Last Epoch

Last Epoch

Limp Squirrel Mar 24, 2024 @ 10:12pm
Majasa a tad overtuned?
I am currently doing a run on my second character, a frozen orb + nova sorcerer. Currently lv 66.

I occassionally die to certain damage bursts, but other than that I have decent survivability (I think). Full res (apart from void and necro, ~60). I've got 750 HP +100~300 Ward. This is not following a specific build.

My damage skills are:
- Nova: ~3200 DPS
- Disintegrate: 47k DPS
- Frozen Orb: 15k DPS
- Frost Shield
- Channel (with teleport node)

I skipped Majasa the first round because I got insta wiped. 10 levels and 30% more DPS later I feel I can barely make a dent. That second phase takes forever, and it doesn't help that she regenerates health once or twice halfway. Even disintegrate barely seems to make a dent in that HP bar. Meanwhile, the non-stop melee dashes, swipes, and hit combos make it very hard to survive. Nearly everything will hit stun. If I get caught in that, I'd use the shield, but then i'd immediately get ripped apart by another melee attack.

This fight was tough on my Paladin, but with this build, it feels borderline impossible. Does this boss really need to be This strong? It also doesn't act as a gear/skill check for Monolith, cause I do just fine in those so far. Difficulty-wise, it goes from normal to a 600% spike, back to normal going from story content to Majasa to monolith.
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Showing 1-11 of 11 comments
Krainz337 Mar 24, 2024 @ 10:32pm 
Majasa and lagon are both terrible designed bosses for some builds. And compared to the base game dificulty they are way overtuned. I know they nerfed lagon a few times during early acess. Dont know for Majasa. But she seems easier now than in ea. Just go lvl in monoliths and come back after you are overpowered
Psojed Mar 24, 2024 @ 10:40pm 
Majasa isn't really overtuned.

From your description, it seems you're running a glass cannon build, which is a very common mistake around here. Your defenses should be three parts:
- HP and Resistances. 750HP and 300 Ward is good enough.
- Sustain. How fast can you replenish those HP and Ward numbers? Very important and often omitted step in people's builds. Health Regen, Ward per Second or Damage Leech.
- Defensive layers. % Damage Reduction, Block, or Armor for example.

You can read more about defenses in my guide:

https://steamcommunity.com/sharedfiles/filedetails/?id=3172283743

(I also have Majasa kill video in that guide too)

---

About DPS, you shouldn't trust those DPS numbers on skills in-game, they are very misleading. If you think your damage is low and want some tips, post your build and then we can give you some advice for that too.

Here's the planner https://www.lastepochtools.com/planner/
Bludbonez Mar 24, 2024 @ 11:01pm 
LOL, I have had Majasa on /farm status since level 55. Have no idea how people have a issue with Majasa.
Limp Squirrel Mar 24, 2024 @ 11:01pm 
I have a decent amount of health regen during channeling and shield (+ all res, + armor), but outside of that, not that much. The mage tree doesn't provide all that many options to beef health regen, but focuses more on Ward. If i go back to my old wand/relic setup, it'd have 180% ward retention, as opposed to 63 with the current staff.

I dropped the wand/off hand because the DPS jumped by 10k. I've been following the DPS as a guide to buffing damage where I can, but if that is not accurate, I'm not really sure how to adjust it. On that topic, sometimes equipping an item that does an extra 30% elemental damage barely ups my damage, while an item that does an extra 7 spell damage makes it jump significantly. I just don't quite get the calculations.
Limp Squirrel Mar 24, 2024 @ 11:02pm 
Originally posted by Bludbonez:
LOL, I have had Majasa on /farm status since level 55. Have no idea how people have a issue with Majasa.
Casually omits build. May I assume it's a minion or totem build?

Edit: A quick search reveals it's a fire necro build with fire mage minions. Not really surprised.
Last edited by Limp Squirrel; Mar 24, 2024 @ 11:04pm
GOD OF WAR SANCHEZ Mar 24, 2024 @ 11:22pm 
I think Majasa and Lagoon are well tuned, infact the whole campaign is far too easy, you can not even bother with any items on the ground and just rush through it.

Majasa was a gear check for me, I had to go back and cap my resistances, craft some pieces of gear. It is perfectly fine.
GOD OF WAR SANCHEZ Mar 24, 2024 @ 11:29pm 
You need to cap phys and poison resist for Majasa, and cap lighting and cold res for lagoon, I believe.
L O Mar 24, 2024 @ 11:33pm 
Originally posted by Squidcake:
Originally posted by Bludbonez:
LOL, I have had Majasa on /farm status since level 55. Have no idea how people have a issue with Majasa.
Casually omits build. May I assume it's a minion or totem build?

Edit: A quick search reveals it's a fire necro build with fire mage minions. Not really surprised.

I'm running this build great fun, 3 Golem's, 5 Mage, 2 Wraith and Chaos bolt, and yeah being lv 98, this boss isn't hard anymore, still not done her on tier 4 but I play for fun not to sweat my ball sack.
Bludbonez Mar 24, 2024 @ 11:47pm 
Originally posted by Squidcake:
I am currently doing a run on my second character, a frozen orb + nova sorcerer. Currently lv 66.

