Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
If you go through each of his skills and type "Damage" in the search bar, you will see that *yes* Damage increase nodes *are* taken, but the build only works because of the other synergies/talents that make the build work. Hammer Throw alone ignores quite a few "More Damage" nodes to spend the points in more critical for the build areas. Same with Smite.
You cannot build a functional end-game build off of just "Random skills and their more damage nodes.
Edit:
Just to give more data points here's another: https://www.lastepochtools.com/profile/Smk2023/character/SmkooO
This Bladedancer made it to arena round 654 while the next highest only reached 540. The build *does* take "More damage" nodes, but ignores easily accessible ones, especially on Umbral Blades, to grab more important nodes for the build. +Damage may scale harder than other stats, but it means nothing if the build doesn't have synergy. Of course, like I said in the post you replied to, but cut the quote out:
So what exactly is disingenuous about it? English is not my first language, so let me walk you through how I read it and you tell me where I went wrong.
The developer said it. "the optimal way to build most skills is just to search for the more damage nodes"
So when a user says "cram more damage" it is not wrong, what it is called in English? a colorful saying? a colloquialism? Short hand? a euphemism? Lots of sayings for the same thing in English. Just as many people shorten that mike quote to cram more damage, there is also a middle sized saying floating around, "cram more damage and adjust" like with hammer throw. I believe I have used that exact one many times before, and only due to the fatigue of dealing with "people" has it become cram more damage.
You can point to the top end of things if you like and you are technically correct, however to say that if you cram the more damage nodes into your skills you wont progress into 300, 400, 500, 600 corruption is beyond wrong. Remember 300 corruption is the baseline for even bad builds according to mike, and 400 corruption is high, 500 corruption is voice breaking volume trembling really high. (As if you asked an outrageous question in a looney tunes cartoon)
I like to use corruption as the baseline, even as poor a metric as it is, because that is the benchmark EHG has used. I cant recall mike or anyone else using arena wave X to benchmark so I find pointing to arena as a benchmark less then illuminating.
Edit simplicity: if we take your position and balance it against the full developer quote it means one of the two of you are wrong, is that your position?
You want them to get rid of their own vision for their game and replace it with something other games have done already, and judging by your post, your favorite game is clearly PoE.
PoE have far more fundamental flaws than both D1, D2 and D3 combined and you want them to implement many of those flaws into this game? Are you serious?
While LE have it's own flaws (Such as enemies shooting through buildings etc), i'd rather they iron those out rather than copying other game's flaws, as that would be detrimental not only to their own vision for this game, but also detrimental to the experience in and of itself.
That's why telling everyone "just cram in as much 'more damage' nodes as you can", is what I'd call a "noob trap". You *can* do that, and beat the campaign, but you won't progress beyond the starting point of endgame.
So your position is mike is wrong, when he said the optimal way to build is to get the more damage. When mike said he expects even built bad builds to progress to 300 corruption he is wrong as well. I guess that is a take, I am personally not sure it is a good one but it sure is a take. I guess mike is just wrong and as you put it has fallen into a noob trap.
Well thanks for explaining your position, I guess?
Edit: this might be a translation error, that what you have supplied is there are better options, but that is not the same as cant. I have yet to find any evidence that just building more damage is not enough to progress into 300+ corruption.
Perrythepig put out a 300 corruption "not a build" with zero more multipliers so I find it silly to say that with more multipliers you cant progress into 300+ corruption.
You seem to know so much yet can't seem to spell correctly.
Maybe what you think isn't worth listening too? I couldn't get past that ego trip myself and I'm sure I'm not the only one.
Go develop your own game and stop harassing Dev's.
B- Like it or not, OP just posted an opinion. If you don't like it, adress the issues. I find several that have been already mentioned by others, yet is obvious you are so confused by it that you require a lame personal attack to disregard it.
C- "If you don't like your doctor leaving an surgery tool inside your body out of sheer incompetence, operate yourself." That's your logic, or rather lack of it. And nothing in the original post suggest harassment of anyone, let alone the devs.
Also, "devs", short of "developers"; not "Dev's". I don't give a rat ass, but you may want to preach by example.
So telling people "just pick more damage" you're leaving out all the nuance of synergy and cohesiveness being necessary to make an *optimal* build.
Which is why I said, for the third time, I believe the implication behind Mike's comment is that 300 is the starting point. All builds, regardless of how well put together they are, should be able to reach 300. However, progress past that point will require the player to learn how to properly build their skills and synergies. Which is *not* the same thing as "just add more damage!"
For the average player who wants to reach a level of corruption that EHG expects them to the most succinct advise is build more damage, don't stand in bad. To use a lofty goal of what about 6000 corruption to discredit that advise only speaks to your motivations.
As I often say when I quote the developer you are free to take it up with them. mike said it, in a long winded post where he had plenty of opportunity to speak about the nuances of build synergy and he chose not to. The quote speaks for itself, as they say the proof of the pudding is in the eating.
