Last Epoch

Last Epoch

Casul Gamer Mar 23, 2024 @ 7:10pm
Leveling Alts in LE worse than Diablo 4
I know D4 bad, but hear me out, guys. Being able to immediately dump some points into your skills and jump your horse feels great when you start a new character. Things kinda go downhill from there, but leveling alts in Last Epoch is very dull in the beginning.

Campaign is great the first few playthroughs, but if you're playing several characters and have a build in mind you don't get access to the skills you want for your build until much later.

If you've only played a few characters and play a different class each time you start a new character, you might not realize how bad it is.

It's especially tiresome if you play the same class. You can try out different skills than last time, but since you're already bored of the campaign, you're probably just going to choose whatever skills are quickest for leveling.
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Showing 1-15 of 16 comments
Tea Lady Mar 23, 2024 @ 7:30pm 
Is this a meta clown farming post?
Named Casul (sp) gamer, private account, praising Diablo 4...
Casul Gamer Mar 23, 2024 @ 10:58pm 
Originally posted by Cacooning:
Is this a meta clown farming post?
Named Casul (sp) gamer, private account, praising Diablo 4...
I literally said D4 is downhill later on in the game. It's still better at some things like giving you a boost for alts. Last Epoch is a kick in the nuts when you make a new char
Infusionx Mar 23, 2024 @ 11:24pm 
Ok ok given the comments above, On a serious note, IS leveling a alt bad in LE? just hit 70 on my spin to win Void Knight and not enjoying it so thinking about a re-level but there is no way i want to do the campaign again
Papa Snuggles Mar 24, 2024 @ 2:27am 
You don't need to do the entire campaign again on your alts

Do the campaign until Lagon quest line and you're done. Don't need to kill Lagon either, just go straight to The end of Time and do monos.

You want to unlock passive points and idol slots, but other than that you don't need anything else from the campaign. Only first character needs to do campaign.

There is an even faster way of leveling alts where you only do passive point and idol slot quests and level in dungeons.

One of the best alt systems ever.
HiGenX Mar 24, 2024 @ 2:50am 
You can jump over to monos super early as long as you can beat em which is cake at those levels. You have gear and shards from your main to speed up the leveling also. I'll even go as far as to make a filter just for alt gear, on my main, before making my alt.
Ilux Mar 24, 2024 @ 2:54am 
I understand what OP is saying, but with a little bit of research (and that's a critique) you can blast through the campaign with shortcuts in about one hour, because you have dungeon keys and good leveling uniques.

Actually the potential for super crazy alt level gear is really fun. I have crafted a few LP2 and LP3 items that make my alts totally overpowered, which is fun and allows to rush to the end game really really fast.
L O Mar 24, 2024 @ 4:22am 
I find boosting with a friend help's.
Katitoff Mar 24, 2024 @ 4:25am 
Originally posted by HiGenX:
You can jump over to monos super early as long as you can beat em which is cake at those levels. You have gear and shards from your main to speed up the leveling also. I'll even go as far as to make a filter just for alt gear, on my main, before making my alt.
Having to replay campaign is attrocious tho.
This is one single thing Wolcen got right, once you beat campaign and got to end game, you could level up from 1 through endgame content, pushing as hard as you were capable to.
Capybarasan Mar 24, 2024 @ 11:00am 
Leveling alts definitely needs to be a better experience. It only makes all the sense in the world to keep your players playing and the best way of doing that in games like this is allowing them to create alts.

The campaign for alts certainly needs to be sped up in some way and we should be able to get an EXP boost for our alts. Perhaps reaching lvl 100 one char first gives all alts a perma 50% EXP boost?
thedeadmanshow87 Mar 24, 2024 @ 12:13pm 
Heres what I do and it encourages me to try a new char
Use 1 main char for farming uniques and sets / find sweet stuff for other chars
That should make you excited enough to wanna do a different char because of a new unique you might have found
Starting a new char you don't have to use the same skills over and over
maybe a couple because they work well
but any skill is viable
test yourself / do something different
use dungeons to bypass a bunch of the campaign
that's what i do and I have a blast
I LOVE to experiment stats/skills and different ways
If you don't like that then you wont have a good time
ARCHION Mar 24, 2024 @ 12:21pm 
Originally posted by Infusionx:
Ok ok given the comments above, On a serious note, IS leveling a alt bad in LE? just hit 70 on my spin to win Void Knight and not enjoying it so thinking about a re-level but there is no way i want to do the campaign again

There is nothing to enjoy about LE. It's better than D4 but that means nothing in the world of ARPG's. Every ARPG is better than D4.

