Last Epoch
[Ygg]Azarhiel 2023년 11월 14일 오전 5시 05분
3
Yes this is my rant, and personnal thoughts on a broken game
Coming from 20+ years of playing ARPG's
Thousands of hours in D1 / D2 / Titan Quest (First release)
600h of grim dawn and 10+k hours of Paht of Exile

I feel that EHG does not know what they are doing !!

Overall game design has hard deep flaws
- Movement skills with cooldown really ? (If youu want the skill to have a CD, give at least 2 charges)

- Mandatory DPS AND Resists during story (Sorry can't do both with poor blue / yellow gear)

- Offscrren and offsight spam of damage AOE (Like how a mob can cast a skill when i'm behin a Fing wall !!)

- Loot drops completely offcharts (Like why i loot a level 3 bow when i'm level 53 ?)
- Story bosses completely overtuned since alpha

- Crafting pratically non existent due to too low potential and crafts recipe taking too much (Like if you give me 30 potential on a level 50 item, crafts should take at best 5 potential, not 14 !!)

- Only way to make leveling to the end game not a chore is to overlevel and stack DPS

- Too much monsters per pack realy game doing 25%+ of your life in damage per monster (seriously, each monster doing 75 damage when you have 300 life and 10 monsters in the pack that you can't outrun WTF???)

- Potions : This system is a copmplete broken garbage. 100% chance of droping potions and startting in town with fulol potions are MANDATORY !!

- Respecializing a skill nedds to be level again (for real ?? i would Fing prefer farming Orbs of Regret in PoE)

- Descpecializing a skill is loosing points and does not enticce skill / build testing (Keeping skill level when ??)
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DutchDoofus 2023년 11월 16일 오전 3시 32분 
You guys act like someone is holding a gun to your head to play this game... lmao... if i find something not fun, not interesting or not done... i just move on to the next game... but hé, thats just silly me.
Scipo0419 2023년 11월 16일 오전 5시 29분 
Ravenkid9266님이 먼저 게시:
Scipo0419님이 먼저 게시:


I've seen people throw around that quote

Simply for clarity as there are a lot of things EHG has said over the years.
"The big problem comes from how the optimal way to build most skills is just to search for the more damage nodes" -developer mike.

There are a lot of ways to build a skill, outside of unintended behavior such as with Bone Curse, the optimal way is to stack "more damage" this is just how the math shakes out.
However saying "just search for more damage and take those nodes" is flat out disingenuous, which is why I used "throw that quote around". Take a look at this Top Paladin build for the Beta Ladder season. It reached Arena Wave 595 and the next highest Paladin build only reached wave 539: https://www.lastepochtools.com/profile/mml/character/MML-Alpha

If you go through each of his skills and type "Damage" in the search bar, you will see that *yes* Damage increase nodes *are* taken, but the build only works because of the other synergies/talents that make the build work. Hammer Throw alone ignores quite a few "More Damage" nodes to spend the points in more critical for the build areas. Same with Smite.

You cannot build a functional end-game build off of just "Random skills and their more damage nodes.

Edit:
Just to give more data points here's another: https://www.lastepochtools.com/profile/Smk2023/character/SmkooO

This Bladedancer made it to arena round 654 while the next highest only reached 540. The build *does* take "More damage" nodes, but ignores easily accessible ones, especially on Umbral Blades, to grab more important nodes for the build. +Damage may scale harder than other stats, but it means nothing if the build doesn't have synergy. Of course, like I said in the post you replied to, but cut the quote out:
I believe the correct intent for the design philosophy is "we want people to be able to complete the campaign without needing to copy the perfect leveling build guide, they can freely mess around without feeling too punished." while also making it so that progressing into the end game forces the player to learn synergies and optimal build choices to progress further. I think this is a great philosophy, but it's not easy to implement, clearly.
Scipo0419 님이 마지막으로 수정; 2023년 11월 16일 오전 5시 40분
Ravenkid9266 2023년 11월 16일 오전 6시 45분 
Scipo0419님이 먼저 게시:
Ravenkid9266님이 먼저 게시:

Simply for clarity as there are a lot of things EHG has said over the years.
"The big problem comes from how the optimal way to build most skills is just to search for the more damage nodes" -developer mike.

