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Ein Übersetzungsproblem melden
Ward definitely needs adjustments. I also would gladly take a buff to hp idols and the flat hp affix. The ironic thing here is that buffing hp numbers would also buff the current way low life ward work lol. The more hp get drained the more ward you get.
It's matter of balance. If you want to push corruption... simple 3 k hp doesn't kick it unless you can freeze everything until they are dead.
If the devs want us to dig around at 200 c. They can nerf ward into oblivion. But I don't think that would be very clever here.
Its a hard thing to balance.
We need a way to be able to survive 300+ c without being forced to use ward setups.
Neither.
Ward needs counter-mechanics.
Part of the reason ward is so good is nothing bypasses it. There is no interaction with it, nothing deals more damage only to warded characters, and so on.
That way you can also open up ward as a risk reward decision as opposed to bigger number better. It also allows you not to nerf ward as hard to continue to explore ward as a resource for other things. If you just nerf ward you also hit a lot of other things along the way.
One of the Arena maps has those circles that get filled with a Necrotic area - the damage from it seemed to bypass my ward.
Didn't care to try stepping on it again for confirmation because I play HC, but gave me enough of a scare that I noticed it.
there are several reasons why ward should get a nerf, but that doesn't mean hp shouldn't get a buff as well. it just depends where the devs want you. do they want you to easily breeze through to 800+ corruption? (probably not) then ward is fine and hp needs a buff.
are there any hp builds that can do 1000+ corruption? haven't looked into it much. just super tedious to also need so many defense layers on top of your 3-4k hp, where as with ward you can essentially forget all of it (except maybe crit avoid/less crit dmg) and just opt for more ward.
Yes but it can't kill you, it's percent based and on its own will never kill you.
Because 15k ward isnt 15k effective and most ward builds have no other defensive layers and are not res capped. The only defense is a high ward pool. HP builds running armor, dodge, block, endurance ETC will still have high effective life pools. But people think running just 3k flat life is enough.
And since endurance is the only defensive layer ward builds can't benefit from, they need to actually do something about making it a viable scaling alternative to ward. Otherwise life builds will always be behind ward builds.
It's either that or cap ward the same way endurance is capped.
with how ward works itself ward needs a nerf it also needs a cap to how much you can gain. ward currently can be scalled endlessly
ward for yrs has always been a busted defence. it doesnt have anything to do with bugged skill nodes and such.
HP doesnt need a buff at all its not broken unlike ward. the problem is why go a pure HP build with how ward works in its current state. if you look at the history of EA ward has been pointed out many many times as a broken mechanic
would need to test that out. but yes ward does need a cap to it. right now you can scale it endlessly
edit or what ravenkid said counter-mechanics to it. theres nothing that gets past ward right now