To hold up the theoretical existence of 6000 corruption that for the average player they wont reach regardless of build in an attempt to discredit the entire quote is morose, especially when you add in additional qualifiers such as beyond 300 corruption. Simply put the higher you scale corruption the less likely a user is going to engage with it, not due to difficulty or build but tedium, a point mike also admitted to.
Great Googly Moogly, we cant even get people to use the search function for if there is a wipe or not with 1.0 and you expect them to read a long winded post about the finer details of a build when the long and short of it is "more damage don't stand in bad" will suffice for the content they were going to clear anyway.
But perhaps the most glaring thing you have yet to supply is any evidence. LE does not punish the player in the same way as other games do for not building these finer synergies, basically where is the proof that you *cant* clear 300+ corruption focusing on the more damage nodes? You assert it cannot be done, and point to arena, but where is the proof it simply cannot be done? Easier harder maybe? but where if the proof to back up your claim it "cannot" be done?
For example I can slap two low end LP zero items on a build and with zero other investment stack a comfortable 20-60K ward on my EHP I find it disingenuous to say it cannot be done. Or I can play a RM and walk around with a stable 20K ward 60%+ damage reduction with zero gear, I would think you can get pretty far into corruption with such defenses. Niche? perhaps, but the notion that it cannot be done is quite easy to disprove.
Edit: Then the question becomes where do you draw the line? 400 corruption? 600 corruption? 6000 corruption? or is it more fair to say the level of corruption the player was going to stop at anyway? making the advise from mike to just build more damage entirely correct.
What? Who said random your entire build? I get it, its hard when your entire position is revealed to have questionable merit, but to take it to unrelated and absurd outcomes is a new one even for me. I do look forward to your results though, I am sure it will devolve into the difference between skills and the imbalance therein.
According to mike the optimal way to build is to search out the more damage nodes. It is what it is and the quote speaks for itself, no matter how many additional qualifying conditions to it, the quote is the quote.
The stance that I'm making, and I'll say it as clearly as I can:
1. Reaching 300 Corruption is the baseline according to Mike.
2. Mike says choosing more damage nodes are "optimal"
3. The point of this is that reaching 300 Corruption while randomly picking "More Damage" is the goal.
4. To progress 300+ you will eventually have to look into skill synergies.
5. Thus the player is allowed to experiment without much punishment, but must eventually learn how to properly make a build.
6. Properly making a build is NOT "Pick whatever skills you want and search 'more damage'". Regardless of what you think Mike meant.
Edit: I remember now why I have Ravenkid9266 blocked. He spouts the same "but mike said!" while ignoring everything you say in response. Sorry for wasting the time of everyone who read this discussion, including the OP who was genuinely trying to express their frustrated opinions.
1. sure
2. Yep
3. ok
4. Where is the evidence?
6. where did you get your psychic degree?
mike said what he said and meant what he meant, that quote is quite old and if he "misspoke" he has had plenty of opportunity to correct it. This entire thing kicked off because you are attributing meaning to the quote that there is no evidence to support. Then you are extrapolating that meaning and providing no evidence for your claims.
That is exactly what mike has said. You can take any skill cram more damage into it and reach 300 corruption*. I know you want LE to be some 5head deeply complex game but according to mike it is that simple, build more damage clear the content.
Edit *: and that really is all LE asks of the player, the existence of higher corruption is currently all that is asked of the player, after all according to mike 300 corruption is the baseline 400 is high and 500 is volume trembling voice breaking high. So the point stands you can build more damage and clear the content well into levels of corruption beyond what is standard or expected of the player.
I cant believe I have to type this out, but you do know we are talking about what mike said right? This entire conversation came about because of a quote mike said, so of course that would be what we are talking about.
Except that isn't really what any of us has ever said, not explicitly anyway. I mean Mike literally did say that (explicitly) but for me, its a given a player might you know pick 5 skills that have some crossover with one another and work together in some way. I don't think that needs to be said. It's a base for any ARPG.
But what LE has that other game do not is you can indeed just focus on abusing its broken math to make super powerful builds with very little effort. Basically. And often these borked mechanics and systems are well known to the developer and they simply either don't fix them, roll them into a feature or double down on them.
Your desperate desire to add strange qualifiers to what Mike admitted is bizarre. He said what he said, other developers and the CEO himself have admitted the game has these issues, and admitted that (for example) Corruption is not even a good metric for difficulty (as proved by two streamers with over 10k hours each) It's weird its like your arguing they have no clue what they are talking about then also saying what a wonderful game they made... I can't quite get my head around it.
As for those specific builds you mentioned I'd be willing to bet the edge cases where they skipped one specific 'more' node was in order to grab a node which did something specific that had some broken interaction elsewhere. And really Arena is an odd choice of proving Mike's statement wrong.
I'd ask what the answer is your waiting for, but as we are 'blocked' I guess I'll never know.