There are a lot of ways to build a skill, outside of unintended behavior such as with Bone Curse, the optimal way is to stack "more damage" this is just how the math shakes out.
However saying "just search for more damage and take those nodes" is flat out disingenuous, which is why I used "throw that quote around".

So what exactly is disingenuous about it? English is not my first language, so let me walk you through how I read it and you tell me where I went wrong.

The developer said it. "the optimal way to build most skills is just to search for the more damage nodes"

So when a user says "cram more damage" it is not wrong, what it is called in English? a colorful saying? a colloquialism? Short hand? a euphemism? Lots of sayings for the same thing in English. Just as many people shorten that mike quote to cram more damage, there is also a middle sized saying floating around, "cram more damage and adjust" like with hammer throw. I believe I have used that exact one many times before, and only due to the fatigue of dealing with "people" has it become cram more damage.

You can point to the top end of things if you like and you are technically correct, however to say that if you cram the more damage nodes into your skills you wont progress into 300, 400, 500, 600 corruption is beyond wrong. Remember 300 corruption is the baseline for even bad builds according to mike, and 400 corruption is high, 500 corruption is voice breaking volume trembling really high. (As if you asked an outrageous question in a looney tunes cartoon)

I like to use corruption as the baseline, even as poor a metric as it is, because that is the benchmark EHG has used. I cant recall mike or anyone else using arena wave X to benchmark so I find pointing to arena as a benchmark less then illuminating.

Edit simplicity: if we take your position and balance it against the full developer quote it means one of the two of you are wrong, is that your position?
Ravenkid9266 님이 마지막으로 수정; 2023년 11월 16일 오전 7시 04분
Splashbang 2023년 11월 16일 오전 7시 24분 
You should've just written OPINIONS at the start of your post, because that's literally what this boils down to. Your Personal Opinions based on your personal preferences, which i strongly disagree with.

You want them to get rid of their own vision for their game and replace it with something other games have done already, and judging by your post, your favorite game is clearly PoE.

PoE have far more fundamental flaws than both D1, D2 and D3 combined and you want them to implement many of those flaws into this game? Are you serious?

While LE have it's own flaws (Such as enemies shooting through buildings etc), i'd rather they iron those out rather than copying other game's flaws, as that would be detrimental not only to their own vision for this game, but also detrimental to the experience in and of itself.
Scipo0419 2023년 11월 16일 오전 7시 56분 
Ravenkid9266님이 먼저 게시:
Scipo0419님이 먼저 게시:
However saying "just search for more damage and take those nodes" is flat out disingenuous, which is why I used "throw that quote around".

So what exactly is disingenuous about it? English is not my first language, so let me walk you through how I read it and you tell me where I went wrong.

The developer said it. "the optimal way to build most skills is just to search for the more damage nodes"

So when a user says "cram more damage" it is not wrong, what it is called in English? a colorful saying? a colloquialism? Short hand? a euphemism? Lots of sayings for the same thing in English. Just as many people shorten that mike quote to cram more damage, there is also a middle sized saying floating around, "cram more damage and adjust" like with hammer throw. I believe I have used that exact one many times before, and only due to the fatigue of dealing with "people" has it become cram more damage.

You can point to the top end of things if you like and you are technically correct, however to say that if you cram the more damage nodes into your skills you wont progress into 300, 400, 500, 600 corruption is beyond wrong. Remember 300 corruption is the baseline for even bad builds according to mike, and 400 corruption is high, 500 corruption is voice breaking volume trembling really high. (As if you asked an outrageous question in a looney tunes cartoon)

I like to use corruption as the baseline, even as poor a metric as it is, because that is the benchmark EHG has used. I cant recall mike or anyone else using arena wave X to benchmark so I find pointing to arena as a benchmark less then illuminating.

