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i was the entire 10h in no time near death.. btw.. i play hardcore like any ARPG should be played.
Dont missunderstand me i dont want stupit oneshot ♥♥♥♥ out the dark like in diablo.. i want simply more challenge. bosses and mini bosses require a little bit of movement and this is ok.. but i could facetank most of the "void" zones without the need to drink a potion..
please give us the a costum difficulty menu.. to scale thing to our liking.. should not be hard to implement..
This is by far the easiest ARPG i have ever played.. sad..
Please tell me the game will be challenging after x more hours..
So you are the authority on how a game should be played? Go back to your bad game D4 Troll.
Ok i will put another 10h in the game and i hope i get to the point you are describing :)
Because of this i simply ask people with more hours played question that are important for me for this game..
50-75% less damage depending on area level for you and your minions.
100-200% more damage taken depending on area level for you and your minions.
If you're playing Diablo 3 or 4 you'd know that the campaign is a 20 hour tutorial before the real end game, and that is why you can skip the campaign after you beat it once...
Just like Call of Duty, the real game is in the stuff you do AFTER you beat the campaign, if you're buying an aRPG for the epic story, you need to make sure they are going to actually be focusing their game around the story and not what the majority of them build it around which is an endlessly increasingly difficult end game
A big draw of aRPGs like this is the looting and mechanics and finding builds and challenging the big time content with your builds
If you go to maxroll and look up a step by step guide on how to get from 1 to 100 with as little difficulty as possible...then that is exactly what you did, you made it easy. Whether it is too easy is up to you...but yeah
Also did you get super lucky and find a legendary? That can drastically change how hard things are if you get a good drop, which is what an aRPG strives to do from a mechanical standpoint, looting and crafting gear to get to harder content is a big part of it
But yeah, don't expect an aRPG to have a hard campaign, especially if you can't adjust the diff
Diablo 4, all the guides "Level up on diff 1 until you are done with the campaign and are ready for high diff" and this isn't because Diff is hard, instead it is because there is not really any point in tuning the diff higher when you start out as the slight increase in what you get exp and drop wise isn't enough to justify spending 3 or 4 more seconds killing each enemy
It adds up quick
Now some games ARE their campaign and don't have a super endless mode, like older ones like Titan Quest and Sacred and others
I've played the game for about 500 hours now... since I only play this type of game, I also tested LE extensively... that means I played every single skill... unfortunately 90% of the skills are clunky, unbalanced or just plain simple no fun to play. Once you've played all the skills, this game has hardly any replay value because the campaign is just a pain after playing it several times and you noticed that this game doesn't have as much depth as the genre king.
Its ok game, but has 0 replay value, I dont even want to make a 2nd or 3rd character, because I know the game is just boring.
I literally had more fun in Grim Dawn or Diablo 3, obviously PoE is at the top.
with PoE2 coming out, Diablo 4 maybe will improve, and then we have Grim Dawn 2, and Titan Quest 2.
Last Epoch needs like 4 more years of development, even then I dont know if they can get the flow of the game down, because the animations and classes are very clunky, and been like this for whole development cycle.