Last Epoch

Last Epoch

Gisborne Feb 28, 2024 @ 9:07pm
No sub class respec or char customization?
It's seem a bit mad they would not allow sub class respec? I was hyped thinking this would be a thing, I could play beastmaster, then maybe try druid or switch between them after spending huindreds of hours, but no? this is just to artificially make us reroll chars and play for longer... Also we can't even pick make or female for classes at the min?
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Showing 1-6 of 6 comments
Kolopaper Feb 28, 2024 @ 9:11pm 
Well, it works as a live service game, so that no class respec is tied to that. I don't mind personally since i am willing to pour a few more hours to test classes on lower levels, i find it fun since i like the gameplay, but i understand why some people wouldn't like it.
KenpoJuJitsu3 Feb 28, 2024 @ 9:15pm 
It is the only permanent character choice, and the game warns players multiple times before they commit.

Considering that getting a character to the point of picking a subclass is less than 2 hours of gameplay, if it were something to make people play longer they did a terrible job at it. Could have gated the subclass choice to farrrrrrrr later like many other RPGs do instead of doing it only a few missions in.
Steel Feb 28, 2024 @ 9:32pm 
Your mastery is not a spec, it's quite literally your class, your class identity. I thought the game made this pretty clear, from explicit warnings, to the way your character is presented in the interface everywhere.

Character select screen says you're a "Falconer" and not a "Rogue", so does the character sheet in-game, so does the ladder, so does every single instance of your class being mentioned. Their intent is for your character to be defined by your mastery.

Also, ARPGs are made for quick rerolling of new characters, this one's no different. Back in D2 we didn't even have respecs at all, then they added 3 respecs per character in a patch but that was it. Just reroll, try out new stuff, progress all over again, that's the spirit of ARPGs.
Gisborne Feb 28, 2024 @ 9:35pm 
Originally posted by Steel:
Your mastery is not a spec, it's quite literally your class, your class identity. I thought the game made this pretty clear, from explicit warnings, to the way your character is presented in the interface everywhere.

Character select screen says you're a "Falconer" and not a "Rogue", so does the character sheet in-game, so does the ladder, so does every single instance of your class being mentioned. Their intent is for your character to be defined by your mastery.

Also, ARPGs are made for quick rerolling of new characters, this one's no different. Back in D2 we didn't even have respecs at all, then they added 3 respecs per character in a patch but that was it. Just reroll, try out new stuff, progress all over again, that's the spirit of ARPGs.
? Chr screen told me I was a Rogue not a Marksman? Otherwise I would have picked Marksman when making my char and rogue would not be anywhere on the screen, but it is. And as ALL the sub classes use the same core abilitys of the Main class, it's clear its a spec, or a shaman, druid and beasmaster all wouldn't look like the same dude.
Knavenformed Feb 28, 2024 @ 10:26pm 
Originally posted by KenpoJuJitsu3:
Considering that getting a character to the point of picking a subclass is less than 2 hours of gameplay, if it were something to make people play longer they did a terrible job at it. Could have gated the subclass choice to farrrrrrrr later like many other RPGs do instead of doing it only a few missions in.

The mastery selection used to be behind Eternal Emperor, and not the current boss, so it was like 5 hours into the game before.

Thank god for it too, could not see myself doing the same cookie cutter leveling build for the extended hours anymore.
[STG] Dante Feb 28, 2024 @ 10:28pm 
Atleast they warn you unlike Grim Dawn. Still made that build capable in the end though. XD
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Showing 1-6 of 6 comments
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Date Posted: Feb 28, 2024 @ 9:07pm
Posts: 6