Last Epoch
Not happy with resistances or defenses in this game.
Why am I spending so much time chasing down resistances that just get removed the further I push? Why should I stack 3-4k+ shielding on top of my resists to survive a level 55 boss attack at level 73? The penetration disregards all the work you put into building resistances. Imagine building a glass cannon thinking you can reduce the damage you take. Lmfao, everything on screen dies in one shot, bats, scorpions, including myself.
Messaggio originale di Astasia:
Messaggio originale di IncognitoOri:
Yup. Getting 7 resists to 75% (or ~100% to counteract certain debuffs) just for the area level itself to reset your resists to 0? Dumbest design I've seen in an ARPG yet. Why have the cap at 75% if the damage difference isn't even that much in this game supposedly?

Messaggio originale di Doubtfu1:
Now, let's address this from a second standpoint. How is this any different than a normal resistance system?

It's not at all dumb, it's actually one of the few really ingenious systems LE has. In Path of Exile the game is balanced around you having 75% resists, if you are missing just 5% from one element you are taking 20% more damage per hit from enemies (from 25% damage to 30%) which is pretty brutal so you always need to maintain 75% (or higher) pretty much at all times without exception late game. In Last Epoch the game is balanced around you having 75% resists, if you are missing 5% from one element in endgame you take 5% more damage from those attacks, (going from effectively 0 to -5%), this is a lot more manageable and being a few points off of resist caps in LE is not nearly as brutal. It's still important, but it's not as crucial. Everything about this system is a good thing for players and balance.

The game also has the all resist stat and there are monolith passives for resists to ease up on the gearing requirements later.
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Messaggio originale di IncognitoOri:
Messaggio originale di Ravenkid9266:

Dodge the stat actually scales very poorly, only applies to hits, and there are hit attacks coded to be undodgeable. Movement is perhaps the best solution to the specific situation you are experiencing "friction" with. Also known as don't stand in bad.
How about, one-shot mechanics are super boring and lazy game design. That actually promotes glass cannon gameplay, it doesn't discourage it.

No worries the developers at EHG got you covered, did you know that bosses have a system where the more damage you deal to them the less damage they take? Yep "dynamic DR" provides additional damage reduction to bosses (on top of their existing DR) if you attempt to deal too much damage too fast.
Ward is your friend! That said,you must be a rogue to complain about resistances. The Answer: Kill things Faster! DEAD things dont hurt you!
Messaggio originale di IncognitoOri:
Messaggio originale di Ravenkid9266:

Dodge the stat actually scales very poorly, only applies to hits, and there are hit attacks coded to be undodgeable. Movement is perhaps the best solution to the specific situation you are experiencing "friction" with. Also known as don't stand in bad.
How about, one-shot mechanics are super boring and lazy game design. That actually promotes glass cannon gameplay, it doesn't discourage it.
One shot mechanics are fine if they have a good tell. Its the only way to actually add skillful play to a game that revolves around gear. Without such attacks, players just out gear to the point where gameplay becomes so easy you could close your eyes and be fine.
Messaggio originale di Ravenkid9266:
Messaggio originale di IncognitoOri:
How about, one-shot mechanics are super boring and lazy game design. That actually promotes glass cannon gameplay, it doesn't discourage it.

No worries the developers at EHG got you covered, did you know that bosses have a system where the more damage you deal to them the less damage they take? Yep "dynamic DR" provides additional damage reduction to bosses (on top of their existing DR) if you attempt to deal too much damage too fast.
Lol that just makes me want to uninstall the game. Devs are so obsessed with forcing people to play the way they want you to play, they forget the main objective in a game is to have fun.
Messaggio originale di Astasia:
Messaggio originale di IncognitoOri:
Yup. Getting 7 resists to 75% (or ~100% to counteract certain debuffs) just for the area level itself to reset your resists to 0? Dumbest design I've seen in an ARPG yet. Why have the cap at 75% if the damage difference isn't even that much in this game supposedly?

Messaggio originale di Doubtfu1:
Now, let's address this from a second standpoint. How is this any different than a normal resistance system?

It's not at all dumb, it's actually one of the few really ingenious systems LE has. In Path of Exile the game is balanced around you having 75% resists, if you are missing just 5% from one element you are taking 20% more damage per hit from enemies (from 25% damage to 30%) which is pretty brutal so you always need to maintain 75% (or higher) pretty much at all times without exception late game. In Last Epoch the game is balanced around you having 75% resists, if you are missing 5% from one element in endgame you take 5% more damage from those attacks, (going from effectively 0 to -5%), this is a lot more manageable and being a few points off of resist caps in LE is not nearly as brutal. It's still important, but it's not as crucial. Everything about this system is a good thing for players and balance.

The game also has the all resist stat and there are monolith passives for resists to ease up on the gearing requirements later.


Got it, from another point it also promotes dungeons being done in parties? At least then you have higher chance of completion. As it should be realistically. I'll go back and get some more warding and start talking to other players lmao.
OP-san, I like you agree that you have misunderstanding even though others saying rude staffs.

