Last Epoch

Last Epoch

Bikku Dec 23, 2023 @ 3:17am
what is the endgame like?
hello i am thinking about buying this game and was wondering what the endgame has to offer
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Showing 1-9 of 9 comments
Tremere Dec 23, 2023 @ 4:31am 
It's hard to explain in a post but I'll try. The game has decent amount of endgame content even now in it's unfinished state, and the devs are only going to release more.
There are basically 3 endgame activities.
1. Monolith of Fate, which is the main one. It takes by far the most amount of time to engage with. It is somewhat similar to PoE map system but it has a lot of differences. Every "map" has a different goal to complete and after you finish a certain amount of them you fight a big boss. Then you move to the next "web" of maps. This system has a corruption mechanic to it, which mean you can scale it if you want to become harder and harder.
2. Dungeons. There are 3 of them currently and the devs said they are going to release more. Every Dungeon has a unique mechanic, unique reward and a big boss in the end. As of now this is the only endgame system that is not infinitely scaling.
3. Arena, which is basically endless waves of mobs that you fight until you inevitably die. That's the place where you can see how far you can push with your current build.
Bikku Dec 23, 2023 @ 5:10am 
Originally posted by Tremere:
It's hard to explain in a post but I'll try. The game has decent amount of endgame content even now in it's unfinished state, and the devs are only going to release more.
There are basically 3 endgame activities.
1. Monolith of Fate, which is the main one. It takes by far the most amount of time to engage with. It is somewhat similar to PoE map system but it has a lot of differences. Every "map" has a different goal to complete and after you finish a certain amount of them you fight a big boss. Then you move to the next "web" of maps. This system has a corruption mechanic to it, which mean you can scale it if you want to become harder and harder.
2. Dungeons. There are 3 of them currently and the devs said they are going to release more. Every Dungeon has a unique mechanic, unique reward and a big boss in the end. As of now this is the only endgame system that is not infinitely scaling.
3. Arena, which is basically endless waves of mobs that you fight until you inevitably die. That's the place where you can see how far you can push with your current build.
Okay thanks for the explanation! Might get the game soon.
Zigzagman Dec 25, 2023 @ 6:46pm 
It's boring
RodHull Dec 26, 2023 @ 12:08pm 
Have you played D3 ??

Yeah that, greater rifts but with modifiers that try to (badly) mimic POEs map modifiers.
Bikku Dec 26, 2023 @ 2:11pm 
Originally posted by RodHull:
Have you played D3 ??

Yeah that, greater rifts but with modifiers that try to (badly) mimic POEs map modifiers.
okay thanks !
Tremere Dec 26, 2023 @ 5:43pm 
Originally posted by RodHull:
Have you played D3 ??

Yeah that, greater rifts but with modifiers that try to (badly) mimic POEs map modifiers.
Not a single word in that statement is correct.
Ravenkid9266 Dec 26, 2023 @ 8:08pm 
Originally posted by RodHull:
Have you played D3 ??

Yeah that, greater rifts but with modifiers that try to (badly) mimic POEs map modifiers.

This is correct. With the changes upcoming we will have even less influence over the modifiers then we currently do.
Anabis Dec 27, 2023 @ 2:17am 
It's got the same endgame as Diablo 3. Just empty ground beneath your feet and mobs. No unique mechanics. Arena, dungeons, monolith. It all plays exactly the same.
RodHull Dec 27, 2023 @ 6:51am 
Originally posted by Tremere:
Originally posted by RodHull:
Have you played D3 ??

Yeah that, greater rifts but with modifiers that try to (badly) mimic POEs map modifiers.
Not a single word in that statement is correct.

Explain in detail how the game differs greatly from what I said?
Last edited by RodHull; Dec 27, 2023 @ 6:51am
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Date Posted: Dec 23, 2023 @ 3:17am
Posts: 9