Last Epoch

Last Epoch

Pure HP builds need a buff
Wards dont need a nerf, because they are fun, current HP-only stuff aint that fun, needs a buff to make it fun.
Zuletzt bearbeitet von Ragnaman; 13. März 2024 um 7:26
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Beiträge 1630 von 47
Ripflex 12. März 2024 um 16:21 
I wouldn't depend on Wards if my Rune master HP didn't do diddly and all other defenses just sux . It's pretty much Ward + Resistances. The Paladin character with block and armor seems weaker ... but I'm only level 25 on him. Just strange.
TyresTyco (Ausgeschlossen) 12. März 2024 um 16:32 
Ursprünglich geschrieben von Ragnaman:
Would you say wards need a nerf or HP needs a buff ?

Ward definitely needs adjustments. I also would gladly take a buff to hp idols and the flat hp affix. The ironic thing here is that buffing hp numbers would also buff the current way low life ward work lol. The more hp get drained the more ward you get.

It's matter of balance. If you want to push corruption... simple 3 k hp doesn't kick it unless you can freeze everything until they are dead.

If the devs want us to dig around at 200 c. They can nerf ward into oblivion. But I don't think that would be very clever here.

Its a hard thing to balance.

We need a way to be able to survive 300+ c without being forced to use ward setups.
Ursprünglich geschrieben von Ragnaman:
Would you say wards need a nerf or HP needs a buff ?

Neither.

Ward needs counter-mechanics.

Part of the reason ward is so good is nothing bypasses it. There is no interaction with it, nothing deals more damage only to warded characters, and so on.

That way you can also open up ward as a risk reward decision as opposed to bigger number better. It also allows you not to nerf ward as hard to continue to explore ward as a resource for other things. If you just nerf ward you also hit a lot of other things along the way.
Ellye 12. März 2024 um 16:43 
Ursprünglich geschrieben von Ravenkid9266:
Ward needs counter-mechanics.

Part of the reason ward is so good is nothing bypasses it. There is no interaction with it, nothing deals more damage only to warded characters, and so on.
Weirdly, I did find one single DoT in the game that apparently bypasses ward. Probably not even intentional - perhaps a remnant from some older version where they tested this idea?

One of the Arena maps has those circles that get filled with a Necrotic area - the damage from it seemed to bypass my ward.

Didn't care to try stepping on it again for confirmation because I play HC, but gave me enough of a scare that I noticed it.
Zuletzt bearbeitet von Ellye; 12. März 2024 um 16:47
JunK 12. März 2024 um 16:44 
the way it is now, ward is extremely lopsided compared to health. there needs to be more of a balance one way or another.

there are several reasons why ward should get a nerf, but that doesn't mean hp shouldn't get a buff as well. it just depends where the devs want you. do they want you to easily breeze through to 800+ corruption? (probably not) then ward is fine and hp needs a buff.

are there any hp builds that can do 1000+ corruption? haven't looked into it much. just super tedious to also need so many defense layers on top of your 3-4k hp, where as with ward you can essentially forget all of it (except maybe crit avoid/less crit dmg) and just opt for more ward.
Ursprünglich geschrieben von Ellye:
Ursprünglich geschrieben von Ravenkid9266:
Ward needs counter-mechanics.

Part of the reason ward is so good is nothing bypasses it. There is no interaction with it, nothing deals more damage only to warded characters, and so on.
Weirdly, I did find one single DoT in the game that apparently bypasses ward. Probably not even intentional.

One of the Arena maps has those circles that get filled with a Necrotic area - the damage from it seemed to bypass my ward.

Didn't care to try stepping on it again for confirmation because I play HC, but gave me enough of a scare that I noticed it.

Yes but it can't kill you, it's percent based and on its own will never kill you.
Ellye 12. März 2024 um 16:48 
Ursprünglich geschrieben von Ravenkid9266:
Ursprünglich geschrieben von Ellye:
Weirdly, I did find one single DoT in the game that apparently bypasses ward. Probably not even intentional.

