Last Epoch

Last Epoch

LP Crafting idea
Just watched this:

https://www.youtube.com/watch?v=g2tu-dSSWMo

While I somewhat understand the point of LP4 rarity, someone in the comments reckoned that 1 in every 331.89 billion red rings will drop at LP4. Seems needlessly impossible.

What if there was a way to craft LP onto unique items, that still takes luck and also a lot of grinding to achieve?

Simple example could be:

Add a new dungeon, which after beating the boss you can access an altar which allows you to insert three of the same unique with the same LP value to produce one of the same unique with +1 LP added to it.

So you could insert three LP0 Exanguinous chestplates and receive one LP1 Exanguinous, for example. Or by inserting three LP2 Ravenous Void gloves, out comes one LP3 Ravenous Void gloves.

You still have to be lucky enough to find enough base unique items for what you want to eventually upgrade to higher LP, and it makes every unique item valuable.

Not sure if you would have to faction rank lock something like this for balance, since Merchant's Guild exists and you can technically buy your way through upgrades faster. Perhaps it's something that should be Circle of Fortune only, seeing as even with an increased LP drop rate, LP3 and LP4 unique items are still practically impossible to acquire naturally.

Any thoughts?
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Showing 1-10 of 10 comments
imagine the price jump in auction house where lets say lp1-2 is free, but you can craft out of free items, a 200million item, or a 1.5bln item

with no risk what so ever
Last edited by GOD OF WAR SANCHEZ; Mar 24, 2024 @ 9:59am
Rabbit Soaker Mar 24, 2024 @ 10:09am 
Originally posted by GOD OF WAR SANCHEZ:
imagine the price jump in auction house where lets say lp1-2 is free, but you can craft out of free items, a 200million item, or a 1.5bln item

with no risk what so ever
I think if it were allowed on Merchant's guild, the prices of all unique items would go up, but then stabilise depending on their rarity. But if it really were too easy to buy into high LP items, it ought to be a Circle of Fortune only high rank bonus, perhaps replace the rank 10 set item bonus with it instead.
End of Days Mar 24, 2024 @ 5:30pm 
The End game is so slow its pointless the drop rate and the RNG combined there just no point.
KillJoy Mar 24, 2024 @ 5:38pm 
Don't see the point of any of the gear increases. By the time you have one piece of gear, the season will be over.
EmeraldFoxDeity Mar 24, 2024 @ 5:59pm 
The legendary potential floor should probably be 2, not 0. I don't really care if it'd affect trading adversely if the drops were just, better. Nor do I see how it would cause price hikes to make any improvements of greater ease at all. In another thread, one primarily about alts and their leveling experience; I made my frustration with legendary potential clear. So I'll just copy paste the list of how many freaking factors go into it, or can go into it if you add the circle of fortune into the mix.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

It's an RNG nightmare. One of the things I adored the most with the skill trees is that, in addition to RNG potentially allowing me huge gains; I had a direct assured path to power. When you hit the tail end of endgame, that's not really the case anymore. And it's completely gone with level 100. People can crap on Diablo 3's Paragon system all they want, but it made long periods of poor drops sting a lot less bad. It doesn't help that 99% of Uniques are worthless without being made into Legendaries in this game. The odds of all of these things are far too low for how many moving parts there are. And including the Exalted Items in the list of stars that must align is 100% fair as they are necessary to making legendary gear. I'm honestly just shocked the pre-release fanbase didn't make more of a stink of the abysmal rate of getting Uniques worth anything at all. If I get a Unique with 1 or 0 legendary potential I just sell it. Minus that sword I forget the name of that gets imprinted via dismantling another two handed sword while it's equipped.

