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Sentinel for instance gets lots of resist from passives including block, hp, hp% endurance and so on. Primalist does as well
Rogue really only gets dodge and you need a lot to really take advantage of it. Life is tough if you try melee rogue early on. Ranged has it way easier until you can gear up assuming you went bladedancer
Not very "rogue-like" but very effective for the early game. You can hack up entire groups in a few swings, and the more there are the more you self-heal.
Later you can spec Shuriken, go for Chakram and the node behind it, then flip of a coin, then the crit branch. Pick up some +throwing damage and attack speed and most things die before they ever reach you.
Later, Umbral Blades with Blade Storm and +throwing damage nodes is an upgrade to either of those, depending on how you want to play.
By the time you're 20-24, this is strong enough to run the level 58 monolith with even halfway decently forged gear.
Just specialise in Shift and max the nodes that give you Healing and pick the one that cleanse status ailments.
That alone should be enough defence for the whole campaign.
One difference in Last Epoch when compared to many similar games is that forms of Regeneration and Healing (including Ward Generation) are frankly even better than most forms of Damage Mitigation. And Shift is a great healing skill, very short cooldowns, heals for a lot and removes DoTs and debuffs.
Melee? Good luck.