Last Epoch

Last Epoch

Alcovitch Feb 29, 2024 @ 5:43pm
2
Death= Zero rewards = Bad game design
I think the idea that if you die ONCE, in a game where you can randomly be 1 shotted, and you lose all your map progress, all the dropped items in the map, your monolith rewards, your dungeon key, progress and rewards is completely broken.

This games underlying poor structure where it can't save a map in progress, even in multiplayer (you come back and items are gone) is just flawed.

I did a month with a friend once, where as I was porting out I saw an item drop. I ported back to my friend to find all the items had vanished, when i ported back out of the Monolith, my Monolith rewards were wiped as well because it didn't keep that in memory. Just stupid.

Trying to do Soulfire Bastion, spend 20 mins in there, get 1 shotted by something, lose the key, lose progress, get disconnected from the server, every time. it's a big FU to the player and ones time.

NO other ARPG handles death like this an no other ARPG that I can think of is so poorly implemented with how the map mechanics work. You cant even port to town to sell and come back, it resets the whole map.

Fix your game.
< >
Showing 1-15 of 27 comments
symphony Feb 29, 2024 @ 5:47pm 
This game does combat, skills and the theorycrafting part right, but agreed, it's a joke that instances are not persistent. So many syncing issues with the server, typos everywhere in the menus, button prompts using hardcoded default hotkeys, impossible to open separate monoliths in a party. It does not feel like a 1.0 release that's for sure.
Last edited by symphony; Feb 29, 2024 @ 5:48pm
Ellye Feb 29, 2024 @ 5:52pm 
I do agree that the zero persistence of maps is annoying, but I also think that stuff like Dungeons, Monoliths, Arenas, etc should indeed be limited to a single life.

What would be the point of defensive stats for those that play SC if you could just die and continue? You'd just build full glass cannon and throw your body at everything because it doesn't matter if you die? That would be extremely shallow and make half of skills and affixes useless.

Dying even once in this game takes so much effort anyway, it's not like you're dying that much.
Last edited by Ellye; Feb 29, 2024 @ 5:57pm
KenpoJuJitsu3 Feb 29, 2024 @ 5:54pm 
The map resetting on leaving/portaling/etc. is not a design choice, it is a developer acknowledged bug they are working on.
Quillithe Feb 29, 2024 @ 6:00pm 
Originally posted by KenpoJuJitsu3:
The map resetting on leaving/portaling/etc. is not a design choice, it is a developer acknowledged bug they are working on.
That's not what they're talking about - losing monolith rewards is clearly by design because you only lose them on death specifically.


And yeah...you lose rewards if you die once.

But monoliths are mostly pretty small and only take a few minutes - just launch another one.

Dungeons are a bit longer but still not super long, but keys are super common in monoliths and a penalty for dying is normal design. It's a MUCH lighter penalty than PoE or something, no XP loss.
Danyaell Feb 29, 2024 @ 6:08pm 
Originally posted by KenpoJuJitsu3:
The map resetting on leaving/portaling/etc. is not a design choice, it is a developer acknowledged bug they are working on.
nice, because I hate it right now and since EA, all floor items disappear and enemies come back
TVTubbs Feb 29, 2024 @ 6:45pm 
get your resistance and health up the game is pretty easy but nothing should be just handed to you. why play if there is no challenge?
Partyrock Feb 29, 2024 @ 6:47pm 
Originally posted by Alcovitch:
I think the idea that if you die ONCE, in a game where you can randomly be 1 shotted, and you lose all your map progress, all the dropped items in the map, your monolith rewards, your dungeon key, progress and rewards is completely broken.

This games underlying poor structure where it can't save a map in progress, even in multiplayer (you come back and items are gone) is just flawed.

I did a month with a friend once, where as I was porting out I saw an item drop. I ported back to my friend to find all the items had vanished, when i ported back out of the Monolith, my Monolith rewards were wiped as well because it didn't keep that in memory. Just stupid.

Trying to do Soulfire Bastion, spend 20 mins in there, get 1 shotted by something, lose the key, lose progress, get disconnected from the server, every time. it's a big FU to the player and ones time.

NO other ARPG handles death like this an no other ARPG that I can think of is so poorly implemented with how the map mechanics work. You cant even port to town to sell and come back, it resets the whole map.

Fix your game.
I think it's fine for monoliths. Makes you clean up the area before looting. Can't be too hasty. Enjoyable dynamic. I don't like losing my key if I die in a dungeon tho. That should be redone.
Tolfdir Feb 29, 2024 @ 6:55pm 
We need an affix that respawns you after 2 seconds, just like the enemies do.
ImOnYourSide Feb 29, 2024 @ 7:02pm 
Ya it's unnecessary, it is what it is.
CyberDown Feb 29, 2024 @ 7:25pm 
Im fine with the low death penalty, endgame you lose echo progress on death ect so there are penalties at the end, not so much levelling.

Just because you want it to be tough as nails and punishing doesnt make it bad design though.
ImOnYourSide Feb 29, 2024 @ 7:49pm 
Originally posted by CyberDown:
Im fine with the low death penalty, endgame you lose echo progress on death ect so there are penalties at the end, not so much levelling.

Just because you want it to be tough as nails and punishing doesnt make it bad design though.
OP is actually saying the opposite, that was a different thread. :)
Knavenformed Feb 29, 2024 @ 8:00pm 
For monoliths it's fine, you can just move on to try another reward and if you find yourself dying you can instantly start working on getting gear to fix the situation

But in dungeons it's very annoying, since the game is so "one shotty" there are a lot of mechanics in the dungeons that cut your try short when getting into them, and if you don't have the keys saved up the effort to "trial and error" some of the mechanics feels quite bad.
The worst offender being the bats in Lightless Arbor, nothing in the map comes even close to being as deadly despite looking a lot more lethal.
asdaf Feb 29, 2024 @ 8:05pm 
yea the dungeon mazes is just a time sink, its easy just annoying

also id love to see a similar exp penalty like in path of exile on death
Last edited by asdaf; Feb 29, 2024 @ 8:05pm
Sixgun Feb 29, 2024 @ 8:24pm 
Here's your loser participation trophy. Git Gud.
Fuerst Aid Feb 29, 2024 @ 9:30pm 
So you play HC and then whine about it because you die and can't play that character anymore?
Nice logic mate.
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Feb 29, 2024 @ 5:43pm
Posts: 27