm ... and you don't think that the two uniques you did not loot before your death were the best build enablers you'd ever seen.
Jup your right...
See below. This is the part I'm commenting on. The monolith part is something else, and there's a reason I never mentioned monoliths myself.
Nice bait, but its not hardcore. You die once in a echo and lose the reward and any loot dropped. Not your char.
And that's all?
It is atleast somewhat exciting, that there is a chance to "lose" something.
The endgame is boring enough at it is right now...
Also, I'd prefer if I could use a town portal to sell loot while doing monoliths. There is so much loot and you can pick up only a fraction of it, even if you are using filters. I guess I'll need to filter out rare items, too, soon.
If you look at how much they sell for (outside of uniques and set items) none of them are worth the time to bring back to town and sell compared to just getting more gold drops, because a single gold drop is worth several items of gold.
It's a thing to get used to compared to some other ARPGs - I remember back in D2 where enemies would drop like 10 gold when items sold for 1k lol
I tried playing D2 for the first time a year or two and got baited into going back and forth to town to sell items. Kind of drove me crazy how little inventory space I had. I guess veterans of D2 know not to pick up in 90% of the items, but it's kind of dumb. I'd rather less items dropped, but they were better quality and had more value.