I think the proposed dungeon idea is far from helping the issue. I think if everything else is going to remain as it is, the simplest solution would be to merely change legendary potential's floor to 2, and dramatically increase the odds for 3 and 4 compared to what it is now. There is an obscene amount of moving parts just to forge one legendary. And if you think the things I've listed aren't that crazy, take a moment to think about how many affixes each individual Exalted Item can potentially roll. Even with a loot filter, it doesn't increase the odds of you getting gear that's worth anything, it just makes it easier to scrub away the garbage. Which is nice. But the more specific you want the gear to be, which naturally with making legendary gear you want optimal affixes every single time else you're wasting your time if the legendary potential is low or you're wasting your high legendary potential item via impatience, the worse and worse the odds get. Any of those applicable affixes can drop to said item you're seeking exalted. And this game has a lot of affixes. Truly a lot. It just baffles me how they can be so stingy with legendary potential with so many freaking rolls involved. There comes a time around the levels of mid 70's to 80's where I stop feeling like I'm playing a video game, and like I'm crawling around opening Fifa lootboxes without paying cash, but instead paying with time. Not that I've ever played that gambling simulator, but it does eventually start to feel as hopeless as gambling.

Also the observatory. Three lenses is just way too stingy given how miserable and unequal the conditions that have to be met are. With conditions seemingly having little to no correlation of how rewarding it is. The Arena tasks are especially bad about this.
KillJoy Mar 25, 2024 @ 11:50am 
I think that is well said. It's to a point where the hassle of trying to obtain a piece of Legendary gear is not worth the time.
oldschooldiablo Mar 25, 2024 @ 2:28pm 
Originally posted by EmeraldFoxDeity:
The legendary potential floor should probably be 2, not 0. I don't really care if it'd affect trading adversely if the drops were just, better. Nor do I see how it would cause price hikes to make any improvements of greater ease at all. In another thread, one primarily about alts and their leveling experience; I made my frustration with legendary potential clear. So I'll just copy paste the list of how many freaking factors go into it, or can go into it if you add the circle of fortune into the mix.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

It's an RNG nightmare. One of the things I adored the most with the skill trees is that, in addition to RNG potentially allowing me huge gains; I had a direct assured path to power. When you hit the tail end of endgame, that's not really the case anymore. And it's completely gone with level 100. People can crap on Diablo 3's Paragon system all they want, but it made long periods of poor drops sting a lot less bad. It doesn't help that 99% of Uniques are worthless without being made into Legendaries in this game. The odds of all of these things are far too low for how many moving parts there are. And including the Exalted Items in the list of stars that must align is 100% fair as they are necessary to making legendary gear. I'm honestly just shocked the pre-release fanbase didn't make more of a stink of the abysmal rate of getting Uniques worth anything at all. If I get a Unique with 1 or 0 legendary potential I just sell it. Minus that sword I forget the name of that gets imprinted via dismantling another two handed sword while it's equipped.

I think the proposed dungeon idea is far from helping the issue. I think if everything else is going to remain as it is, the simplest solution would be to merely change legendary potential's floor to 2, and dramatically increase the odds for 3 and 4 compared to what it is now. There is an obscene amount of moving parts just to forge one legendary. And if you think the things I've listed aren't that crazy, take a moment to think about how many affixes each individual Exalted Item can potentially roll. Even with a loot filter, it doesn't increase the odds of you getting gear that's worth anything, it just makes it easier to scrub away the garbage. Which is nice. But the more specific you want the gear to be, which naturally with making legendary gear you want optimal affixes every single time else you're wasting your time if the legendary potential is low or you're wasting your high legendary potential item via impatience, the worse and worse the odds get. Any of those applicable affixes can drop to said item you're seeking exalted. And this game has a lot of affixes. Truly a lot. It just baffles me how they can be so stingy with legendary potential with so many freaking rolls involved. There comes a time around the levels of mid 70's to 80's where I stop feeling like I'm playing a video game, and like I'm crawling around opening Fifa lootboxes without paying cash, but instead paying with time. Not that I've ever played that gambling simulator, but it does eventually start to feel as hopeless as gambling.

Also the observatory. Three lenses is just way too stingy given how miserable and unequal the conditions that have to be met are. With conditions seemingly having little to no correlation of how rewarding it is. The Arena tasks are especially bad about this.

99% of unquiqes are worthless unless crafted into legendary?

Are we playing the same game?

