Last Epoch

Last Epoch

RaidenMK3 Feb 29, 2024 @ 9:01am
is the craft broken?
when crafting a thing in a temporary dungeon, a t1 affix was placed in the legendary thing, not t6.
be careful, this way you can oversleep a rare legendary item and a rare donor
Originally posted by Astasia:
Originally posted by RaidenMK3:
Originally posted by Astasia:
You should just use items with 4 good affixes, and later you will find uniques with 4 legendary potential so you can transfer 4 affixes over and guarantee you get the good ones. Items with only 1 potential are kind of "baby mode" items and barely worth the RNG.
the problem is that it is a VERY big problem to knock out a thing with at least one useful stat. I've already forgotten what a purple stat with hybrid health looks like. and you say 4 useful stats. and one more thing, I've probably seen things above two potentials once or twice in trash legendary stuff.

It sounds like you are extremely early into endgame. The mechanic you are dealing with is for crafting the top of the line best items in the game and is a very late game grind. Getting an item with 4 useful t5/6/7 mods is relatively trivial, you should be basically collecting them and have a stash tab full of them specifically for smashing them into good uniques later. Some mods are more rare that others and you might save for 3-4 potential uniques. 1-2 potential uniques you can try to transfer over more common stats that are still useful for your build. If you try to move t7 bow hybrid crit over to a 1 potential item for example, that is such a massive waste even if it succeeds.

Getting a full set of 4 potential items is pretty unrealistic, at least during the course of a cycle, but 2-3 potential is pretty doable. This is the the heart of the endgame grind and the reason to push higher corruption so you can more likely find higher potential items.
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Showing 1-15 of 16 comments
RaidenMK3 Feb 29, 2024 @ 9:04am 
I'll add that it's not just me. a friend lost his torso from the same mistake, he was given a t2 affix
RaidenMK3 Feb 29, 2024 @ 9:09am 
and if that's how it should be. that's the most idiotic decision.
knock out a rare thing for 2-3 days, then knock out a donor thing with the necessary statistics for 2-3 days and get a t1 affix as a result.
it turns out that this dump randomly sings worse Poe and d4.
Last edited by RaidenMK3; Feb 29, 2024 @ 9:11am
¤ OpN ¤ Feb 29, 2024 @ 9:11am 
Working as intended.
Google.....
25% chance to get the affixes you want per LP
Wait until you lose our on the T7/6 affixes on an LP 3 lol enough to make you want to rip your mouse out of the socket and throw it.
Last edited by ¤ OpN ¤; Feb 29, 2024 @ 9:12am
furai29.86 Feb 29, 2024 @ 9:11am 
omg.... Temporal sanctum's craft take a RANDOM affix from exalted item, not only t6. If your leg has 2 legendary potential - then craft take 2 RANDOM affixes from exalted item. If 4 legendary potential - craft take all 4 affixes from exalted item.
Mango Feb 29, 2024 @ 9:13am 
It takes a random affix from the item, not just the tier 6/7 one
RaidenMK3 Feb 29, 2024 @ 9:19am 
I see, stupid random. perhaps it's not worth wasting time in this dump.
Kubuzeer Feb 29, 2024 @ 9:19am 
broski is acting dumb for not making the effort to read how the system works and proceeds to complain about it lol
RaidenMK3 Feb 29, 2024 @ 9:24am 
when the macaque learns to read diagonally, it will understand that it is no longer about the system, but about the stupidity of this system
Astasia Feb 29, 2024 @ 9:30am 
You should just use items with 4 good affixes, and later you will find uniques with 4 legendary potential so you can transfer 4 affixes over and guarantee you get the good ones. Items with only 1 potential are kind of "baby mode" items and barely worth the RNG.
RaidenMK3 Feb 29, 2024 @ 9:37am 
Originally posted by Astasia:
You should just use items with 4 good affixes, and later you will find uniques with 4 legendary potential so you can transfer 4 affixes over and guarantee you get the good ones. Items with only 1 potential are kind of "baby mode" items and barely worth the RNG.
the problem is that it is a VERY big problem to knock out a thing with at least one useful stat. I've already forgotten what a purple stat with hybrid health looks like. and you say 4 useful stats. and one more thing, I've probably seen things above two potentials once or twice in trash legendary stuff.
The author of this thread has indicated that this post answers the original topic.
Astasia Feb 29, 2024 @ 10:09am 
Originally posted by RaidenMK3:
Originally posted by Astasia:
You should just use items with 4 good affixes, and later you will find uniques with 4 legendary potential so you can transfer 4 affixes over and guarantee you get the good ones. Items with only 1 potential are kind of "baby mode" items and barely worth the RNG.
the problem is that it is a VERY big problem to knock out a thing with at least one useful stat. I've already forgotten what a purple stat with hybrid health looks like. and you say 4 useful stats. and one more thing, I've probably seen things above two potentials once or twice in trash legendary stuff.

