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Basically its not that big a deal at all.
A bit too much of this game feels like "well in D2/PoE, therefore..." instead of its own thing.
Like - why is respec the passive tree SO easy but respec skills crap by comparison?
Yes, there are times when it's effectively easy, but plenty of other times where is very punishing. There is no need to ever make it punish - it's not hardcore to SOMETIMES be stuck in a bad spot for redoing part of the skill, and for other times its not really a problem.
Going level 20 to 20 thing in PoE is easier. Being able to respect it all in GD is better.
Getting to respect the passive anytime for cheap, and then sometimes easily and sometimes punishingly for skill feels like the team doesn't really know what their doing in the vertical slice.
The point your missing is there are plenty of steps along the way where it IS too punishing and other times where it barely matters - but neither really has anything to do with paying your dues or time spent, etc.
I hated this, in my opinion is stupid, just let me pay gold to respect and spend the points like any other ARPG in the planet, you never reinvent something that is already established.
The same when you remove a specialization, why do I need to re-level up everything, and re-build everything, why can't the game just save what I did and give it back? It's idiotic and it's wasting my time. It's the same thing as resetting the map every time I leave just to waste time dealing with enemies that I just killed.
This game likes to make players waste time, for what? To look like people play this "a lot"? Yeah, dealing with this ♥♥♥♥♥♥♥♥.
The "intent" is to give weight to your decisions. In practice this "weight" only exists for the low level character as it is trivial to get the points back in the mid-high levels.
Well, this is stupid. What the game is telling me is that I shouldn't test different ways to play because I'm punished for that. Spending skill point shouldn't be a life-or-death decision, it should be encouraged so players can try multiple different ways to play while also having fun testing things. If this is truly the idea, the developers have no idea what they are doing, they didn't do the old homework by looking how other ARPGs do things to repeat the process.
So... The answer here is simple: Don't spend points before going to a third website with a build planner and try what you want there, you won't see the effect happening, but at least you have a base... And don't forget to be really careful when spending the points, you don't want to miss click on something and, basically, create a new character.
Perhaps? When I see an outcome not inline with the stated goals I tend to think that the stated goals are different. I mean the alternative is the developers are just throwing things at the wall looking for what sticks. So if the goal is different, what could it be?
How many posts, how many videos, how many reviews do you think are out there floating in the internet using the respect system, on a surface level alone, to "dunk" on other games?
Food for thought.
If this was Alpha phase I could say they are trying something different, but the game released, it's a feature that they won't change, and if they change won't be so soon. I'm seeing other threads in this community, people complaining about basic and established stuff that we have since Diablo from 30 years ago that are missing in this game.
There's something in game development that we call "homework" that is field research, if you want to develop an ARPG or any other game, the very first thing you must do is to look at successful games of the same genre to see what is good, what is bad, what people want, and then look at your game and implement the good and improvement features in your own unique way in your game, right?
Clearly Last Epoch's developer didn't do the homework because the number of features that we have in all ARPG, features that is defined as basic to this genre of game, and it lacks in Last Epoch just get bigger and bigger. This ARPG doesn't look bad, nor feel bad, until you play and check those missing details.
I am not defending the way it is, nor am I attacking it, however I do believe the reason it is the way it is has nothing to do with the game play and has more to do with marketing.
1.removes the skill so you can put another one in its slot to upgrade.
2.Point decrease, you remove points from skills of your choice, and you kill mobs to level them back up.
Its one of the better respec systems out there for an arpg.
I guess not, talk about making people not want try different builds..
Exactly its inane.. Its good for no-lifers i suppose.