Last Epoch

Last Epoch

D.A.R.K. Feb 27, 2024 @ 5:55pm
Can Someone Explain To Me How Respec Work?
There are two types of respect, one removes the ability from the specialization slot, and makes it level 0, so it's like someone throws a rock at my hard with enough force to make me forget 100% of something that I'm using for years, neither muscular memory survives, is that right?

The second option I remove point by point, but I lose level each point I remove, meaning I need to re-level the ability completely if I want to try a new build? It's like you level up your ability from 0 like an idiot?

How do I gain XP with that ability? Do I need to deal damage or kill enemies with that specific ability, or just gaining XP and all specialized abilities level up? By the way, what's wrong with this game, why do I need to waste time doing everything again just to try something new? That's why people need to use build planners, because the game doesn't allow us to do such thing.

Think about that... Like, you level up YOUR character, you add points in the wrong passive, and now you have a level 1 character again like starting from 0, this is wasting player's time, is there a way to avoid this non-sense?
< >
Showing 1-14 of 14 comments
Aeralis Feb 27, 2024 @ 6:05pm 
The point you're missing is that there's another entire system that works with this. Leveling up your character periodically gives you blanket minimum skill level boosts, meaning you can reset your skills and still instantly have points to spend. I don't know what the max minimum level is, but I do know that I'm level 24 and my minimum levels are at 4. Considering the level cap for skills is 20, this doesn't seem like that bad of a progression at all. Also you get skill experience boosts if your skill is at a low level.

Basically its not that big a deal at all.
BINARYGOD Feb 27, 2024 @ 6:12pm 
yes, it's stupid - did you want to just try that node because the wording is not clear and there are not yet years of details all over the internet - well screw you, buddy, it's just ONE level right? Well, did you actually just need a partial respect? Well, also screw you, you are now back way too many levels that you are basically starting over again.

A bit too much of this game feels like "well in D2/PoE, therefore..." instead of its own thing.

Like - why is respec the passive tree SO easy but respec skills crap by comparison?

Yes, there are times when it's effectively easy, but plenty of other times where is very punishing. There is no need to ever make it punish - it's not hardcore to SOMETIMES be stuck in a bad spot for redoing part of the skill, and for other times its not really a problem.

Going level 20 to 20 thing in PoE is easier. Being able to respect it all in GD is better.

Getting to respect the passive anytime for cheap, and then sometimes easily and sometimes punishingly for skill feels like the team doesn't really know what their doing in the vertical slice.
BINARYGOD Feb 27, 2024 @ 6:13pm 
Originally posted by Aeralis:
The point you're missing is that there's another entire system that works with this. Leveling up your character periodically gives you blanket minimum skill level boosts, meaning you can reset your skills and still instantly have points to spend. I don't know what the max minimum level is, but I do know that I'm level 24 and my minimum levels are at 4. Considering the level cap for skills is 20, this doesn't seem like that bad of a progression at all. Also you get skill experience boosts if your skill is at a low level.

Basically it's not that big a deal at all.

The point your missing is there are plenty of steps along the way where it IS too punishing and other times where it barely matters - but neither really has anything to do with paying your dues or time spent, etc.
D.A.R.K. Feb 27, 2024 @ 7:13pm 
Originally posted by Aeralis:
The point you're missing is that there's another entire system that works with this. Leveling up your character periodically gives you blanket minimum skill level boosts, meaning you can reset your skills and still instantly have points to spend. I don't know what the max minimum level is, but I do know that I'm level 24 and my minimum levels are at 4. Considering the level cap for skills is 20, this doesn't seem like that bad of a progression at all. Also you get skill experience boosts if your skill is at a low level.

Basically its not that big a deal at all.
I'm still missing the point why having to re-level the ability make sense.

I hated this, in my opinion is stupid, just let me pay gold to respect and spend the points like any other ARPG in the planet, you never reinvent something that is already established.

The same when you remove a specialization, why do I need to re-level up everything, and re-build everything, why can't the game just save what I did and give it back? It's idiotic and it's wasting my time. It's the same thing as resetting the map every time I leave just to waste time dealing with enemies that I just killed.

