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Okay, thanks for clarifying, i just thought i was doing it wrong. I played D2 for years and in that game you can farm the boss a hundred times in an hour cause it literally can take hundreds of attempts for an item to drop. so i had that standard in mind. So going from hundreds to like 2-3 attempts an hour seemed really off to me. But i guess thats how they want it to be....i'm just hoping it doesnt take anywhere near that number for items to drop in this game...
thanks the % chance is actually what i really needed to know. i had no idea what "rare" meant i thought it was gonna be like 5% or something. but now that i know its alot higher i understand the grind a bit more now.
D2 is more or less a single player game, for which they created an online space to simulate LAN multiplayer. It wasn't meant to have a functional economy or deal with a huge, interconnected population.
Newer ARPG's like Last Epoch and Path of Exile are designed that way, so the farmable bosses needed some sort of opportunity cost to slow things down. PoE uses fragments you combine to access bosses. LE has monoliths and stability.
This ^ It will only take a few maps to just target farm the boss after a while. Bosses are not even the real grind. Wait until you try to farm exiled mages for the Mad Alchemist ladle. (205 killed mages and no ladle so far).