I occassionally die to certain damage bursts, but other than that I have decent survivability (I think). Full res (apart from void and necro, ~60). I've got 750 HP +100~300 Ward. This is not following a specific build.

My damage skills are:
- Nova: ~3200 DPS
- Disintegrate: 47k DPS
- Frozen Orb: 15k DPS
- Frost Shield
- Channel (with teleport node)

I skipped Majasa the first round because I got insta wiped. 10 levels and 30% more DPS later I feel I can barely make a dent. That second phase takes forever, and it doesn't help that she regenerates health once or twice halfway. Even disintegrate barely seems to make a dent in that HP bar. Meanwhile, the non-stop melee dashes, swipes, and hit combos make it very hard to survive. Nearly everything will hit stun. If I get caught in that, I'd use the shield, but then i'd immediately get ripped apart by another melee attack.

This fight was tough on my Paladin, but with this build, it feels borderline impossible. Does this boss really need to be This strong? It also doesn't act as a gear/skill check for Monolith, cause I do just fine in those so far. Difficulty-wise, it goes from normal to a 600% spike, back to normal going from story content to Majasa to monolith.

I did not want to state it. But as a Mage@level 65 I would minimally be running 1500-2500 Ward. I personally think that is a big issue.

I am not telling you how to play. To each there own. But that is what I would have done. Also, only 1-2 damage types. Spreading it around lowers actual focus,
Last edited by Bludbonez; Mar 24, 2024 @ 11:51pm
Psojed Mar 25, 2024 @ 12:38am 
Originally posted by Squidcake:
I have a decent amount of health regen during channeling and shield (+ all res, + armor), but outside of that, not that much.
Health regen is always active, regardless if you are channeling or not. The amount of health regen can be seen in your character screen.

Given that you are dying to Majasa, I'm afraid you don't really have a decent amount though.

Originally posted by Squidcake:
The mage tree doesn't provide all that many options to beef health regen, but focuses more on Ward. If i go back to my old wand/relic setup, it'd have 180% ward retention, as opposed to 63 with the current staff.
Ward Retention is a stat that becomes relevant after you regularly have 5000 Ward or more. If you have 300 Ward, Ward Retention is quite pointless to you.

Ward per Cast and Ward per Second is what you need.

Originally posted by Squidcake:
I dropped the wand/off hand because the DPS jumped by 10k. I've been following the DPS as a guide to buffing damage where I can, but if that is not accurate, I'm not really sure how to adjust it.
Staff vs. wand of the same level?
Staff will normally have higher +flat spell damage than a wand.

Again, use the planner if you want more precise tips.

Originally posted by Squidcake:
On that topic, sometimes equipping an item that does an extra 30% elemental damage barely ups my damage, while an item that does an extra 7 spell damage makes it jump significantly. I just don't quite get the calculations.
If your spell deals 10 damage, and you add extra 30%, it's 10 * 1,3 = 13 damage.
If your spell deals 10 damage, and you add +7 flat, it's 10 + 7 = 17 damage.

Similarly, if your spell deals 10, you already have +50% increase, and you add extra 30% increase, you have
10 * (1 + 0.5 + 0.3) = 18
If your spell deals 10, you have 50% increase, and you add +7 flat, you have
(10 + 7) * (1 + 0.5) = 25.5
Limp Squirrel Mar 25, 2024 @ 12:43am 
Originally posted by Bludbonez:
Originally posted by Squidcake:
I am currently doing a run on my second character, a frozen orb + nova sorcerer. Currently lv 66.

I occassionally die to certain damage bursts, but other than that I have decent survivability (I think). Full res (apart from void and necro, ~60). I've got 750 HP +100~300 Ward. This is not following a specific build.

My damage skills are:
- Nova: ~3200 DPS
- Disintegrate: 47k DPS
- Frozen Orb: 15k DPS
- Frost Shield
- Channel (with teleport node)

I skipped Majasa the first round because I got insta wiped. 10 levels and 30% more DPS later I feel I can barely make a dent. That second phase takes forever, and it doesn't help that she regenerates health once or twice halfway. Even disintegrate barely seems to make a dent in that HP bar. Meanwhile, the non-stop melee dashes, swipes, and hit combos make it very hard to survive. Nearly everything will hit stun. If I get caught in that, I'd use the shield, but then i'd immediately get ripped apart by another melee attack.

This fight was tough on my Paladin, but with this build, it feels borderline impossible. Does this boss really need to be This strong? It also doesn't act as a gear/skill check for Monolith, cause I do just fine in those so far. Difficulty-wise, it goes from normal to a 600% spike, back to normal going from story content to Majasa to monolith.

I did not want to state it. But as a Mage@level 65 I would minimally be running 1500-2500 Ward. I personally think that is a big issue.

I am not telling you how to play. To each there own. But that is what I would have done. Also, only 1-2 damage types. Spreading it around lowers actual focus,

All my damage is cold or lightning. Disintegrate is specced to lightning damage (doesn't have a Cold modifier). Flame Orb is specced to Cold damage.
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Date Posted: Mar 24, 2024 @ 10:12pm
Posts: 11