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When will someone make an ARPG with more than 4 buttons on the hotbar?
How am I to fire any neurons, if I only have 4 buttons? Why must every ARPG follow this same formula over and over? Isn't it time to add a little something?

I want buffs, combos, specials, synergies. I want 10-30 buttons and I want to need them. I need deeper thought, more complexity.

Please consider eliminating this constraint in future endevours!

Edit:
Since this post seems to offend people, let me clarify some things

1) I am talking about a video game, not you as a person. My saying hitting 4 buttons isn't complicated shouldn't be interpreted as an attack on your entire identity as a human being. I am sure you could have studied calculus and might still enjoy games with 4 buttons. I don't. I find it boring. I am sure you are a valuable contributor to society, and people somewhere love you. Again, this is about a game, not about you as a person.

2) I am not demanding this game to be changed immediately. I am opening a discussion and expressing my own opinions for consideration, by developers for future endeavors such as expansions, sequels, and new titles.

3) By no means am I implying that a game can simply add buttons and suddenly be a great success. The game must not fail at making skills to fill those buttons, and make them fun, as well as useful. There also needs to be enough of them to keep the game diverse and replayable with many permutations of builds. Nor can the game be a failure in any other area.

4) No, I don't want to play an MMO and run from point A to point B with tab targeting. I've been there and done that in 1990 and it's done now. I love the loot system, the action, the character development, of ARPGs. I simply wish they were more complicated.

...
I dunno why I have to qualify all these things, but given the number of people with replies who want to argue them, I figure I should go ahead and add it to the OP.
Naposledy upravil Fleshbits; 20. úno. 2021 v 18.28
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Cinder původně napsal:
Never understood this kind of mentality. No ARPG has ever had that many skills available. MMOs like WoW has but not ARPGs. Diablo the daddy of most if not all ARPGs had 2. Ill say that again 2!!!

i have to correct you there m8, unless you talk about d1, but d2 you could hotkey every skill 'f1' 'f2' 'f3' and so on, you just couldnt see them on the 2 skilled hotbar, but you could change the skill on the fly, so that you were able to use them like a modern hotbar skill
Fleshbits původně napsal:
Let me know when you guys want to talk about the actual topic like grown adults.

Says the person reducing everyone's arguments to childlike rants (which literally nobody has done except you ironically) You are fun aren't you, absolutely convinced you are a troll now after the last few days of argument.

Oh the friend invite to discuss this in private is still open by the way, if you wish to not clutter up the thread.

76561197970436532 původně napsal:
i have to correct you there m8, unless you talk about d1, but d2 you could hotkey every skill 'f1' 'f2' 'f3' and so on, you just couldnt see them on the 2 skilled hotbar, but you could change the skill on the fly, so that you were able to use them like a modern hotbar skill

Wait so you mean (and everyone who knows the genre knew this already) that games have had 'lots of meaningful keys' hmm that is interesting that sort of shoots down the OPs theory that all diablo likes have copied each other and failed to innovate the genre. It's almost as if hes talking absolute rot... who'd have thunk it
Like i said, the guy has no limits for embarrassment :D You are all beating your heads against the wall, is it worth your time to discuss with some meathead that thinks he's smart on a steam forum ? I've exchanged a few posts here and there with interesting individuals before, but y'all are going an extra mile with him, he doesn't deserve THAT much attention, imo.
Fleshbits původně napsal:
He, Him, You, You're. OP did this, OP did that. But you posted, this, and you posted that, I can't read English or understand ellipses in quotes, ad nauseam.
Jerry,... Jerry,.... Jerry.

My daddy is bigger than yours, You're a poo poo face. My lunchbox is better. Look at my games.

Let me know when you guys want to talk about the actual topic like grown adults.
Wiat, you were talking and comparing lunchboxes?!

Dang, now I regret skipping 8 pages worth of posts. :/
Too many skills to use at once is never a good idea. However when your choices of skills consists of 95% of them being junk or useless that is also a problem. You create a diverse build set by having a stable ground top build from first then narrow the options as you go to make people choose their path. Currently there are only a small handful of builds that are useful end game and that just isn't fun. It's only going to get worse when they add in MP and realize they have to balance everything all over again. MP should have been in since the beginning for balance.
There's a party in the house and we'll be rockin' tonight
So bring your body with you baby and I'll make you feel right
It's a freaky celebration of a natural kind
And the pleasure you'll experience will blow your mind

Freestyle's kickin' in the house tonight
Move your body from left to right
To all you freaks, don't stop the rock
That's freestyle speakin' and you know I'm right
Dede 25. úno. 2021 v 16.12 
Oh no, my brain is smooooooth
Honestly, i read the first 2 pages or so.

an ARPG where you have to commit "points" into skills, will never have more then a wee handful of buttons, just due to the fact that you would spread the dmg too thin.

