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This is something I was very critical of before 1.0, but it's been mostly fixed. Many item mods and uniques have been substantially boosted and enemies have been rebalanced. The difference between a naked character and one in legendary 3+ mod uniques is pretty staggering, and you can now hit like millions of DPS endgame with the right gear.
Shame about dynamic DR though. You are correct though the previous record, that I know of, was a 3 second t4 Jurla kill and it can now be done in 1 second with a single button press.
- Selecting and deleting a character may delete a different character (Can't reproduce). There is no way of "ops, I misclicked" ... Because you have to select your character you want to delete. And Primalist looks very, very different to the Rogue. Deleted my Falconeer... A lot of time just wasted.
- Character Level Reset (Can't reproduce)
Yeah, I played a bit to level 16 and was reset to Level 1.
- Skills not hitting a target, no matter if you selected the target or just 'free aimed'. Could reproduce on multiple occassions
- Sub-Skills not working at all (I currently know 3 in the Healing Hands Skilltree alone). Easily reproducable (for me).
- Skillshots disappearing and thus not hitting a target
- Deleting a character disables the ability to choose another character. Easily reproducable.
- Skillpoints get "refunded" sometimes as if you never had spent them when opening skill-trees
- Hardcore solo self found can access standard character inventory (Thanks Sorcerer! The unique was really handy!) and I am still able to do so. After so much bugs this was actually a nice bug for once. Because over 30 uniques and not one for one of my characters actual class was ever found.
I don't say LE is bad. But you have so many problems in so many varieties on hand that I have to wonder if you really can be so blind to defend the Devs so eagerly - or the game.
Beside a few catastrophic bugs (deleting another character instead of the selected one) every bug on its own is not gamebreaking. But if you don't play standard and hardcore instead, the mass of the bugs will have a huge impact. Especially if the skills arent working properly.
"But I don't have a problem" - Am I you? Are we the same person? Maybe you're not seeing the bugs or ignoring them.
"Yeah, its a rocky release like many" - Yeah, but whataboutism wouldn't be a nice argument in that case or in any case.
"Nothing is truly gamebreaking. Just play" - Lets play a scenario: Delete one of your level 100 characters, or all, and do it all again. But midway you delete the current played character. Then you will have the feeling I have experienced.
"Just stop playing then?" - I am thinkink about it. But theres no alternative left for me to play. PoE is constantly crashing. Activision Blizzard games are off the table and most if not all serious arpgs are played a lot already. Free to play is something I avoid since I never have seen any good f2p game (What I find good is subjective)
Im just ripping on the clear burner accounts making ambiguous claims with no details
Keep posting the stuff you see in detail though im sure the devs appreciate this.
I am not sure if a Dev would appreciate it. Because the before mentioned Problems are not new and the way you can look on it is relatively limited:
1. They "do their f-king best" which translates to "they are unable to fix those issues". Which would be incompetence.
2. They ignore those smaller issues and more or less hope for the best. Which would be negligence.
We are not talking "a couple weeks old" but "since the very beginning". It doesn't look good and without looking at the code, I couldn't even provide any form of help how to fix those issues. If I remember correctly, Unity is used, that means it is a high chance c# is used and I know that language.
But. I think they don't even have met the basic requirement of documenting your own code. Fixing bugs in an environment that has no hints on what it does is near impossible or at least extremely hard. That would explain why old issues are still there. And that would be a combination of incompetence and negligence.
Don't get me wrong. That is more or less a leadership issue than (then?) a general developer issue. You have a lead "position" that says "do it that way". If that didn't happen a programmer is probably doing it to their best knowledge and if they really started without any much training on how to create a game... Well, would result in something like what we can see here.
The game is currently a good foundation as a princible. But I think even the foundaition has a lot of cracks.
And what I've self-answered at the end is usualy fanatical fans throwing around (or people that are unable to make use of the common sense ability). Because I will answer one mor of the common thrown around phrases:
"Well, do it better then!" - I can. Not multiplayer and not graphics. But the rest, I can. Even alone. You know what. I will use my spare time from now on to make something better. May take a couple years but you will see it on steam.
Until then I will learn from the mistakes of others.
Stay crunchy.