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From your description, it seems you're running a glass cannon build, which is a very common mistake around here. Your defenses should be three parts:
- HP and Resistances. 750HP and 300 Ward is good enough.
- Sustain. How fast can you replenish those HP and Ward numbers? Very important and often omitted step in people's builds. Health Regen, Ward per Second or Damage Leech.
- Defensive layers. % Damage Reduction, Block, or Armor for example.
You can read more about defenses in my guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=3172283743
(I also have Majasa kill video in that guide too)
---
About DPS, you shouldn't trust those DPS numbers on skills in-game, they are very misleading. If you think your damage is low and want some tips, post your build and then we can give you some advice for that too.
Here's the planner https://www.lastepochtools.com/planner/
I dropped the wand/off hand because the DPS jumped by 10k. I've been following the DPS as a guide to buffing damage where I can, but if that is not accurate, I'm not really sure how to adjust it. On that topic, sometimes equipping an item that does an extra 30% elemental damage barely ups my damage, while an item that does an extra 7 spell damage makes it jump significantly. I just don't quite get the calculations.
Edit: A quick search reveals it's a fire necro build with fire mage minions. Not really surprised.
Majasa was a gear check for me, I had to go back and cap my resistances, craft some pieces of gear. It is perfectly fine.
I'm running this build great fun, 3 Golem's, 5 Mage, 2 Wraith and Chaos bolt, and yeah being lv 98, this boss isn't hard anymore, still not done her on tier 4 but I play for fun not to sweat my ball sack.
I did not want to state it. But as a Mage@level 65 I would minimally be running 1500-2500 Ward. I personally think that is a big issue.
I am not telling you how to play. To each there own. But that is what I would have done. Also, only 1-2 damage types. Spreading it around lowers actual focus,
Given that you are dying to Majasa, I'm afraid you don't really have a decent amount though.
Ward Retention is a stat that becomes relevant after you regularly have 5000 Ward or more. If you have 300 Ward, Ward Retention is quite pointless to you.
Ward per Cast and Ward per Second is what you need.
Staff vs. wand of the same level?
Staff will normally have higher +flat spell damage than a wand.
Again, use the planner if you want more precise tips.
If your spell deals 10 damage, and you add extra 30%, it's 10 * 1,3 = 13 damage.
If your spell deals 10 damage, and you add +7 flat, it's 10 + 7 = 17 damage.
Similarly, if your spell deals 10, you already have +50% increase, and you add extra 30% increase, you have
10 * (1 + 0.5 + 0.3) = 18
If your spell deals 10, you have 50% increase, and you add +7 flat, you have
(10 + 7) * (1 + 0.5) = 25.5
All my damage is cold or lightning. Disintegrate is specced to lightning damage (doesn't have a Cold modifier). Flame Orb is specced to Cold damage.