If you want to think of options and solutions, you should probably look into RPGs instead of ARPGs. Take Baldurs Gate 3. You got the option of rushing at everything like a mad bull or puzzle together solutions with your limited skills and tons useable items (both from inventory and the gameworld itself).

I dont know of any ARPG that pulled off using more then 3-5 skills actively. And frankly, i dont see an ARPG coming out anytime soon (or before) where it was really a viable option to spread your skills very thin over a dozen or more actively used abilitys. That just doesnt fit the fast paced gameplay.

Even looking at MMOs, there are only a few games with classes that use more then a handfull of abilitys regulary.
Even in RPGs, like Baldurs Gate 3 (sorry, played the ♥♥♥♥♥ out of it recently), i barely use more then a handfull of skills, saving items (scrolls, pots, stuff to throw) for "harder stuff", thats never coming.

For me the whole question of having a dozen or two dozens actively used skills, in ARPGs, that generally revolve around speed farming loot in endgame, isnt the question when or if it comes. Ask yourself, is it even possible? Even if you have tons of options for every build, with hundrets of skills, you will use your 3-5 abilitys for 99% of the game.
Even if you did, i doubt it would be a success, especially marketed as an ARPG, since you would probably miss what most ppl want from an ARPG.


Go and tear into this all you can. No, im not a native english speaker. No i pretty much never had a formal english education. Sue me.
I always think its funny, if threads like this go down into "your mama" territory. No matter how high/low the individual IQs of the participants are. I mean come on. Nobody cares at all. Everybody is here, cos they like gaming. Your fun to game with? That what matters, not an income, not an IQ. There is pretty much always someone who earns more or has an higher IQ.
It plainly doesnt matter.

One question i want to ask you is:
Why did you expect if you into a forum for a specific game, and basically say you want somethin thats totally different after years of effort put into it? Wouldnt it more sense to do that somewhere else?
Your targeted the wrong forum for your question and the wrong audience. That is partially why you got that feedback.

I mean, i dont like apple with their monopoly environment. But if i go into an apple forum and be like "when will anybody make a smartphone OS, that can actually properly share informations with a build in soulution to the other OS brands".
They wont care, there would be a backlash.

Basically, wrong forum, wrong audience. Thus it instantly looked like some1 who just came here for whining.

Lastly, i dont really care, im just giving my opinion here, cos im currently bored.
Naposledy upravil Ontrose; 25. úno. 2021 v 17.06
Ontrose původně napsal:
Honestly, i read the first 2 pages or so.

an ARPG where you have to commit "points" into skills, will never have more then a wee handful of buttons, just due to the fact that you would spread the dmg too thin.

If you want to think of options and solutions, you should probably look into RPGs instead of ARPGs. Take Baldurs Gate 3. You got the option of rushing at everything like a mad bull or puzzle together solutions with your limited skills and tons useable items (both from inventory and the gameworld itself).

I dont know of any ARPG that pulled off using more then 3-5 skills actively. And frankly, i dont see an ARPG coming out anytime soon (or before) where it was really a viable option to spread your skills very thin over a dozen or more actively used abilitys. That just doesnt fit the fast paced gameplay.

Even looking at MMOs, there are only a few games with classes that use more then a handfull of abilitys regulary.
Even in RPGs, like Baldurs Gate 3 (sorry, played the ♥♥♥♥♥ out of it recently), i barely use more then a handfull of skills, saving items (scrolls, pots, stuff to throw) for "harder stuff", thats never coming.

For me the whole question of having a dozen or two dozens actively used skills, in ARPGs, that generally revolve around speed farming loot in endgame, isnt the question when or if it comes. Ask yourself, is it even possible? Even if you have tons of options for every build, with hundrets of skills, you will use your 3-5 abilitys for 99% of the game.
Even if you did, i doubt it would be a success, especially marketed as an ARPG, since you would probably miss what most ppl want from an ARPG.


Go and tear into this all you can. No, im not a native english speaker. No i pretty much never had a formal english education. Sue me.
I always think its funny, if threads like this go down into "your mama" territory. No matter how high/low the individual IQs of the participants are. I mean come on. Nobody cares at all. Everybody is here, cos they like gaming. Your fun to game with? That what matters, not an income, not an IQ. There is pretty much always someone who earns more or has an higher IQ.
It plainly doesnt matter.

