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So, I guess.. people like different things.
Btw: Why aren't you mixing it a bit...? Nobody 'forces' you to just use summoning skills...
if you were able to get minions up without dedicating a button, then all the other necro abilities would have to be nerfed to account for that, and if they didn't balance around the extra hidden abilities, then necro would be the new meta and everyone would play it to the exclusion of everything else -- in short: a "free" minion button would equate to 120% possible power.
like there are plenty of ways to play necro without it being an afk simulator
No devs are married to current system, was brought up a lot back in the day and 'fans' said it was a great system, devs listened to the echo chamber doubled down and here we are. Personally I always suspected the real reason was to make an xbox port easier later on.
Drop bone golems to be able to put bone curse on enemies? Drop transversal for another minion spell?
Reminds me of good old Guild Wars 1
While I loved Guild Wars 1 why on earth would you want to ape any of its systems in an ARPG? The genre is supposed to be about power fantasy and breaking the game, not restraint and having to choose tactically. Those are fine concepts I just don't think they have a place in Diablo-likes.