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Still I agree with you that after a certain point, most likely all "common" builds that don't rely on a VERY specific setup to blow up numbers aren't viable anymore. While I like the idea itself of a open ended difficulty scaling to test your limits, I'm not sure the current implementation encourages the players to go into the right direction, since it more or less forces you to bust numbers in order to have a chance to grow further.
Yes, but rarity still scales along with Corruption. Getting an Omnis drop on exactly 200 corruption isn't necessarily easy.
Thought i still find the Risk\Reward for monoliths arnt super exciting.
The devs know it, and have known it for years now(They have even publically stared it!). They have always said it was place holder.
Seems they didn't care about releasing a placeholder end game to cash out asap before POE2, though.