One question i want to ask you is:
Why did you expect if you into a forum for a specific game, and basically say you want somethin thats totally different after years of effort put into it? Wouldnt it more sense to do that somewhere else?
Your targeted the wrong forum for your question and the wrong audience. That is partially why you got that feedback.

I mean, i dont like apple with their monopoly environment. But if i go into an apple forum and be like "when will anybody make a smartphone OS, that can actually properly share informations with a build in soulution to the other OS brands".
They wont care, there would be a backlash.

Basically, wrong forum, wrong audience. Thus it instantly looked like some1 who just came here for whining.

Lastly, i dont really care, im just giving my opinion here, cos im currently bored.

Attack of Wall of Text...
Game is good, #4buttons4life, keep games simple. Go play Divinity 2 if you want complex OP...
just play poe you can have double the slots by hitting ctrl
Amigo 27. úno. 2021 v 11.38 
Grim Dawn has a ton of slots. Lost Ark has like at least 10 skill slots which you constantly use. Maybe they have a plan to port this game to consoles/mobile and the easier it is the better for them.
Ontrose původně napsal:
an ARPG where you have to commit "points" into skills, will never have more then a wee handful of buttons, just due to the fact that you would spread the dmg too thin.
This assumes that points in individual skills don't cap, that points are put into the skills in your slots, and that the game is a typical numbers treadmill, where your numbers go up so you can bump enemy numbers up and fight the same things just with tighter constraints on build optimality.

Those do heavily constrain the design, but they aren't the only options and they don't really make the game better. They do make the game less interesting to play, as few choices are offered outside the build stage.

I dont know of any ARPG that pulled off using more then 3-5 skills actively.
As I said before, my partner and I play Guild Wars 2 as an ARPG, and it uses quite more than 3-5 skills, because the skills are not things you spread points between.

Marvel Heroes also had more than 5 slots which worked well on many of the characters, although they do typically fall into the false trap of "rotation" style play, where you have reasons to slot more skills, but you basically use them in a fixed pattern, so you are not actually getting the game play of more slots adding interesting play-time decisions, just more complexity in executing the build time decisions, which fails the (generally ignored) point of OP's plea: in-play decisions that both exist and are actually interesting.

Again, there are a lot more options than slotting different colored ways of throwing health damage. Options that are mostly unexplored because ARPG players have seemingly wholesale abandoned the idea that the games even can be interesting to play as well as to build.

Ask yourself, is it even possible? Even if you have tons of options for every build, with hundrets of skills, you will use your 3-5 abilitys for 99% of the game.
Again, you assume slots just offer different ways to do health damage and that damage dealing efficiency is the only goal of play. The whole point of this topic (aside from bickering) is that we can do better than that. We have decades making and playing these games. They don't have to be designed as build efficiency testers that practically reduce to loot clickers.

Even if you did, i doubt it would be a success, especially marketed as an ARPG, since you would probably miss what most ppl want from an ARPG.
This simply asserts we cannot have or consider change because change would be different.

No offense, but that's just a defeatist assumption rather than an argument. Obviously an ARPG that is more interesting to play is not trying to target only people who don't want more interesting play. Some Diablo-style looter ARPG buyers will enjoy more interesting play and some won't, but the point is engaging the market of people who seek more interesting play and are being left dissatisfied by the current low play standards.

It's a shame this conversation is always so hard to have due to attacks from status quo players (and the general toxicity of gamers talking about criticism). Players are getting left out, and everyone deserves games that engage and excite them.
Tyrian Mollusk původně napsal:
As I said before, my partner and I play Guild Wars 2 as an ARPG, and it uses quite more than 3-5 skills, because the skills are not things you spread points between.

GW2 is not the same genre of game as this. Its PVP centric MMO firstly (which is a major difference) and it is not remotely the same as a Diablo-like

Its a great game (though not as good as the first imo) but it its not a Diablo-like. And even that only has about 8 skills (if memory serves) the OP was talking 10 to 30 skills hence people questioning his stance.

Tyrian Mollusk původně napsal:
They don't have to be designed as build efficiency testers that practically reduce to loot clickers.

Ehhhh that is kind of the entire point to be honest. Diablo-likes are loot clickers, the 'fun' comes two fold. Making builds using lots of stats and collecting loot to facilitate those builds. That is why MOST people play these games.

If people want excellently designed combat games they have souls likes (as one example) and action rpg's like Skyrim and many others. Part of what so many people took issue with as to the OP was that he fundamentally doesn't seem to understand or even like very much this genre of game.