U do not NEED legendary at all to push high corruption. Alot of players need to realize 1k-2k isn't the intended build power balance. 300-400 is the target for build balance in the game.
EmeraldFoxDeity Mar 25, 2024 @ 2:35pm 
Originally posted by oldschooldiablo:
Originally posted by EmeraldFoxDeity:
The legendary potential floor should probably be 2, not 0. I don't really care if it'd affect trading adversely if the drops were just, better. Nor do I see how it would cause price hikes to make any improvements of greater ease at all. In another thread, one primarily about alts and their leveling experience; I made my frustration with legendary potential clear. So I'll just copy paste the list of how many freaking factors go into it, or can go into it if you add the circle of fortune into the mix.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

It's an RNG nightmare. One of the things I adored the most with the skill trees is that, in addition to RNG potentially allowing me huge gains; I had a direct assured path to power. When you hit the tail end of endgame, that's not really the case anymore. And it's completely gone with level 100. People can crap on Diablo 3's Paragon system all they want, but it made long periods of poor drops sting a lot less bad. It doesn't help that 99% of Uniques are worthless without being made into Legendaries in this game. The odds of all of these things are far too low for how many moving parts there are. And including the Exalted Items in the list of stars that must align is 100% fair as they are necessary to making legendary gear. I'm honestly just shocked the pre-release fanbase didn't make more of a stink of the abysmal rate of getting Uniques worth anything at all. If I get a Unique with 1 or 0 legendary potential I just sell it. Minus that sword I forget the name of that gets imprinted via dismantling another two handed sword while it's equipped.

I think the proposed dungeon idea is far from helping the issue. I think if everything else is going to remain as it is, the simplest solution would be to merely change legendary potential's floor to 2, and dramatically increase the odds for 3 and 4 compared to what it is now. There is an obscene amount of moving parts just to forge one legendary. And if you think the things I've listed aren't that crazy, take a moment to think about how many affixes each individual Exalted Item can potentially roll. Even with a loot filter, it doesn't increase the odds of you getting gear that's worth anything, it just makes it easier to scrub away the garbage. Which is nice. But the more specific you want the gear to be, which naturally with making legendary gear you want optimal affixes every single time else you're wasting your time if the legendary potential is low or you're wasting your high legendary potential item via impatience, the worse and worse the odds get. Any of those applicable affixes can drop to said item you're seeking exalted. And this game has a lot of affixes. Truly a lot. It just baffles me how they can be so stingy with legendary potential with so many freaking rolls involved. There comes a time around the levels of mid 70's to 80's where I stop feeling like I'm playing a video game, and like I'm crawling around opening Fifa lootboxes without paying cash, but instead paying with time. Not that I've ever played that gambling simulator, but it does eventually start to feel as hopeless as gambling.

Also the observatory. Three lenses is just way too stingy given how miserable and unequal the conditions that have to be met are. With conditions seemingly having little to no correlation of how rewarding it is. The Arena tasks are especially bad about this.

99% of unquiqes are worthless unless crafted into legendary?

Are we playing the same game?

U do not NEED legendary at all to push high corruption. Alot of players need to realize 1k-2k isn't the intended build power balance. 300-400 is the target for build balance in the game.
I guess not. Most uniques don't have basic necessary stats like your primary stat (Intelligence for instance) and damage increases to your primary damage type. This makes most of them weaken your build until forged into a legendary. A lot of uniques are missing necessary base stats outright without being imprinted upon. So yes, that's not good. As for corruption you should be shooting for, I'm not even that far. Uniques are already proving to be disappointing and I haven't even unlocked the empowered echoes.
oldschooldiablo Mar 25, 2024 @ 5:36pm 
Originally posted by EmeraldFoxDeity:
Originally posted by oldschooldiablo:

99% of unquiqes are worthless unless crafted into legendary?

Are we playing the same game?

U do not NEED legendary at all to push high corruption. Alot of players need to realize 1k-2k isn't the intended build power balance. 300-400 is the target for build balance in the game.
I guess not. Most uniques don't have basic necessary stats like your primary stat (Intelligence for instance) and damage increases to your primary damage type. This makes most of them weaken your build until forged into a legendary. A lot of uniques are missing necessary base stats outright without being imprinted upon. So yes, that's not good. As for corruption you should be shooting for, I'm not even that far. Uniques are already proving to be disappointing and I haven't even unlocked the empowered echoes.

