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They could have made their Cosmetics direct purchases, and if they did that, you would be able to use them offline, but because they opted for "Epoch Points" Steam literally doesnt let them implement the Cosmetics into Offline.
This is correct. It is also worth pointing out that back in the day prior to the store reveal (that got changed) we were told it had more to do with the desire to give community prizes. We were told that was the motivation and not *gestures vaguely at everything*.
My next prediction packaged DLC bundles for offline mode that contains cosmetics and seasonal content. Cause they still haven't addressed how that will be offered to offline mode either.
That would be some next level Blizzard greed.
I think seasonal content would work similar to PoE. If you are playing standart, you would have all the content minus the content of active season. So each update would be also refreshing for the offline community as well.
I don't know the MTX though, and I don't really care. I am just against greedy/scummy practices and what you predicted is Blizzard levels of greedy.
Quite true, and they do this for a reason. These point based systems are consistently created to mislead players, to obfuscate how much they're spending, and encourage reckless spending. It's a predatory monetization method by most metrics, and, along with other predatory monetization methods, I'd prefer laws be made to ban such practices.
DLC, cosmetics, what have you, should cost actual money, not be bought with points that you have to buy with money. Up front costs. No nonsense.
Just out of personal experience, take Smite, or imagine any long running Moba.
Imagine having to put each and every skin, each and every cosmetic item on a DLC Roster for Real Currency.
Anecdote:
A few years ago I expressed interest in The Sims 4.
I took one look at the DLC List totalling like thousands in real money, and put it aside.
Now imagine a Moba listing 1000+ Skin Items at like 1.76 or 4.39 or 12.97.
Of course it is, wouldn't suggest otherwise.
On the other hand, if the only way you can express your store, in a way people actually interact with, is through "point" based obfuscation of what the players are spending, then, perhaps the problem is the model of DLC skins itself. If people see a vast list of actual prices, and they say no, there's a reason for that.
Which:
inflates prices a bit since you need to buy more points than you use
also more points is cheaper in a bundle frequently so why not buy more!
And then you end up with points left over and, well, you could use them up if you just bought a few more, right? I mean it's basically wasted money if you don't right? This is probably the most insidious element.
You're absolutely right, I forgot to mention the way points are bundled. That's a key aspect of why such a system can be called manipulative without overstating matters. Thank you for bringing that up.
Then this post had literally nothing to do with you, and didn't need your comment