Last Epoch

Last Epoch

Controller Support at it's current stage is worse than terrible....
Purchased it with the intention to use Controller because I wouldn't expect to get WASD movement at this stage of development anytime soon...

First off the left stick wasn't working at all. After some trying I found a fix to get it to work. On random occasions the controller just stops because the game reverts back to M&K Control (game acts like I pressed a Keyboard button but the layout works fine outside the game.)

I use Steam Controller and XBox 360 Wireless controller. Both are generally working. I tested different button layouts and even created anown layout...

I also tested a rather "no name" controller from my girlfriend but the issues were the same.

Game always shows "XInput Gamepad" when I assign a controller in game... This would be fine but the buttons itself can't be changed in game. So no matter what Steam Layout I use it remains a really odd button placement in Game. This doesn't feel natural at all...

I know you plan on fixing / improving controller support with 1.0 Release but the very default way to control a game should be one of the first parts to work as soon as the game is playable.

Mouse Keyboard Movement really hurts at this point because I am so used to move with WASD that I ALWAYS try to move using WASD and I don't see a point in changing my default behaviour for a single game that works differently...

I purchased it last night and wanted to play it today as I have an Off-Day and you basically ruined about 2 hours of my life with such a crap design decision.
Zuletzt bearbeitet von B1tchFight; 9. Feb. 2024 um 3:46
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Beiträge 1630 von 55
Ursprünglich geschrieben von JohnMiller92:
imagine playing an aRPG on a controller

also, it's "worse than" not "worst than"

and.. dear diary!
of course you didn't try Diablo 4 with Xbox controlled... Is amazing
lorxy 11. Feb. 2024 um 13:32 
Ursprünglich geschrieben von B1tchFight:
Ursprünglich geschrieben von JohnMiller92:
imagine playing an aRPG on a controller

also, it's "worse than" not "worst than"

and.. dear diary!

Wats you poind? A spelink misdake mekes mi comblaind infalit?

Get a life if you have nothing better to do than complaining about other peoples spelling. English is not my native language. I speak 4 other languages beside my native one and I am quite fluid in all of them. Meet me at least half way and you could hurt me with a comment about my spelling. ^^ Otherwise I know that I am way better at languages than you could ever be.

Lmao :D
Hagoo 12. Feb. 2024 um 9:46 
Ursprünglich geschrieben von JohnMiller92:
imagine playing an aRPG on a controller

also, it's "worse than" not "worst than"

and.. dear diary!


Imagine gate keeping people for using a different controller.
This is you = :repoop:
Ursprünglich geschrieben von B1tchFight:
Purchased it with the intention to use Controller because I wouldn't expect to get WASD movement at this stage of development anytime soon...

First off the left stick wasn't working at all. After some trying I found a fix to get it to work. On random occasions the controller just stops because the game reverts back to M&K Control (game acts like I pressed a Keyboard button but the layout works fine outside the game.)

I use Steam Controller and XBox 360 Wireless controller. Both are generally working. I tested different button layouts and even created anown layout...

I also tested a rather "no name" controller from my girlfriend but the issues were the same.

Game always shows "XInput Gamepad" when I assign a controller in game... This would be fine but the buttons itself can't be changed in game. So no matter what Steam Layout I use it remains a really odd button placement in Game. This doesn't feel natural at all...

I know you plan on fixing / improving controller support with 1.0 Release but the very default way to control a game should be one of the first parts to work as soon as the game is playable.

Mouse Keyboard Movement really hurts at this point because I am so used to move with WASD that I ALWAYS try to move using WASD and I don't see a point in changing my default behaviour for a single game that works differently...

I purchased it last night and wanted to play it today as I have an Off-Day and you basically ruined about 2 hours of my life with such a crap design decision.
How did you get the left stick to work?
Ursprünglich geschrieben von Acc1dent Prone:
Ursprünglich geschrieben von B1tchFight:
Purchased it with the intention to use Controller because I wouldn't expect to get WASD movement at this stage of development anytime soon...

First off the left stick wasn't working at all. After some trying I found a fix to get it to work. On random occasions the controller just stops because the game reverts back to M&K Control (game acts like I pressed a Keyboard button but the layout works fine outside the game.)