One of the Arena maps has those circles that get filled with a Necrotic area - the damage from it seemed to bypass my ward.

Didn't care to try stepping on it again for confirmation because I play HC, but gave me enough of a scare that I noticed it.

Yes but it can't kill you, it's percent based and on its own will never kill you.
Ohh, that makes sense.
Ursprünglich geschrieben von TyresTyco:
Even without the profane veil bug you can easily get permanent 15 k ward with very little investment. With every class.

The question here is. Why using 3 k hp builds with or without lame af endurance when I easily can get 15 k effective hp for free.

I don't have a solution there. It's on the devs to decide what to do. The way it is now is the fact that not going full ward is ineffective af.

Because 15k ward isnt 15k effective and most ward builds have no other defensive layers and are not res capped. The only defense is a high ward pool. HP builds running armor, dodge, block, endurance ETC will still have high effective life pools. But people think running just 3k flat life is enough.
The reason life builds fall behind and ward ones don't, is because endurance is hard capped and ward/ward retention aren't. Hell, they even gave ward builds more stats with ward threshold. Life builds got nothing.

And since endurance is the only defensive layer ward builds can't benefit from, they need to actually do something about making it a viable scaling alternative to ward. Otherwise life builds will always be behind ward builds.

It's either that or cap ward the same way endurance is capped.
Scipo0419 12. März 2024 um 17:03 
Ursprünglich geschrieben von oldschooldiablo:
Ursprünglich geschrieben von Ragnaman:
Wards dont need a nerf, because they are fun, current HP only stuff aint that fun, needs a buff to make it fun.

Ward is a broken op defense it definitely needs a nerf. If anything a cap to it.
What about a cap of 2x current HP? I think that could be fair, but I don't play ward stacking so I don't know how weak that could be.
Thorba 12. März 2024 um 18:41 
Ursprünglich geschrieben von TyresTyco:
Even without the profane veil bug you can easily get permanent 15 k ward with very little investment. With every class.

The question here is. Why using 3 k hp builds with or without lame af endurance when I easily can get 15 k effective hp for free.

I don't have a solution there. It's on the devs to decide what to do. The way it is now is the fact that not going full ward is ineffective af.
oh my god, was playing my paladin without ward and pushed him too 2,5k hp already but if i read something like this then i guess it was a waste of time.
Bludbonez 12. März 2024 um 18:45 
Ursprünglich geschrieben von Ragnaman:
Wards dont need a nerf, because they are fun, current HP only stuff aint that fun, needs a buff to make it fun.
I agree. They need something that can compensate for builds that use Ward.
Partyrock 12. März 2024 um 18:57 
Ursprünglich geschrieben von Ragnaman:
Wards dont need a nerf, because they are fun,
Usually buffs are the answer for imbalance, but not in this case. Ward just makes you immortal. You can disregard all boss mechanics. It trivializes the game. The level of broken needs to be fixed.
Ursprünglich geschrieben von Ragnaman:
Would you say wards need a nerf or HP needs a buff ?

with how ward works itself ward needs a nerf it also needs a cap to how much you can gain. ward currently can be scalled endlessly

ward for yrs has always been a busted defence. it doesnt have anything to do with bugged skill nodes and such.

HP doesnt need a buff at all its not broken unlike ward. the problem is why go a pure HP build with how ward works in its current state. if you look at the history of EA ward has been pointed out many many times as a broken mechanic
Ursprünglich geschrieben von Scipo0419:
Ursprünglich geschrieben von oldschooldiablo:

Ward is a broken op defense it definitely needs a nerf. If anything a cap to it.
What about a cap of 2x current HP? I think that could be fair, but I don't play ward stacking so I don't know how weak that could be.

would need to test that out. but yes ward does need a cap to it. right now you can scale it endlessly

edit or what ravenkid said counter-mechanics to it. theres nothing that gets past ward right now
Zuletzt bearbeitet von oldschooldiablo; 12. März 2024 um 20:40
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Geschrieben am: 12. März 2024 um 8:37
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