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Yep early game it will be way more helpful. Just a strange thing to not have fixed.
Who cares if the rest of the game is broken, just as long as the tryhard parts sorta function.
I did a run of doing it for a minute or so and had a decent amount of glyphs and shards. Not the best thing but right at the start it is faster IMO. And if they ever have chests with higher values in them then this reset bug could end up breaking parts of the game.
I like the game so far but these kind of bugs remind me of Loki. An old action rpg developed by a french team (Cyanide ?). The game was really fun but was also cluttered with "apparently easy to solve bugs". They ended up making them even worse when they tried to fix their messy code... I really hope this game isn't going this way.
Way back the developers said they knew what the problem was and expected the fix to go live with the MP patch. It never happened though.
P.S. You shouldnt be playing on your phone in School.
Really ? Doesn't sound good at all...
https://forum.lastepoch.com/t/zones-rinse-repeat-after-town-portal/22000/5
From way back in 2020. "Just for the record, we know exactly how to fix the zone respawning problem. We’ve had a plan in place for it for years that is still going to work well. It should happen for offline and online around the same time that multiplayer launches."