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Ein Übersetzungsproblem melden
you're assuming
1. I knew enough about the game going in that I didn't make any mistakes deeper down the tree.
.2 that I only want to change 1 or 2 points. What if I want to take 70 points out of one mastery and put them all into another.
I would agree with you at face value that if all you're looking for is a little tweaking then it's pretty negligible. But my argument comes from the cost to fully respec.
I'll also address the other comment, that POE is worse. Yeah, it is. and Im certainly glad it isn't as bad as that where you can actually brick your character and have to start over. that kinda goes without saying as being a more punishing system. But I dont think that something being worse should prevent discussion on what can be better in somewhere else.
Not really....i made my build for myself and it performs better than suggested ones out there. Granted I did look up builds from others to understand what stats to prioritize but thats about it.
You can literally do any build and you can get through high corruption mono's with it.
You would really have to not understand the class you play to fail at building it.
So what you want is actions with no consequences. Got it.
This is a fair opinion to have, but I feel like it's a poor excuse for bad game design. I genuinely do not get why we're punished for changing our builds. The fact that we can't change our mastery specialisation is utterly baffling - I don't want to have to make 15 characters to experience all of the different masteries.
I genuinely don't care if the gold cost becomes insignificant later on - what does the gold cost on respeccing add to your experience? Do you feel a sense of accomplishment when you pay gold to change your passives?
Do you feel rewarded when you have to re-level a skill?
I don't. It fluffs the game out, which I'd gather is the purpose of it, but it's honestly a really poor reason to have it.
If anything skill respec is irritating because since you have no loadouts even trying a different skill means dumpstering one of your main ones, leveling the new one up just to unlock necessary skill passives and if you don't like it you have to go back and play with a gimped skill once again. And the last few levels for sure take much longer than farming gold.
I'm fine with throwing gold at passives all day but the fact that gameplay enabling/changing skill passives have to be grinded out with no way of preserving previous progress or saving up to a skill-switch is an issue.
Sure, make an easy mode then, or alternatively limit this behavior to the hardcore mode. I like to enjoy the game, and part of that is to experiment with builds. In game.
If I wanted to theorycraft in excel I'd just take overtime at work, thanks. It pays better too.
80k is nothing. Unless you are doing it all the time. In which case you are the problem not the cost.