This game is trash.
Casul Gamer Mar 24, 2024 @ 1:01pm 
Originally posted by Infusionx:
Ok ok given the comments above, On a serious note, IS leveling a alt bad in LE? just hit 70 on my spin to win Void Knight and not enjoying it so thinking about a re-level but there is no way i want to do the campaign again

It's fine if you're just doing it once and awhile and especially if you're playing a different class each time. I'll admit that I made too many characters, but at the same time it was a lot of fun at first. It just gets tiresome if you're doing as often as I was.
EmeraldFoxDeity Mar 24, 2024 @ 1:48pm 
Originally posted by Casul Gamer:
I know D4 bad, but hear me out, guys. Being able to immediately dump some points into your skills and jump your horse feels great when you start a new character. Things kinda go downhill from there, but leveling alts in Last Epoch is very dull in the beginning.

Campaign is great the first few playthroughs, but if you're playing several characters and have a build in mind you don't get access to the skills you want for your build until much later.

If you've only played a few characters and play a different class each time you start a new character, you might not realize how bad it is.

It's especially tiresome if you play the same class. You can try out different skills than last time, but since you're already bored of the campaign, you're probably just going to choose whatever skills are quickest for leveling.
I agree. I already hate it in D4, but it's worse here. Campaign repeat, with the options to fast forward either expecting you to play a better class at its skill tree roots, or it expects you to have good legendaries in spite of the horrid legendary crafting system. And you can't specialize five skills until level 50. So then, let me start my alt at level 50, as that's when the game begins past campaign really. And the legendary system. The legendary system depends on far too many low chance factors. It relies upon getting the exact unique worth any salt. It then relies on sad Unique rolling at least 3 legendary potential, maybe 2. Anything below Legendary Potential 4 has a chance of rolling the worst stats on your exalted item. Your exalted Items are largely random. Getting the correct piece of Exalted or Legendary Gear can be mitigated by the observatory, but this is ruined by the sheer RNG of the tasks given in their difficulty with by far an away not enough lenses to narrow down what you actually need. Ultimately adding more RNG and making the process more tedious and less straightforward. The drop you need can have rather unfortunate tasks too. High level dungeons that invalidate a metric eff ton of progress if you get one shot. High level arenas, which are the worst endgame activity and the shrines are still bugged after the first 10 waves. And obscenely high corruption for Echo timelines even if you're just starting Echoes out. Then through all of this, you have to not only hope you get the exalted piece of gear you want to roll with a preferred stat and as many usable stats as possible due to how unforgiving forging potential and runes of removal are, and then either wait to get a 3 or 4 legendary potential item to go with it or try your luck and hope hours or days of playtime hasn't gone wasted.

This is also an issue when you're near the end of monoliths with an existing character, but the sheer number of factors involved in the legendary gear making progress exacerbates the redundant feeling of leveling alts just to get them to endgame. Or the real game really. As the campaign is largely window dressing to the real game. It's just asinine how many.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

And again, this could be said just about seeking legendaries with a character already deep into endgame. But seeing as there are low level Uniques, some with no level requirement at all, that were clearly intended to be imprinted and used by low level characters, and the fact legendaries can make the campaign so much faster as well as game breaking fun; I consider it to be a huge contributing factor in why leveling alts is so dissatisfying.
CyFiver Mar 24, 2024 @ 2:46pm 
I just started myself recently and with the alts the RP/Quest-Line isn't as bad as most MMO games. I even noticed you can do Mono's before 58 so I am guessing you would just lose out on all the quest rewards if boosted, which I don't think should be auto-rewarded for completing the game once (twice, thrice even).

84 Necro
64 Sham
50 Void Knight
40 Bladedancer
37 Sorcerer
20 Forge Guard
20 Lich
20 Warlock
20 Beastmaster

I am missing five, which I am doing on and off still to get to 16+ for the mastery before I get back into HC with a favourite. It's rather quick to do and being able to left click through everything is so much better then un-skippables.