Its like me going to the COD forums and saying its a generic borefest (It is imo) that needs to be entirely turned into a different genre of game. And I'm aware he says he wasn't trying to change this game, but it was posted on this games forum so people understandably took exception. Which was made worse by his combative responses.

Tyrian Mollusk původně napsal:
It's a shame this conversation is always so hard to have due to attacks from status quo players (and the general toxicity of gamers talking about criticism). Players are getting left out, and everyone deserves games that engage and excite them.

Those games already exist. If the OP wants a game with 10 to 30 skills and complicated combat mechanics that isn't just a loot centric build focused game, those games exist (more of them exist than games like this) so why come to a board of one of these games to try to change it to a different genre?

Nobody 'deserves' games, they are entertainment that is created by others. If nobody is making the games he wants it means its to niche to be relevant to anyone beyond him. He says he has created graphics engines from scratch so perhaps he should make it himself no?
RodHull původně napsal:
Its PVP centric MMO firstly (which is a major difference) and it is not remotely the same as a Diablo-like
That's entirely false. GW2 has some PvP modes as options, but there is extensive PvE-only content that gets far more dev and player attention than the PvP side of the game.

It certainly can be played as a ARPG (as I already stated, even playing it on controller), and it has 16 to 26+ combat abilities in play, reactive elements, combinable player actions, and a number of ideas that add a lot of play interest, like the break bar method of handling boss crowd control.

Ehhhh that is kind of the entire point to be honest. Diablo-likes are loot clickers, the 'fun' comes two fold. Making builds using lots of stats and collecting loot to facilitate those builds. That is why MOST people play these games.
That is why many play them, but there are more playing than just that and more who didn't want the genre to stylize itself downward on that one, overly limited aspect. That is the point.

It's not really relevant that people who have not been driven from the genre by the doubling down on bad play and lack of ideas or imagination are fine with the status quo. That's completely obvious and just another version of "change is bad because change is different".

If people want excellently designed combat games they have souls likes (as one example) and action rpg's like Skyrim and many others.
So, you exclude games that play and function very similarly as not belonging in the discussion, but you blithely dump people onto completely different kinds of games that also clearly don't satisfy any of the goals. That's extremely disingenuous.
Naposledy upravil Tyrian Mollusk; 28. úno. 2021 v 17.54
Tyrian Mollusk původně napsal:
It certainly can be played as a ARPG (as I already stated, even playing it on controller), and it has 16 to 26+ combat abilities in play, reactive elements, combinable player actions, and a number of ideas that add a lot of play interest, like the break bar method of handling boss crowd control..

I disagree completely the two games are nothing alike. GW2 is an MMORPG this is a diablo-like... but lets presume you are right and they are the same genre.

In which case the game the OP is asking for exists already which rather invalidates this doesn't it?

Tyrian Mollusk původně napsal:
It's a shame this conversation is always so hard to have due to attacks from status quo players (and the general toxicity of gamers talking about criticism). Players are getting left out, and everyone deserves games that engage and excite them.

I mean you just pointed out a game that offers exactly what he wants no?

Tyrian Mollusk původně napsal:
That is why many play them, but there are more playing than just that and more who didn't want the genre to stylize itself downward on that one, overly limited aspect. That is the point.

Games exist for those people that offer something different. Just not this one... do yo not think its a bit well selfish to want to turn a game into something else just to suit your needs, when they are already catered for?

THAT Is the point

There are actually relatively few Diablo-likes compared to full fledged action rpgs. Go play those if you want to play them.

Tyrian Mollusk původně napsal:
So, you exclude games that play and function very similarly as not belonging in the discussion, but you blithely dump people onto completely different kinds of games that also clearly don't satisfy any of the goals. That's extremely disingenuous.

Nothing blithe about it, Diablo-likes are their own sub genre (Id say genre but I know it triggers people saying that) Nobody who understands gameplay loops would ever suggest GW2 or say Skyrim are remotely similar to Diablo 2. There just is no discussion about that I'm afraid. All good games (well I dislike Skyrim but I recognise it has value) but all very different games. All ARPGs, but nobody would suggest they are the same genre.

In the same way that nobody would say COD, CS and Unreal Tournament are like each other despite all being FPS. Im not dumping anyone anywhere, Im suggesting they go play games that belong to genres they enjoy rather than trying to literally (as he literally is asking for this) redesign genres other people already enjoy to be completely different.

I love TBS, I dislike most RTS games, I would not go into an RTS forum and ask for its core gameplay elements to stripped out or reworked to suit my needs.
Naposledy upravil RodHull; 28. úno. 2021 v 14.08
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