I use Steam Controller and XBox 360 Wireless controller. Both are generally working. I tested different button layouts and even created anown layout...

I also tested a rather "no name" controller from my girlfriend but the issues were the same.

Game always shows "XInput Gamepad" when I assign a controller in game... This would be fine but the buttons itself can't be changed in game. So no matter what Steam Layout I use it remains a really odd button placement in Game. This doesn't feel natural at all...

I know you plan on fixing / improving controller support with 1.0 Release but the very default way to control a game should be one of the first parts to work as soon as the game is playable.

Mouse Keyboard Movement really hurts at this point because I am so used to move with WASD that I ALWAYS try to move using WASD and I don't see a point in changing my default behaviour for a single game that works differently...

I purchased it last night and wanted to play it today as I have an Off-Day and you basically ruined about 2 hours of my life with such a crap design decision.
How did you get the left stick to work?

depending on the controller type. XBox - disconnect, connect - don't touch your mouse. If you touch keyboard or more the stick loses connection. Sometimes it helps to open the menue with START and close it with controller again.

Steam controller: Use big picture and disable 3rd party controller in Steam.

something that helped later on when I noticed I can't change keys I figured that I just need to delete the user folder AppData/ElevenHoursGame/
Doc Clarke 12. Feb. 2024 um 13:59 
I'd love to use a M+KB, but at 56 years old my wrists can't handle the many micro movements you need in this genre. Well I can do them, but I get carpal tunnel issues in minutes and those are no joke. I can destroy my wrist in 10 minutes and the recovery can take a few days.

I played ARPG's for 20+ years with M+K and it is my MUCH preferred way to play. But after a certain age it was just too painful.
ARPG's are the only genre that does this (in fact I'm inclined to think they are one of the causes of it)

So controller is effectively the only way I can play now. I play PoE with controller and have some insane builds, really not that hard.

I played PoE on PS4 since it came out and just moved back to PC - though PS4 controller support on PoE is MUCH better than on PC
It's rare that I need more than 7 or 8 skills and that's jsut simple normal button presses with a controller (8 skills plus 4 flask buttons on PoE bound to D-Pad)
I can map 12 to a controller if I need to. Rarely if ever needed to.

If I have a 12 skill/talent build then it's always the case that some are very situational so they go on L3 and R3 or whatever. Movement, flask handling and 8 skills is really really easy
Flasks on the Dpad, movement with the right analogue, 4 skills on the action keys, and one each on the LT, RT, LB and RT. I can sometimes use the left analogue to map 4 more skill on though those tend to be ones I rarely use.
Nice thing is menu control is no issue with M+K so when I do inventory stuff I just do it with M+K. That causes no problems at all with wrist pain. It's only the hundreds of fast micro movements you make with a mouse under pressure playing ARPG's that is a "wrist wrecker"
Dragaan 12. Feb. 2024 um 19:41 
Ursprünglich geschrieben von B1tchFight:
Ursprünglich geschrieben von JohnMiller92:
imagine playing an aRPG on a controller

also, it's "worse than" not "worst than"

and.. dear diary!

Wats you poind? A spelink misdake mekes mi comblaind infalit?

Get a life if you have nothing better to do than complaining about other peoples spelling. English is not my native language. I speak 4 other languages beside my native one and I am quite fluid in all of them. Meet me at least half way and you could hurt me with a comment about my spelling. ^^ Otherwise I know that I am way better at languages than you could ever be.

Says "B1tchFight"...


EDIT: Joking aside... I've been waiting to see how controller support shapes up with this game for a LONG time.... are you telling me it's STILL not 100% supported? It's 2024. I don't care how good this game looks in every other department, if the game doesn't have full native controller support by release then it's going to hurt the games sales/reviews in a very large way.