It sounds like you are extremely early into endgame. The mechanic you are dealing with is for crafting the top of the line best items in the game and is a very late game grind. Getting an item with 4 useful t5/6/7 mods is relatively trivial, you should be basically collecting them and have a stash tab full of them specifically for smashing them into good uniques later. Some mods are more rare that others and you might save for 3-4 potential uniques. 1-2 potential uniques you can try to transfer over more common stats that are still useful for your build. If you try to move t7 bow hybrid crit over to a 1 potential item for example, that is such a massive waste even if it succeeds.

Getting a full set of 4 potential items is pretty unrealistic, at least during the course of a cycle, but 2-3 potential is pretty doable. This is the the heart of the endgame grind and the reason to push higher corruption so you can more likely find higher potential items.
P.Diddy's Baby Oil Feb 29, 2024 @ 10:14am 
"i didn't learn how the system worked before i used it, i used it improperly and failed, so the system sucks and is bad"

this is not how you grow.
Sennzho Feb 29, 2024 @ 10:15am 
sounds like you tried to rng a god roll craft before were ready to fuse and lost the gamba lol. Take it as a learning experience and don't try to fuse bad exalted items onto a unique unless it has 4 usable stats to chance for.
RaidenMK3 Feb 29, 2024 @ 12:04pm 
Originally posted by Astasia:
Originally posted by RaidenMK3:
the problem is that it is a VERY big problem to knock out a thing with at least one useful stat. I've already forgotten what a purple stat with hybrid health looks like. and you say 4 useful stats. and one more thing, I've probably seen things above two potentials once or twice in trash legendary stuff.

It sounds like you are extremely early into endgame. The mechanic you are dealing with is for crafting the top of the line best items in the game and is a very late game grind. Getting an item with 4 useful t5/6/7 mods is relatively trivial, you should be basically collecting them and have a stash tab full of them specifically for smashing them into good uniques later. Some mods are more rare that others and you might save for 3-4 potential uniques. 1-2 potential uniques you can try to transfer over more common stats that are still useful for your build. If you try to move t7 bow hybrid crit over to a 1 potential item for example, that is such a massive waste even if it succeeds.

Getting a full set of 4 potential items is pretty unrealistic, at least during the course of a cycle, but 2-3 potential is pretty doable. This is the the heart of the endgame grind and the reason to push higher corruption so you can more likely find higher potential items.

thanks, in principle everything is clear now.
this late game is an order of magnitude worse and more boring than the games of competitors. since you need to farm corruption on many monotonous islands and catch random and fartuna on each one so that the necessary Legendary thing would fall out. not to mention the rare USEFUL stats
soon the HYPE will pass, people will understand what awaits them in the late game and she will return to her 2-3k online
It's too depressing. hopefully in a year or two there will be a playable late game
Astasia Feb 29, 2024 @ 2:07pm 
Originally posted by RaidenMK3:
you need to farm corruption on many monotonous islands and catch random and fartuna on each one so that the necessary Legendary thing would fall out.

You don't, there's a corruption catch up mechanic for other regions, you only need to grind it once. It's not really something you "grind out" though as it very quickly ramps up the difficulty, so it's more likely you will be gradually increasing corruption as you upgrade your characters. I don't know what you mean by "fartuna" but the passives you get from clearing monolith regions are global, if you get the +30% unique drop passive that applies everywhere not just the region you got it in. It sounds like you haven't really done the endgame at all and are making an early judgement, I would suggest putting a little more time into it as so far your assumptions have been a bit off.
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Date Posted: Feb 29, 2024 @ 9:01am
Posts: 16