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The best you can hope for is:
Pick a class you find interesting
Pick a subclass (IE Marksman Rogue)
Put points into another subclass to unlock those abilities.
When you pick a mastery (Marksman) you unlock that unique ability and cannot unlock the others. Masteries also provide different buffs to the character such as +attunement and resistances, or +1 companion summon limit.
Each class and their respective masteries (advanced class) have their own identities and multiple way to play them depending on your own chosen skill specializations.
In a way it´s the very opposite of multiclassing. As you level your character, you will be able to specialize on five main skills that you can choose from the pool of around 20 skills per mastery. About 15 of them are non-mastery exclusive skills, while mastery gives four to five additional exclusive active skills.
The closest thing we have to multiclass is that you can pick some of other masteries minor passives. It´s not going to have the "multiple class at one toon" feel though.
Arguably more valid playstyles than some combinations in Grim Dawn, and especially Titan Quest can end up being, but you have less of a character fantasy as you can only stay within those class fantasy tropes the developers create