Edit simplicity: if we take your position and balance it against the full developer quote it means one of the two of you are wrong, is that your position?
It's disingenuous, because if you grabbed 5 skills at random and only picked nodes that granted you more damage (or the necessary connection nodes), you wouldn't have a cohesive build that would get you beyond 300 (and I'm assuming 300 would even be a struggle). This is why I said "I believe the intent is to let people experiment without punishment, but guide them towards cohesive builds as they progress", if 300 is the baseline then spamming More Damage on random skills could work, sure, but you won't get further without looking into synergies and how to make those skills work together.

That's why telling everyone "just cram in as much 'more damage' nodes as you can", is what I'd call a "noob trap". You *can* do that, and beat the campaign, but you won't progress beyond the starting point of endgame.
Ravenkid9266 2023년 11월 16일 오전 8시 03분 
Scipo0419님이 먼저 게시:
Ravenkid9266님이 먼저 게시:

So what exactly is disingenuous about it? English is not my first language, so let me walk you through how I read it and you tell me where I went wrong.

The developer said it. "the optimal way to build most skills is just to search for the more damage nodes"

So when a user says "cram more damage" it is not wrong, what it is called in English? a colorful saying? a colloquialism? Short hand? a euphemism? Lots of sayings for the same thing in English. Just as many people shorten that mike quote to cram more damage, there is also a middle sized saying floating around, "cram more damage and adjust" like with hammer throw. I believe I have used that exact one many times before, and only due to the fatigue of dealing with "people" has it become cram more damage.

You can point to the top end of things if you like and you are technically correct, however to say that if you cram the more damage nodes into your skills you wont progress into 300, 400, 500, 600 corruption is beyond wrong. Remember 300 corruption is the baseline for even bad builds according to mike, and 400 corruption is high, 500 corruption is voice breaking volume trembling really high. (As if you asked an outrageous question in a looney tunes cartoon)

I like to use corruption as the baseline, even as poor a metric as it is, because that is the benchmark EHG has used. I cant recall mike or anyone else using arena wave X to benchmark so I find pointing to arena as a benchmark less then illuminating.

Edit simplicity: if we take your position and balance it against the full developer quote it means one of the two of you are wrong, is that your position?
It's disingenuous, because if you grabbed 5 skills at random and only picked nodes that granted you more damage (or the necessary connection nodes), you wouldn't have a cohesive build that would get you beyond 300 (and I'm assuming 300 would even be a struggle). This is why I said "I believe the intent is to let people experiment without punishment, but guide them towards cohesive builds as they progress", if 300 is the baseline then spamming More Damage on random skills could work, sure, but you won't get further without looking into synergies and how to make those skills work together.

That's why telling everyone "just cram in as much 'more damage' nodes as you can", is what I'd call a "noob trap". You *can* do that, and beat the campaign, but you won't progress beyond the starting point of endgame.

So your position is mike is wrong, when he said the optimal way to build is to get the more damage. When mike said he expects even built bad builds to progress to 300 corruption he is wrong as well. I guess that is a take, I am personally not sure it is a good one but it sure is a take. I guess mike is just wrong and as you put it has fallen into a noob trap.

Well thanks for explaining your position, I guess?

Edit: this might be a translation error, that what you have supplied is there are better options, but that is not the same as cant. I have yet to find any evidence that just building more damage is not enough to progress into 300+ corruption.
Perrythepig put out a 300 corruption "not a build" with zero more multipliers so I find it silly to say that with more multipliers you cant progress into 300+ corruption.
Ravenkid9266 님이 마지막으로 수정; 2023년 11월 16일 오전 8시 26분
indepineapplependent 2023년 11월 16일 오전 10시 02분 
You have 10k+ hours is "Paht of Exile".. what game is that? Is that a spin off of "Path of Exile"?

You seem to know so much yet can't seem to spell correctly.

Maybe what you think isn't worth listening too? I couldn't get past that ego trip myself and I'm sure I'm not the only one.

Go develop your own game and stop harassing Dev's.
Koala 4peace 2023년 11월 16일 오전 10시 14분 
indepineapplependent님이 먼저 게시:
You have 10k+ hours is "Paht of Exile".. what game is that? Is that a spin off of "Path of Exile"?

You seem to know so much yet can't seem to spell correctly.

