Last Epoch
Hardest boss?
Opinions on the most difficult boss to defeat on first playthrough
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If you read general chat. Lagon seems to get the most carry requests. But honestly people ask to get carried to waypoints. So Lagon or MG waypoint?
I had to stop at the final boss with my mage. That second phase just wrecked me with the melee combo. Once I get caught, it's stunlock and death.

Not that it's particularly hard, my build is just suffering from very lacking physical res stats 45% phys res and barely 200 armor).

Lagon is perfectly fine once you get the rhythm down.
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Julra tier 3 is a real test for builds imo.
For a newbies? Lagon no doubt.
Orobys on 1200 corruption with multiple exploding projectiles.
Rayeh generally causes some wipes until you have the pattern down pat.

Last mono boss was also rage inducing.
Ilux 2024年3月24日 2時58分 
Lagon 100%
Ilux の投稿を引用:
Lagon 100%

yeah because standing down the stairs afking is so hard? the boss literally is broken and does not hit you with anything if you stand below the upper platform
Scarfox の投稿を引用:
Julra tier 3 is a real test for builds imo.

I liked julra mechanics at first, but now it is too easy, I kill Julra t4 in about 7 seconds, she is not able to cast anything in this time.
Lagon can be cheesed if you are ranged/summoner - under fair fight I was unable to beat him.

Final boss, oh god, I thought I will delete the game and send devs to places where sun doesn´t shine.
Eventually defeated her on LEVEL 70 and even that was chore to do. Traversial skills are absolutely must have.

I absolutely hated bosses in LE and Wolcen!
For me its alfrig wolfmaw
Ive legit never been able to beat him as he just deals so much damage
Lagon lazy design. Increase boss damage by 1000%, easy roadblock.
I've been playing ARPGs for a long time, and I concur Lagon is awfuly designed. A lot of HP for a campaign boss (later on monoliths etc with better gear it's not that problematic) with several 1 hit KO mechanics in a game with still too many bugs (like teleports sometimes randomly teleporting wherever they want, characters getting stuck, sudden drops in latency due to the servers, many abilities not working correctly against Lagon, something that has been happening for 2 years already...). Compared to anything else in the campaign, this was poorly designed. It serves no other purpose than to frustrate players on their first campaign. The upper fighting terrace is way too small, which makes small mistakes become KOs (if you don't die due to buggy abilities/controls, of course), add a LOT of stuns that prevent you from using teleports and the like, and if you don't perfectly prepare for his spray, you are DONE. His mid phase is just....totally pointless and boring. Then against a third phase were a small mistake means you have to do the super tedious fight again. When the general consensus to defeat a CAMPAIGN BOSS was to "cheese it from bellow the stairs with range", you know the fight has some problems. And this has been going since Lagon' fight was introduced.

I've read so many complaint posts for this fight, it's insane. Can't remember other boss I've seen so much complaints for in any other ARPG. Yea, it becomes easier after monoliths, but the spike he provides in the campaign is just poorly thought. It's like going from 0 to 100 in 1 second. Nothing in the campaign until Lagon proved, in any way, nearly as hard. Progression in difficulty is a sign of good development. This isn't. Should be redone, imo.
最近の変更はLinarkspainが行いました; 2024年3月29日 10時20分
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投稿日: 2024年3月23日 18時13分
投稿数: 14