This game likes to make players waste time, for what? To look like people play this "a lot"? Yeah, dealing with this ♥♥♥♥♥♥♥♥.
Ravenkid9266 Feb 27, 2024 @ 7:15pm 
Originally posted by D.A.R.K.:
I'm still missing the point why having to re-level the ability make sense.

The "intent" is to give weight to your decisions. In practice this "weight" only exists for the low level character as it is trivial to get the points back in the mid-high levels.
D.A.R.K. Feb 27, 2024 @ 7:20pm 
Originally posted by Ravenkid9266:
Originally posted by D.A.R.K.:
I'm still missing the point why having to re-level the ability make sense.

The "intent" is to give weight to your decisions. In practice this "weight" only exists for the low level character as it is trivial to get the points back in the mid-high levels.

Well, this is stupid. What the game is telling me is that I shouldn't test different ways to play because I'm punished for that. Spending skill point shouldn't be a life-or-death decision, it should be encouraged so players can try multiple different ways to play while also having fun testing things. If this is truly the idea, the developers have no idea what they are doing, they didn't do the old homework by looking how other ARPGs do things to repeat the process.

So... The answer here is simple: Don't spend points before going to a third website with a build planner and try what you want there, you won't see the effect happening, but at least you have a base... And don't forget to be really careful when spending the points, you don't want to miss click on something and, basically, create a new character.
Ravenkid9266 Feb 27, 2024 @ 7:40pm 
Originally posted by D.A.R.K.:
Originally posted by Ravenkid9266:

The "intent" is to give weight to your decisions. In practice this "weight" only exists for the low level character as it is trivial to get the points back in the mid-high levels.

Well, this is stupid. What the game is telling me is that I shouldn't test different ways to play because I'm punished for that. Spending skill point shouldn't be a life-or-death decision, it should be encouraged so players can try multiple different ways to play while also having fun testing things. If this is truly the idea, the developers have no idea what they are doing, they didn't do the old homework by looking how other ARPGs do things to repeat the process.

So... The answer here is simple: Don't spend points before going to a third website with a build planner and try what you want there, you won't see the effect happening, but at least you have a base... And don't forget to be really careful when spending the points, you don't want to miss click on something and, basically, create a new character.

Perhaps? When I see an outcome not inline with the stated goals I tend to think that the stated goals are different. I mean the alternative is the developers are just throwing things at the wall looking for what sticks. So if the goal is different, what could it be?

How many posts, how many videos, how many reviews do you think are out there floating in the internet using the respect system, on a surface level alone, to "dunk" on other games?

Food for thought.
Locklave Feb 27, 2024 @ 7:46pm 
Originally posted by D.A.R.K.:
I'm still missing the point why having to re-level the ability make sense.
These abilities are respeced for free and can be done in the field at no cost. They also level super fast. The only actual cost is releveling them, it should have some cost.
D.A.R.K. Feb 27, 2024 @ 7:48pm 
Originally posted by Ravenkid9266:
Originally posted by D.A.R.K.:

Well, this is stupid. What the game is telling me is that I shouldn't test different ways to play because I'm punished for that. Spending skill point shouldn't be a life-or-death decision, it should be encouraged so players can try multiple different ways to play while also having fun testing things. If this is truly the idea, the developers have no idea what they are doing, they didn't do the old homework by looking how other ARPGs do things to repeat the process.

So... The answer here is simple: Don't spend points before going to a third website with a build planner and try what you want there, you won't see the effect happening, but at least you have a base... And don't forget to be really careful when spending the points, you don't want to miss click on something and, basically, create a new character.

Perhaps? When I see an outcome not inline with the stated goals I tend to think that the stated goals are different. I mean the alternative is the developers are just throwing things at the wall looking for what sticks. So if the goal is different, what could it be?

How many posts, how many videos, how many reviews do you think are out there floating in the internet using the respect system, on a surface level alone, to "dunk" on other games?

Food for thought.

If this was Alpha phase I could say they are trying something different, but the game released, it's a feature that they won't change, and if they change won't be so soon. I'm seeing other threads in this community, people complaining about basic and established stuff that we have since Diablo from 30 years ago that are missing in this game.