Maybe what you think isn't worth listening too? I couldn't get past that ego trip myself and I'm sure I'm not the only one.

Go develop your own game and stop harassing Dev's.
A- Not every one is fluid in english, so playing teacher on the net is a fool's errand.

B- Like it or not, OP just posted an opinion. If you don't like it, adress the issues. I find several that have been already mentioned by others, yet is obvious you are so confused by it that you require a lame personal attack to disregard it.

C- "If you don't like your doctor leaving an surgery tool inside your body out of sheer incompetence, operate yourself." That's your logic, or rather lack of it. And nothing in the original post suggest harassment of anyone, let alone the devs.

Also, "devs", short of "developers"; not "Dev's". I don't give a rat ass, but you may want to preach by example.
Koala 4peace 님이 마지막으로 수정; 2023년 11월 16일 오전 10시 16분
Scipo0419 2023년 11월 16일 오전 11시 51분 
Ravenkid9266님이 먼저 게시:
Scipo0419님이 먼저 게시:
It's disingenuous, because if you grabbed 5 skills at random and only picked nodes that granted you more damage (or the necessary connection nodes), you wouldn't have a cohesive build that would get you beyond 300 (and I'm assuming 300 would even be a struggle). This is why I said "I believe the intent is to let people experiment without punishment, but guide them towards cohesive builds as they progress", if 300 is the baseline then spamming More Damage on random skills could work, sure, but you won't get further without looking into synergies and how to make those skills work together.

That's why telling everyone "just cram in as much 'more damage' nodes as you can", is what I'd call a "noob trap". You *can* do that, and beat the campaign, but you won't progress beyond the starting point of endgame.

So your position is mike is wrong, when he said the optimal way to build is to get the more damage. When mike said he expects even built bad builds to progress to 300 corruption he is wrong as well. I guess that is a take, I am personally not sure it is a good one but it sure is a take. I guess mike is just wrong and as you put it has fallen into a noob trap.

Well thanks for explaining your position, I guess?

Edit: this might be a translation error, that what you have supplied is there are better options, but that is not the same as cant. I have yet to find any evidence that just building more damage is not enough to progress into 300+ corruption.
Perrythepig put out a 300 corruption "not a build" with zero more multipliers so I find it silly to say that with more multipliers you cant progress into 300+ corruption.
The disconnect is that I'm saying you're taking Mike too literally. I agreed that randomly picking skills and finding the "more damage" nodes could get you to around 300 corruption, but your progress will fall off fast as you don't have any coherence in your skill build. There's a difference between being able to do something, and doing something optimally. Just because I *can* reach 300 corruption with Rive, Vengeance, Multistrike, Smite, and Hammer Throw, all specced exclusively for "more damage", doesn't make that an *optimal* build.

So telling people "just pick more damage" you're leaving out all the nuance of synergy and cohesiveness being necessary to make an *optimal* build.

Which is why I said, for the third time, I believe the implication behind Mike's comment is that 300 is the starting point. All builds, regardless of how well put together they are, should be able to reach 300. However, progress past that point will require the player to learn how to properly build their skills and synergies. Which is *not* the same thing as "just add more damage!"
Ravenkid9266 2023년 11월 16일 오후 12시 12분 
Scipo0419님이 먼저 게시:
Ravenkid9266님이 먼저 게시:

So your position is mike is wrong, when he said the optimal way to build is to get the more damage. When mike said he expects even built bad builds to progress to 300 corruption he is wrong as well. I guess that is a take, I am personally not sure it is a good one but it sure is a take. I guess mike is just wrong and as you put it has fallen into a noob trap.

Well thanks for explaining your position, I guess?

Edit: this might be a translation error, that what you have supplied is there are better options, but that is not the same as cant. I have yet to find any evidence that just building more damage is not enough to progress into 300+ corruption.
Perrythepig put out a 300 corruption "not a build" with zero more multipliers so I find it silly to say that with more multipliers you cant progress into 300+ corruption.
The disconnect is that I'm saying you're taking Mike too literally. I agreed that randomly picking skills and finding the "more damage" nodes could get you to around 300 corruption, but your progress will fall off fast as you don't have any coherence in your skill build. There's a difference between being able to do something, and doing something optimally. Just because I *can* reach 300 corruption with Rive, Vengeance, Multistrike, Smite, and Hammer Throw, all specced exclusively for "more damage", doesn't make that an *optimal* build.