I'm in 150c right now I have 4 unquiqes 2 with 1lp one zero and 1 2lp. That are for my build. None of them are legendary crafted. I'm still smoking mobs as well as bosses having no legendary items.

Unquiqes are build oriented not all of them will be for a build u maybe doing. There are also a ton of builds that do not require unquiqes and can even push past 500 corruption.

Zero lp unquiqes are very useful

Set items are the worst items in the game currently. So much so its not worth using even one piece of a set.
Kalyfax Apr 6, 2024 @ 6:42am 
Originally posted by EmeraldFoxDeity:
The legendary potential floor should probably be 2, not 0. I don't really care if it'd affect trading adversely if the drops were just, better. Nor do I see how it would cause price hikes to make any improvements of greater ease at all. In another thread, one primarily about alts and their leveling experience; I made my frustration with legendary potential clear. So I'll just copy paste the list of how many freaking factors go into it, or can go into it if you add the circle of fortune into the mix.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

It's an RNG nightmare. One of the things I adored the most with the skill trees is that, in addition to RNG potentially allowing me huge gains; I had a direct assured path to power. When you hit the tail end of endgame, that's not really the case anymore. And it's completely gone with level 100. People can crap on Diablo 3's Paragon system all they want, but it made long periods of poor drops sting a lot less bad. It doesn't help that 99% of Uniques are worthless without being made into Legendaries in this game. The odds of all of these things are far too low for how many moving parts there are. And including the Exalted Items in the list of stars that must align is 100% fair as they are necessary to making legendary gear. I'm honestly just shocked the pre-release fanbase didn't make more of a stink of the abysmal rate of getting Uniques worth anything at all. If I get a Unique with 1 or 0 legendary potential I just sell it. Minus that sword I forget the name of that gets imprinted via dismantling another two handed sword while it's equipped.

I think the proposed dungeon idea is far from helping the issue. I think if everything else is going to remain as it is, the simplest solution would be to merely change legendary potential's floor to 2, and dramatically increase the odds for 3 and 4 compared to what it is now. There is an obscene amount of moving parts just to forge one legendary. And if you think the things I've listed aren't that crazy, take a moment to think about how many affixes each individual Exalted Item can potentially roll. Even with a loot filter, it doesn't increase the odds of you getting gear that's worth anything, it just makes it easier to scrub away the garbage. Which is nice. But the more specific you want the gear to be, which naturally with making legendary gear you want optimal affixes every single time else you're wasting your time if the legendary potential is low or you're wasting your high legendary potential item via impatience, the worse and worse the odds get. Any of those applicable affixes can drop to said item you're seeking exalted. And this game has a lot of affixes. Truly a lot. It just baffles me how they can be so stingy with legendary potential with so many freaking rolls involved. There comes a time around the levels of mid 70's to 80's where I stop feeling like I'm playing a video game, and like I'm crawling around opening Fifa lootboxes without paying cash, but instead paying with time. Not that I've ever played that gambling simulator, but it does eventually start to feel as hopeless as gambling.

Also the observatory. Three lenses is just way too stingy given how miserable and unequal the conditions that have to be met are. With conditions seemingly having little to no correlation of how rewarding it is. The Arena tasks are especially bad about this.

I want to second all of these points. I love Last Epoch and have been playing for over a year now, and the LP system is extremely close to making me want to quit. There is nothing more frustrating than playing for hundreds of hours to find the godly 3LP you are looking for, only to try and slam it and miss the T7 affix moving over. I have done this THREE times and missed all three.

It is an "I hate this game and I quit" moment. Adding insult to injury, with a large player base you KNOW that statistically there are players that miss their slams just from bad luck and hit a very bad run. It alienates people and makes what are suppose to be moments of triumph and turns them into moments of "I quit and wouldn't recommend this game to others".
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Date Posted: Mar 24, 2024 @ 9:51am
Posts: 10