Beats splitting for CE pushes in WoW on alts by days and days. They could maybe streamline a few things but deciding on requirements to "unlock" something like that is the only discussion then to have. At what point can you "Skip" everything? How much is "Skipped"? What would have to be done on their end to make this possible?
Last edited by CyFiver; Mar 24, 2024 @ 4:26pm
Aleddra Mar 24, 2024 @ 3:29pm 
Originally posted by EmeraldFoxDeity:
Originally posted by Casul Gamer:
I know D4 bad, but hear me out, guys. Being able to immediately dump some points into your skills and jump your horse feels great when you start a new character. Things kinda go downhill from there, but leveling alts in Last Epoch is very dull in the beginning.

Campaign is great the first few playthroughs, but if you're playing several characters and have a build in mind you don't get access to the skills you want for your build until much later.

If you've only played a few characters and play a different class each time you start a new character, you might not realize how bad it is.

It's especially tiresome if you play the same class. You can try out different skills than last time, but since you're already bored of the campaign, you're probably just going to choose whatever skills are quickest for leveling.
I agree. I already hate it in D4, but it's worse here. Campaign repeat, with the options to fast forward either expecting you to play a better class at its skill tree roots, or it expects you to have good legendaries in spite of the horrid legendary crafting system. And you can't specialize five skills until level 50. So then, let me start my alt at level 50, as that's when the game begins past campaign really. And the legendary system. The legendary system depends on far too many low chance factors. It relies upon getting the exact unique worth any salt. It then relies on sad Unique rolling at least 3 legendary potential, maybe 2. Anything below Legendary Potential 4 has a chance of rolling the worst stats on your exalted item. Your exalted Items are largely random. Getting the correct piece of Exalted or Legendary Gear can be mitigated by the observatory, but this is ruined by the sheer RNG of the tasks given in their difficulty with by far an away not enough lenses to narrow down what you actually need. Ultimately adding more RNG and making the process more tedious and less straightforward. The drop you need can have rather unfortunate tasks too. High level dungeons that invalidate a metric eff ton of progress if you get one shot. High level arenas, which are the worst endgame activity and the shrines are still bugged after the first 10 waves. And obscenely high corruption for Echo timelines even if you're just starting Echoes out. Then through all of this, you have to not only hope you get the exalted piece of gear you want to roll with a preferred stat and as many usable stats as possible due to how unforgiving forging potential and runes of removal are, and then either wait to get a 3 or 4 legendary potential item to go with it or try your luck and hope hours or days of playtime hasn't gone wasted.

This is also an issue when you're near the end of monoliths with an existing character, but the sheer number of factors involved in the legendary gear making progress exacerbates the redundant feeling of leveling alts just to get them to endgame. Or the real game really. As the campaign is largely window dressing to the real game. It's just asinine how many.

1. The roll for which Unique you get, if you even get one.
2. The roll for a specific unique item type in the observatory that narrows it down while also adding a roll in what it is you HAVE TO be doing, rather than want to. Which circles back to the point of 1. which Unique you get.
3. The legendary potential roll on the unique.
4. The Exalted Items you receive rolling the same item type.
5. The exalted Items you receive rolling the desired stats 3 to 4 times.
6. Yet another layer of outside roll of the task you have to be doing, which can be fast or slow, easy or tedious, for exalted gear of the desired item type, which leads to the number 5 point, what affixes you get.
7. Uniques with legendary potential below 4 will have to rely on a roll for which stats get imprinted. With lower odds of the best rolls as the potential goes down.

And again, this could be said just about seeking legendaries with a character already deep into endgame. But seeing as there are low level Uniques, some with no level requirement at all, that were clearly intended to be imprinted and used by low level characters, and the fact legendaries can make the campaign so much faster as well as game breaking fun; I consider it to be a huge contributing factor in why leveling alts is so dissatisfying.
While gear customization is where the game is at later on, new characters pick skills and passives, get a feel of the class, and figure out how to play. This will probably get ironed out later on, but there is still meat to the early game.

Main question is what are you rolling an alt for?
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Date Posted: Mar 23, 2024 @ 7:10pm
Posts: 16