So telling people "just pick more damage" you're leaving out all the nuance of synergy and cohesiveness being necessary to make an *optimal* build.

Which is why I said, for the third time, I believe the implication behind Mike's comment is that 300 is the starting point. All builds, regardless of how well put together they are, should be able to reach 300. However, progress past that point will require the player to learn how to properly build their skills and synergies. Which is *not* the same thing as "just add more damage!"


For the average player who wants to reach a level of corruption that EHG expects them to the most succinct advise is build more damage, don't stand in bad. To use a lofty goal of what about 6000 corruption to discredit that advise only speaks to your motivations.

As I often say when I quote the developer you are free to take it up with them. mike said it, in a long winded post where he had plenty of opportunity to speak about the nuances of build synergy and he chose not to. The quote speaks for itself, as they say the proof of the pudding is in the eating.

To hold up the theoretical existence of 6000 corruption that for the average player they wont reach regardless of build in an attempt to discredit the entire quote is morose, especially when you add in additional qualifiers such as beyond 300 corruption. Simply put the higher you scale corruption the less likely a user is going to engage with it, not due to difficulty or build but tedium, a point mike also admitted to.

Great Googly Moogly, we cant even get people to use the search function for if there is a wipe or not with 1.0 and you expect them to read a long winded post about the finer details of a build when the long and short of it is "more damage don't stand in bad" will suffice for the content they were going to clear anyway.

But perhaps the most glaring thing you have yet to supply is any evidence. LE does not punish the player in the same way as other games do for not building these finer synergies, basically where is the proof that you *cant* clear 300+ corruption focusing on the more damage nodes? You assert it cannot be done, and point to arena, but where is the proof it simply cannot be done? Easier harder maybe? but where if the proof to back up your claim it "cannot" be done?

For example I can slap two low end LP zero items on a build and with zero other investment stack a comfortable 20-60K ward on my EHP I find it disingenuous to say it cannot be done. Or I can play a RM and walk around with a stable 20K ward 60%+ damage reduction with zero gear, I would think you can get pretty far into corruption with such defenses. Niche? perhaps, but the notion that it cannot be done is quite easy to disprove.

Edit: Then the question becomes where do you draw the line? 400 corruption? 600 corruption? 6000 corruption? or is it more fair to say the level of corruption the player was going to stop at anyway? making the advise from mike to just build more damage entirely correct.
Ravenkid9266 님이 마지막으로 수정; 2023년 11월 16일 오후 12시 16분
Scipo0419 2023년 11월 16일 오후 1시 20분 
Ravenkid9266님이 먼저 게시:
Scipo0419님이 먼저 게시:
The disconnect is that I'm saying you're taking Mike too literally. I agreed that randomly picking skills and finding the "more damage" nodes could get you to around 300 corruption, but your progress will fall off fast as you don't have any coherence in your skill build. There's a difference between being able to do something, and doing something optimally. Just because I *can* reach 300 corruption with Rive, Vengeance, Multistrike, Smite, and Hammer Throw, all specced exclusively for "more damage", doesn't make that an *optimal* build.

So telling people "just pick more damage" you're leaving out all the nuance of synergy and cohesiveness being necessary to make an *optimal* build.

Which is why I said, for the third time, I believe the implication behind Mike's comment is that 300 is the starting point. All builds, regardless of how well put together they are, should be able to reach 300. However, progress past that point will require the player to learn how to properly build their skills and synergies. Which is *not* the same thing as "just add more damage!"


For the average player who wants to reach a level of corruption that EHG expects them to the most succinct advise is build more damage, don't stand in bad. To use a lofty goal of what about 6000 corruption to discredit that advise only speaks to your motivations.