I also didn't know having more resistance doesn't counter res pen. I believe some also doesn't know that. The knowledge is big for me. Thank you for the post.
Anyone who says resistance is useful is coping. At corruption 200 your character just dies in one hit unless you have like 3000 hp and 2000 ward, and are able to out heal it, by corruption 300 you can not scale defenses enough, to where many trash mobs can one shot kill you.

Your goal at that point is to create so much damage you burn through mechanics before bosses can do it. Ultimately this game is more souls like then an arpg. Don't get hit
Messaggio originale di Cyrus:
Anyone who says resistance is useful is coping. At corruption 200 your character just dies in one hit unless you have like 3000 hp and 2000 ward, and are able to out heal it, by corruption 300 you can not scale defenses enough, to where many trash mobs can one shot kill you.

Your goal at that point is to create so much damage you burn through mechanics before bosses can do it. Ultimately this game is more souls like then an arpg. Don't get hit
Wow. Thanks for the actually useful insight, you're totally right, so many people just massively coping and saying the game is balanced.

I probably won't be wasting more time on the game considering this, which really sucks because the crafting system is pretty cool and the gear isn't too bad either.
Messaggio originale di Cyrus:
Anyone who says resistance is useful is coping. At corruption 200 your character just dies in one hit unless you have like 3000 hp and 2000 ward, and are able to out heal it, by corruption 300 you can not scale defenses enough, to where many trash mobs can one shot kill you.

Your goal at that point is to create so much damage you burn through mechanics before bosses can do it. Ultimately this game is more souls like then an arpg. Don't get hit

Just curious. Is that fun to play? I think it's very fun to think abou builds in the situation. But actually, is that possible to keep playing without any hit? In such a situation, dodge(bladedancer) is King?
Messaggio originale di Cyrus:
Anyone who says resistance is useful is coping. At corruption 200 your character just dies in one hit unless you have like 3000 hp and 2000 ward, and are able to out heal it, by corruption 300 you can not scale defenses enough, to where many trash mobs can one shot kill you.

Your goal at that point is to create so much damage you burn through mechanics before bosses can do it. Ultimately this game is more souls like then an arpg. Don't get hit

Or just don't try to play above your corruption level. The nature of infinite scaling means you will eventually hit a wall where everything one shots you, you are given plenty of tools to control your scaling and over reaching is not going to be beneficial in a time vs rewards ratio especially if you are dying and losing rewards. Also, 3000 hp and 2000 ward is pretty low, maybe try again when you are at like 20-30k.
Messaggio originale di Astasia:
Messaggio originale di Cyrus:
Anyone who says resistance is useful is coping. At corruption 200 your character just dies in one hit unless you have like 3000 hp and 2000 ward, and are able to out heal it, by corruption 300 you can not scale defenses enough, to where many trash mobs can one shot kill you.

Your goal at that point is to create so much damage you burn through mechanics before bosses can do it. Ultimately this game is more souls like then an arpg. Don't get hit

Or just don't try to play above your corruption level. The nature of infinite scaling means you will eventually hit a wall where everything one shots you, you are given plenty of tools to control your scaling and over reaching is not going to be beneficial in a time vs rewards ratio especially if you are dying and losing rewards. Also, 3000 hp and 2000 ward is pretty low, maybe try again when you are at like 20-30k.

You didn't learn from D3 that infinite scaling is absolute ♥♥♥♥? In all actuality, you can do Tier 3 dungeons and up to corruption 200 with a cohesive build in gear that you got in your 50's. It is made easier with the 3 new masteries which have ridiculous scaling mechanics compared to legacy masteries (poor forgeguard).

At even tier 3 and 200 corruption you have literally seen everything the game has to offer. So I suppose I need to get 20-30k ward to do what I was doing in 5k ward right? And yeah I got the hours to back this...People shouldn't follow the other sheep when saying this game is the "next coming." it is mid at best and I have spend the time since launch to see it first hand.
As a person who has played this a long time, i feel the Penetration reducing resistances to 0% just by being in a higher level area makes HC mode feel very punishing. I decided to try a rogue (Marksman) and got to the Soulfire bastion boss. Had defensive skills 100% resistances and Debuff clearing skills and the kitchen sink and bathtub. Silver shroud was the ONLY thing that kept my health up. 100% avoiding the next direct hit and +100 Ward (each stack). TLDR: Burnt through all 3 potion (auto-used on shift below 50% hp) and had no abilities to use to get out of a fire aoe, no silver shroud and lost 60% HP due to the arena wide damage. Dead. Its not "fun" punishing if its dark souls. Its tedious. FIX: make Penetration to resistances apply BEFORE capping it to 75%. :(

Edit: It was at the base level first run of soul fire bastion (lv 48) and i was a 52 Marksman.
Ultima modifica da Mr Yaotubo; 17 mar 2024, ore 12:10
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Data di pubblicazione: 28 feb 2024, ore 16:58
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