I can't understand not implementing full controller support in a game like this these days (yes, even "hardcore aRPGs" should be developed from the ground up in a way that allows for a fluid experience on both k+m and controller - the tools are there for the devs, they just need to put in the effort).
Zuletzt bearbeitet von Dragaan; 12. Feb. 2024 um 19:46
No. It's halfway there which is sort of frustrating.
You can play - but it's not like Diablo 4 or Grim Dawn or PoE on PS4 (Or Torchlight 2 on consoles). It's not as good as Titan Quest AE either
It's not even as good as PoE on PC with GGG's half baked controller set up (Which is odd - as on PS4 PoE - with the exact same controller - is flawless)

I hate to say it - but currently it's not even as good a controller implementation as Wolcen which they added in 1.1.6.0

It's the reason I refunded LE. Controller support in LE is horrible. Aiming is terrible, movement is sluggish, button remapping requires a degree in astrophysics to get to work properly. Missiles (arrows or magic ) morph through enemies without doing any damage when using controller. That last issue is constant and may also be an issue with M+K. Hit boxes in this game are a joke.

I've been duped before. "V Rising" has had the developers saying "Controller support is on their road-map but not a priority" for almost 2 years and it's never materialised and now they ignore requests and close threads when people ask about it.
Which means I wasted money on that game as I can't play it for more than 10 minutes without CT issues that cripple my wrist for days.
Not falling for that again.
i'll pick up this game when controller support is fully in and working well in that case
Disappointed to read that controllers are still not viable. I purchased the EA version about two years ago and refunded due to piss poor controller support. Looks like even 1.0 doesn't have a resolution.
i bought it again in hopes for controller support on steam deck
Ursprünglich geschrieben von B1tchFight:
Ursprünglich geschrieben von JohnMiller92:

but aRPGs truly shine with a mouse+keyboard. it's far better than a controller and offers way more interactivity

True, if you can control the character with WASD. If you only play aRPG games with a Click to Move mechanic, you might be right. But for everyone playing different games as well, it sucks...

Agreed. I use a MMO mouse with over 15 buttons on it. I only ever need to press one skill at time in ARPGs, there is no need for simultaneous presses or tightly timed presses like in a fighting game. So every skill is bound on the mouse for me. This works exceptionally well when WASD movement is available. When WASD is not available, I grab a controller when possible. The slight loss in targeting precision makes up for my general annoyance with click to move. It's just not something I find enjoyable, and none of the various band-aids across different games to halt character movement when necessary have ever made it feel better to play for me.
Ursprünglich geschrieben von Doc Clarke:
No. It's halfway there which is sort of frustrating.
You can play - but it's not like Diablo 4 or Grim Dawn or PoE on PS4 (Or Torchlight 2 on consoles). It's not as good as Titan Quest AE either
It's not even as good as PoE on PC with GGG's half baked controller set up (Which is odd - as on PS4 PoE - with the exact same controller - is flawless)

I hate to say it - but currently it's not even as good a controller implementation as Wolcen which they added in 1.1.6.0

It's the reason I refunded LE. Controller support in LE is horrible. Aiming is terrible, movement is sluggish, button remapping requires a degree in astrophysics to get to work properly. Missiles (arrows or magic ) morph through enemies without doing any damage when using controller. That last issue is constant and may also be an issue with M+K. Hit boxes in this game are a joke.

I've been duped before. "V Rising" has had the developers saying "Controller support is on their road-map but not a priority" for almost 2 years and it's never materialised and now they ignore requests and close threads when people ask about it.
Which means I wasted money on that game as I can't play it for more than 10 minutes without CT issues that cripple my wrist for days.
Not falling for that again.
I'd give it a huge boost over PoE just for allowing you to switch to mouse. If you play it as a hybrid it works pretty well - do levels with a controller, manage inventory in town with a mouse.
AzysLla 13. Feb. 2024 um 19:43 
I used mouse and keyboard to play Street Fighter 6 and got to master rank.
Ursprünglich geschrieben von B1tchFight:
Ursprünglich geschrieben von black:
Without a controller we would have more than 5-6 active skills. Controllers are the bane of this genre.

I don't think so.... More active skills doesn't make sense in general... It either gets to easy and you have to increase the difficulty or you have to many skills to use at all. This is not an MMO and even the MMOs I played with like 10 hotbars and 10 slots per hotbar are not are not working well with more than 4-8 active skills depending on class and movement.

No, controller support is 100% why skills are at a limited number, and thats not even a discussion - that is a game design truth, as many had more bc console ports became a thing. 10-15 buttons would be a fantastic level of complexity for an arpg, without it being TOO much like an mmo
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