There's something in game development that we call "homework" that is field research, if you want to develop an ARPG or any other game, the very first thing you must do is to look at successful games of the same genre to see what is good, what is bad, what people want, and then look at your game and implement the good and improvement features in your own unique way in your game, right?

Clearly Last Epoch's developer didn't do the homework because the number of features that we have in all ARPG, features that is defined as basic to this genre of game, and it lacks in Last Epoch just get bigger and bigger. This ARPG doesn't look bad, nor feel bad, until you play and check those missing details.
D.A.R.K. Feb 27, 2024 @ 7:49pm 
Originally posted by Locklave:
Originally posted by D.A.R.K.:
I'm still missing the point why having to re-level the ability make sense.
These abilities are respeced for free and can be done in the field at no cost. They also level super fast. The only actual cost is releveling them, it should have some cost.
Yes, gold, as any other ARPG in the planet, because every single player in the planet rather spend an "useless" coin that you can farm and gather to the infinity, than wasting time.
Ravenkid9266 Feb 27, 2024 @ 8:20pm 
Originally posted by D.A.R.K.:
Originally posted by Ravenkid9266:

Perhaps? When I see an outcome not inline with the stated goals I tend to think that the stated goals are different. I mean the alternative is the developers are just throwing things at the wall looking for what sticks. So if the goal is different, what could it be?

How many posts, how many videos, how many reviews do you think are out there floating in the internet using the respect system, on a surface level alone, to "dunk" on other games?

Food for thought.

If this was Alpha phase I could say they are trying something different, but the game released, it's a feature that they won't change, and if they change won't be so soon. I'm seeing other threads in this community, people complaining about basic and established stuff that we have since Diablo from 30 years ago that are missing in this game.

There's something in game development that we call "homework" that is field research, if you want to develop an ARPG or any other game, the very first thing you must do is to look at successful games of the same genre to see what is good, what is bad, what people want, and then look at your game and implement the good and improvement features in your own unique way in your game, right?

Clearly Last Epoch's developer didn't do the homework because the number of features that we have in all ARPG, features that is defined as basic to this genre of game, and it lacks in Last Epoch just get bigger and bigger. This ARPG doesn't look bad, nor feel bad, until you play and check those missing details.

I am not defending the way it is, nor am I attacking it, however I do believe the reason it is the way it is has nothing to do with the game play and has more to do with marketing.
CyberDown Feb 27, 2024 @ 8:20pm 
two options for skills:

1.removes the skill so you can put another one in its slot to upgrade.
2.Point decrease, you remove points from skills of your choice, and you kill mobs to level them back up.

Its one of the better respec systems out there for an arpg.
Last edited by CyberDown; Feb 27, 2024 @ 8:21pm
Lucyfar Feb 27, 2024 @ 8:25pm 
i hate the respec system, it just makes you waste time re-leveling skills and punish you for experimenting
PocketYoda Feb 27, 2024 @ 8:26pm 
Originally posted by D.A.R.K.:
There are two types of respect, one removes the ability from the specialization slot, and makes it level 0, so it's like someone throws a rock at my hard with enough force to make me forget 100% of something that I'm using for years, neither muscular memory survives, is that right?

The second option I remove point by point, but I lose level each point I remove, meaning I need to re-level the ability completely if I want to try a new build? It's like you level up your ability from 0 like an idiot?

How do I gain XP with that ability? Do I need to deal damage or kill enemies with that specific ability, or just gaining XP and all specialized abilities level up? By the way, what's wrong with this game, why do I need to waste time doing everything again just to try something new? That's why people need to use build planners, because the game doesn't allow us to do such thing.

Think about that... Like, you level up YOUR character, you add points in the wrong passive, and now you have a level 1 character again like starting from 0, this is wasting player's time, is there a way to avoid this non-sense?
They still have that dumb system in this game... I thought with all the backlash over the years they would have ditched it by now.

I guess not, talk about making people not want try different builds..
Originally posted by Lucyfar:
i hate the respec system, it just makes you waste time re-leveling skills and punish you for experimenting
Exactly its inane.. Its good for no-lifers i suppose.
Last edited by PocketYoda; Feb 27, 2024 @ 8:27pm
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 27, 2024 @ 5:55pm
Posts: 14