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The main downside for my group of friends with GD was the old TQ engine used made it really hard to play co-op with aether and elemental builds, and some dungeons/crucible unplayable. LE seems to accommodate the multiplayer aspects pretty well with all the systems connected to it.
I don't know your metrics for comparison, but I'll say that LE has taken a fair amount of inspiration from GD and D2, with more of a PoE pacing for clearing and boss fights. Granted, I haven't played PoE in over a year now, so I may be dated in saying so. But for the cost, LE is a no-brainer for any fan of arpg's imo. I've gotten well more than my money's worth already, and I reckon a lot of people on these boards have too.
Last Epoch went for its own identity, it's not trying to copy GD, PoE, nor Diablo.
For instance, gear is obtained through killing monsters as with any ARPG, although endgame gear can only be obtained through crafting. The catch is: you can only craft so much until you can no longer craft a piece of equipment, then to get better gear you need to kill more monsters and hope they will drop the ones with higher affixes, which in turn you will use to further upgrade your equipment.
Then the skills they are much more flexible. You are not locked into a specialty as each skill has its own tree and a variety of benefits (including changing elemental damage), and if you respect a skill (which can be done anytime in town) its level won't be zeroed nor maxed, so you can still tackle thrash mobs without worrying about being useless.
Also, you can build your character in many different ways. There are many source of defensive attributes (ward, elemental resist, damage reduction based on life threshold, damage reduction on block, armor, etc), and each one of them comes in different ways.
This is true, in LE they use dynamic DR and and high reliance on one shots to provide boss difficulty.
In GD your gear matters, where as in LE loot is the lowest portion of your player power.
They are just two different experiences.
I wish we could get away from the "they're too different" canard for games that are in the same genre. Grim Dawn and Last Epoch might not be identical, but they certainly have more in common with each other than they do with, say, Dark Souls or Mario Odyssey.