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with no risk what so ever
1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.
It's an RNG nightmare. One of the things I adored the most with the skill trees is that, in addition to RNG potentially allowing me huge gains; I had a direct assured path to power. When you hit the tail end of endgame, that's not really the case anymore. And it's completely gone with level 100. People can crap on Diablo 3's Paragon system all they want, but it made long periods of poor drops sting a lot less bad. It doesn't help that 99% of Uniques are worthless without being made into Legendaries in this game. The odds of all of these things are far too low for how many moving parts there are. And including the Exalted Items in the list of stars that must align is 100% fair as they are necessary to making legendary gear. I'm honestly just shocked the pre-release fanbase didn't make more of a stink of the abysmal rate of getting Uniques worth anything at all. If I get a Unique with 1 or 0 legendary potential I just sell it. Minus that sword I forget the name of that gets imprinted via dismantling another two handed sword while it's equipped.
I think the proposed dungeon idea is far from helping the issue. I think if everything else is going to remain as it is, the simplest solution would be to merely change legendary potential's floor to 2, and dramatically increase the odds for 3 and 4 compared to what it is now. There is an obscene amount of moving parts just to forge one legendary. And if you think the things I've listed aren't that crazy, take a moment to think about how many affixes each individual Exalted Item can potentially roll. Even with a loot filter, it doesn't increase the odds of you getting gear that's worth anything, it just makes it easier to scrub away the garbage. Which is nice. But the more specific you want the gear to be, which naturally with making legendary gear you want optimal affixes every single time else you're wasting your time if the legendary potential is low or you're wasting your high legendary potential item via impatience, the worse and worse the odds get. Any of those applicable affixes can drop to said item you're seeking exalted. And this game has a lot of affixes. Truly a lot. It just baffles me how they can be so stingy with legendary potential with so many freaking rolls involved. There comes a time around the levels of mid 70's to 80's where I stop feeling like I'm playing a video game, and like I'm crawling around opening Fifa lootboxes without paying cash, but instead paying with time. Not that I've ever played that gambling simulator, but it does eventually start to feel as hopeless as gambling.
Also the observatory. Three lenses is just way too stingy given how miserable and unequal the conditions that have to be met are. With conditions seemingly having little to no correlation of how rewarding it is. The Arena tasks are especially bad about this.
99% of unquiqes are worthless unless crafted into legendary?
Are we playing the same game?
U do not NEED legendary at all to push high corruption. Alot of players need to realize 1k-2k isn't the intended build power balance. 300-400 is the target for build balance in the game.
I'm in 150c right now I have 4 unquiqes 2 with 1lp one zero and 1 2lp. That are for my build. None of them are legendary crafted. I'm still smoking mobs as well as bosses having no legendary items.
Unquiqes are build oriented not all of them will be for a build u maybe doing. There are also a ton of builds that do not require unquiqes and can even push past 500 corruption.
Zero lp unquiqes are very useful
Set items are the worst items in the game currently. So much so its not worth using even one piece of a set.
I want to second all of these points. I love Last Epoch and have been playing for over a year now, and the LP system is extremely close to making me want to quit. There is nothing more frustrating than playing for hundreds of hours to find the godly 3LP you are looking for, only to try and slam it and miss the T7 affix moving over. I have done this THREE times and missed all three.
It is an "I hate this game and I quit" moment. Adding insult to injury, with a large player base you KNOW that statistically there are players that miss their slams just from bad luck and hit a very bad run. It alienates people and makes what are suppose to be moments of triumph and turns them into moments of "I quit and wouldn't recommend this game to others".