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The second best would be low life endurance setup capped at %60 damage reduction, but you would need a lot of high value specific gear to set it up and I can't really recommend this to a mage when ward is much easier to setup and gives higher EHP than endurance.
The best would be to just move out of bad like devs intended but that would not be a good advice, yeah?
Slap a few ward uniques and you are good to go.
This all depends on your build but crit negation outweighs blanket resistance capping in my experience, especially considering how easy it is to adjust resistance gaps for specific encounters with idols.
30k+ ward is a very real outcome for a little work, everything else just stretches that ward longer.
I have not much crit avoidance but i think i quit this game now because this is just no fun for me anymore. I was struggling the last few days if i should keep on playing or not but my motivation is nearly zero atm.
yeah I am seeing Exsanginous and Last Steps all over the place on builds so it seems like low life/high ward is a common way of handling things.
The thing is, the damage reduction kicks in dynamically, meaning once the damage threshold is being crossed the damage reduction kicks in.
I cannot count the times where some attack left me at about 1/3 health but there was never any damage high enough to finish me off. With life on hit I went up to full health very quickly and basically could just face-tank whatever boss.
It's not ideal - because one-shots still exist despite of that - but it's a thing to keep in mind.