As I often say when I quote the developer you are free to take it up with them. mike said it, in a long winded post where he had plenty of opportunity to speak about the nuances of build synergy and he chose not to. The quote speaks for itself, as they say the proof of the pudding is in the eating.

To hold up the theoretical existence of 6000 corruption that for the average player they wont reach regardless of build in an attempt to discredit the entire quote is morose, especially when you add in additional qualifiers such as beyond 300 corruption. Simply put the higher you scale corruption the less likely a user is going to engage with it, not due to difficulty or build but tedium, a point mike also admitted to.

Great Googly Moogly, we cant even get people to use the search function for if there is a wipe or not with 1.0 and you expect them to read a long winded post about the finer details of a build when the long and short of it is "more damage don't stand in bad" will suffice for the content they were going to clear anyway.

But perhaps the most glaring thing you have yet to supply is any evidence. LE does not punish the player in the same way as other games do for not building these finer synergies, basically where is the proof that you *cant* clear 300+ corruption focusing on the more damage nodes? You assert it cannot be done, and point to arena, but where is the proof it simply cannot be done? Easier harder maybe? but where if the proof to back up your claim it "cannot" be done?

For example I can slap two low end LP zero items on a build and with zero other investment stack a comfortable 20-60K ward on my EHP I find it disingenuous to say it cannot be done. Or I can play a RM and walk around with a stable 20K ward 60%+ damage reduction with zero gear, I would think you can get pretty far into corruption with such defenses. Niche? perhaps, but the notion that it cannot be done is quite easy to disprove.

Edit: Then the question becomes where do you draw the line? 400 corruption? 600 corruption? 6000 corruption? or is it more fair to say the level of corruption the player was going to stop at anyway? making the advise from mike to just build more damage entirely correct.
I have no idea where you got 6000 from, but it sure as hell wasn't me. The whole point I'm getting at is to "just build more damage" won't get you very far. There's no hard evidence for it because no one is brain dead enough to play "spin the wheel" for every option in the game to give you a truly random build, but just for you, I'm going to start a new character and spin the wheel for class/subclass/and the 5 specialized skill options. I won't use anything that the wheel doesn't allow me to (as soon as I unlock it anyway) so if it says Mage-Spellblade and doesn't give me any spellblade skills? Guess I'm not using spellblade skills. And we'll see how far I can get with only focusing on damage nodes in the skill specs.
Ravenkid9266 2023년 11월 16일 오후 1시 28분 
Scipo0419님이 먼저 게시:
Absurdist arguments

What? Who said random your entire build? I get it, its hard when your entire position is revealed to have questionable merit, but to take it to unrelated and absurd outcomes is a new one even for me. I do look forward to your results though, I am sure it will devolve into the difference between skills and the imbalance therein.

According to mike the optimal way to build is to search out the more damage nodes. It is what it is and the quote speaks for itself, no matter how many additional qualifying conditions to it, the quote is the quote.
Scipo0419 2023년 11월 16일 오후 5시 10분 
Ravenkid9266님이 먼저 게시:
Scipo0419님이 먼저 게시:
Absurdist arguments

What? Who said random your entire build? I get it, its hard when your entire position is revealed to have questionable merit, but to take it to unrelated and absurd outcomes is a new one even for me. I do look forward to your results though, I am sure it will devolve into the difference between skills and the imbalance therein.

According to mike the optimal way to build is to search out the more damage nodes. It is what it is and the quote speaks for itself, no matter how many additional qualifying conditions to it, the quote is the quote.
Absurdist arguments are taking my stance out of context, such as referencing Corruption 6000 when I mentioned nothing but Corruption 300.

The stance that I'm making, and I'll say it as clearly as I can:

1. Reaching 300 Corruption is the baseline according to Mike.
2. Mike says choosing more damage nodes are "optimal"
3. The point of this is that reaching 300 Corruption while randomly picking "More Damage" is the goal.
4. To progress 300+ you will eventually have to look into skill synergies.
5. Thus the player is allowed to experiment without much punishment, but must eventually learn how to properly make a build.
6. Properly making a build is NOT "Pick whatever skills you want and search 'more damage'". Regardless of what you think Mike meant.

Edit: I remember now why I have Ravenkid9266 blocked. He spouts the same "but mike said!" while ignoring everything you say in response. Sorry for wasting the time of everyone who read this discussion, including the OP who was genuinely trying to express their frustrated opinions.
Scipo0419 님이 마지막으로 수정; 2023년 11월 16일 오후 5시 12분
Ravenkid9266 2023년 11월 16일 오후 5시 32분 
Scipo0419님이 먼저 게시:
The stance that I'm making, and I'll say it as clearly as I can:

1. Reaching 300 Corruption is the baseline according to Mike.
2. Mike says choosing more damage nodes are "optimal"
3. The point of this is that reaching 300 Corruption while randomly picking "More Damage" is the goal.
4. To progress 300+ you will eventually have to look into skill synergies.
5. Thus the player is allowed to experiment without much punishment, but must eventually learn how to properly make a build.
6. Properly making a build is NOT "Pick whatever skills you want and search 'more damage'". Regardless of what you think Mike meant.

1. sure
2. Yep
3. ok
4. Where is the evidence?
6. where did you get your psychic degree?

mike said what he said and meant what he meant, that quote is quite old and if he "misspoke" he has had plenty of opportunity to correct it. This entire thing kicked off because you are attributing meaning to the quote that there is no evidence to support. Then you are extrapolating that meaning and providing no evidence for your claims.


Scipo0419님이 먼저 게시:
You cannot build a functional end-game build off of just "Random skills and their more damage nodes.

That is exactly what mike has said. You can take any skill cram more damage into it and reach 300 corruption*. I know you want LE to be some 5head deeply complex game but according to mike it is that simple, build more damage clear the content.

Edit *: and that really is all LE asks of the player, the existence of higher corruption is currently all that is asked of the player, after all according to mike 300 corruption is the baseline 400 is high and 500 is volume trembling voice breaking high. So the point stands you can build more damage and clear the content well into levels of corruption beyond what is standard or expected of the player.

Scipo0419님이 먼저 게시:
Edit: I remember now why I have Ravenkid9266 blocked. He spouts the same "but mike said!"

I cant believe I have to type this out, but you do know we are talking about what mike said right? This entire conversation came about because of a quote mike said, so of course that would be what we are talking about.
Ravenkid9266 님이 마지막으로 수정; 2023년 11월 16일 오후 5시 51분
RodHull 2023년 11월 16일 오후 5시 50분 
Scipo0419님이 먼저 게시:
6. Properly making a build is NOT "Pick whatever skills you want and search 'more damage'". Regardless of what you think Mike meant.

Except that isn't really what any of us has ever said, not explicitly anyway. I mean Mike literally did say that (explicitly) but for me, its a given a player might you know pick 5 skills that have some crossover with one another and work together in some way. I don't think that needs to be said. It's a base for any ARPG.

But what LE has that other game do not is you can indeed just focus on abusing its broken math to make super powerful builds with very little effort. Basically. And often these borked mechanics and systems are well known to the developer and they simply either don't fix them, roll them into a feature or double down on them.

Your desperate desire to add strange qualifiers to what Mike admitted is bizarre. He said what he said, other developers and the CEO himself have admitted the game has these issues, and admitted that (for example) Corruption is not even a good metric for difficulty (as proved by two streamers with over 10k hours each) It's weird its like your arguing they have no clue what they are talking about then also saying what a wonderful game they made... I can't quite get my head around it.

As for those specific builds you mentioned I'd be willing to bet the edge cases where they skipped one specific 'more' node was in order to grab a node which did something specific that had some broken interaction elsewhere. And really Arena is an odd choice of proving Mike's statement wrong.

DutchDoofus님이 먼저 게시:
Still waiting on a simple answer on a simple question that im pretty sure i asked multiple times... but they won't answer that, cuz that would make them a liar.. next to the hypocrites they already are.

Both are blocked, for being a broken record :)

I'd ask what the answer is your waiting for, but as we are 'blocked' I guess I'll never know.
RodHull 님이 마지막으로 수정; 2023년 11월 16일 오후 5시 51분
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